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Drofseh

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  1. Thank you! That doesn't look too bad to remove
  2. Any chance you'd be able to take a photo showing where/what would need to be removed?
  3. Do you have the old warthog base by any chance? I'm wondering if the offset adaptor is compatible with it.
  4. Seems to be working for me know, but I'm confused about it. I initially used the files in F14A_Cockpit so I could load in and contrast the new vs old version and changes nothing showed up. This time I've tried putting it in again and it seems to be working, so it was probably some sort of user error on my end. Thanks for the update!
  5. Screenshots look great, but when I download the update it doesn't appear to have any changes.
  6. I'll be looking forward to it!
  7. @DSplayer I'm really enjoying flying with these cockpit textures you've made. Makes it so much more understandable, especially when first learning to fly the F-14. If you're willing to listen to feature requests, I'd love it if the up-front warning lights (caustion, fire, wing sweep, reduce spd, etc) could be make more readable as well.
  8. NGL I think right clicking on a folder and zipping it would be easier both for you (compared to the write ups you've done), and for the users (since they won't have to edit the files themselves and risk making mistakes). I'm not asking you do download every aircraft mod that exists, just share the files you've already done. Not sure why you're so resistant to this. Here's one for the A-4E based on your PR to their github. A-4E Sounders.rar
  9. Could you link a zip file with your fixes? Easier than having everyone make the edits themselves.
  10. There are a lot of requests already on this forum in support of the idea of having additional sides or coalitions beyond the existing Red, Blue, and Neutral, I fully support these requests, and they should also include functions to set the hostility of the different coalitions. In a similar vein adding a command that woud allow units or nations to have their coalition switched would be a welcome addition to DCS. My use case for this is that I am making a mission in which the players will be primarily operating inside one country (UAE on the Persian Gulf terrain). I would like to have AI air patrols in adjacent countries (Qatar, Oman, Saudi Arabia) that will only become hostile only if they players stray into the airspace of the adjacent countries. My current work around is to have the AI flights always as Opfor set to Late Activation, and then activate them with a triggers shaped to the airspace of the adjacent country. If I had a way to change their coalition I could have them set to Neutral and actually on patrol, then use a fuction like setCoalition to change them to hostile if the players stray into their country's airspace. Possible implementations of a setCoalition command could either change the coalition of the entire nation, or just of a specific unit, or add a command for each option. Examples: Change unit's side CoalitionObject.setCoalitionUnit(coalition.side) myPlane.setCoalitionUnit(RED) Change nation's side coalition.side.setCoalitionCountry(countryId) RED.setCoalitionCountry(73)
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