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ThirtykayDEC

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  1. Here is a small video of the problem.
  2. Hi, Since the release i have quite a lot of trouble to swap cursor between MPD's but only in multicrew. I have to press dozens of time the cursor L/R command to make it work. In singleplayer, it works perfectly Dont know if it's already tracked. Just in case.
  3. You're misunderstanding the thing.
  4. Do you have proof ? Because what you are saying is not correct. I do have video proof and publically availble. If you don't agree, we can discuss that in PM.
  5. I agree with you, but that's not DIRAV Paddle, it's AP Quick disconnect paddle that bring you to this state. - 1 st tap bring you to AP Out of use, AP amber light will flash as long as AP Quick disconnect paddle is not pressed - 2 nd tap bring you to AP "Off", AP amber light goes off. It happens also when you lose an effective or memorized AP mode , the amber section of the mode will flash for 10 sec.
  6. Nevermind, i apologize for TOP then. But RD, could really be useful.
  7. Just tried, not working for me so far. How did you managed to make it work ?
  8. Everything is in the title. For those who don't know what i'm reffering to: TOP is a Speed Guidance mode RD stands for "Route Désirée" or Desired Track
  9. Yes they are included, both Magic II and Super 530D have the same sound.
  10. Yeah for me "too slow" is max AoA, so it's strange that they named it like in my source... Well a lot of improvement for too fast is needed indeed ! Very funy video by the way :D
  11. Thank you :thumbup: About "too slow" , i've read the definition of it, and i'm 95% sure it's the way it should. About "too fast" , i tried what my external source told me , but i'm not sure at all, it "sounds" a bit weird too me.
  12. Hi, I've been able to recreate all sound from the warning horn and the lock tones for the missile. These are totally authentic, i did this with verified external source. To complete external source information i've used this video as reference ( from 18min 40s to 20min 30sec ) : It will be great if RAZBAM can add them in the module ! :thumbup: Included sound -Warning horn: Amber failure , present in game but reworked from scratch Red failure , present in game but reworked from scratch Autopilot gong , present in game but reworked from scratch Bingo fuel , not present in game, created from scratch Aircraft too fast , not present in game, created from scratch Aircraft too slow , present in game but reworked from scratch -Missile lock tones: Magic not connected to target, created from scratch Missile masked, created from scratch Missile locked in NEZ, created from scratch Missile locked not in NEZ, created from scratch You'll find those attached below, please tell me your feedback. Upon demand i can describe the composition of each sound. RAZBAM, if you read this please contact me. tones.zip
  13. Ok, just tested the thing ( track attached ) On ground: HYD 1 and HYD 2 disappear at around 19% RPM at MSL In mid-air: Condition of the test: Engine : CUT-OFF Batt : ON EP : OFF In-flight with -10° of pitch, windmilling up to 33% N is achievable, so in other terms : HYD 1 & HYD 2 came back online at 12% N thus regaining control on the aircraft. ( above 20000 ft MSL ) To conclude, i was wrong, my bad, sorry. Nevertheless i would be happy to see CDVE 5 working one day :) M2000.trk
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