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Everything posted by h00t74
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Thanks Mate.
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Does anyone the point valued given for each piece of equipment destriyed or how to set them. Working on something that I need to know Ground Target Values or a way to assign them. I can have a message read off values once target is destroyed but I want a way to calculate on the fly. I know it already does this in MP mode. Any help appreciated.
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Do you have any Mods installed?
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I can confirm the same problem. Tried to set target directly on top of T-55 and no joy on Firing the missle. Any knowledge of this ED??
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Don;t waste your time with Art of War Cetral. They say they can run Flaming Cliffs 2.0 but it can;t and they will not refund any money. Learn from my mistakes to save your cash.
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Also, If you are making the mission yourself, Make sure you have the Failurers set at Zero on the players plane. It will be the last tab on the right in the waypoint/payload/target line.
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Ok Trying to get my dedicated up. THey probably did not read my specs and just said sure our servers will work... DXDIAG attached DxDiag.txt
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Just a question which may not be possible with the track files, Any way to fast forward or rewind a file with this when Viewing?
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Next DCS (US) Fixed Wing Aircraft Wish List
h00t74 replied to diecastbg's topic in DCS Core Wish List
Give me a Tornado. I love when those aircraft are here at Red Flag or Green Flag(Like Now) -
The SA-11 or BUK will go active around 32nm from it in game. It will launch on you around 15nm from it. Your best bet is to turn away from it put it on your 6 and pop chaff . You will avoid being hit. This is in an A-10. You can pick-up WHERE it is being fired from w/ Maverick but you can not see the unit itself. Your best bet is to avoid this or use terrain masking in the area. Flying Low at 100ft It still fired on me on a flat plain....
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Nice Find My Friend!!!
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Nice work Grimes.
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You are a Genious at work my friend. I just tested it. It is Sexy. 12 second clip
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Aghh So that is where they were heading earlier this week.
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Thanks Grime I think it did crash the server in the end.
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Player Initiated Mission Vote once succesful is pausing the server(Which is expected) since it is a dedicated for #sqn we can not unpause the server when new vote was succesful for mission. Any ideas?
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Something I have been looking at as well. If Panzertard get it where UNIT NAME will be reported in Servman it will help for a Co-Op Campaign the V66th is going to be testing out and eventually role out to public and make VS mode.
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I am trying to work with biggameserver.com now for this will let you know sounds like they may do it.
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Infantry Units Fall Through Bridge
h00t74 replied to h00t74's topic in User Created Missions General
Yeah their movement animations are actually pretty good and also when the are hit :) -
FC2.0: Virtual 66th Dapnari Bridge Defense
h00t74 replied to h00t74's topic in Lock On: Flaming Cliffs 1 & 2
This shows how close Thumper was with the Migs in the turning fight. Suddenly, the Mig is right in front of Thumper and he fires. WHAT?!?!?!? An A-10 gets an Air to Air kill. By this time, the second element of A-10s was coming on station at the front. An SA-8 quickly engages 2ndlt.Ice as he strays a little to far east from the front. Ice evaded 2 SAMs but he could not escape the third. Cpt. Typh was able to let a couple Mavericks loose. 2ndLt. PishPosh dropped some eggs trying to prevent some T-80s from reinforcing Infantry that had inserted with the MI-8s. Wind must have pushed the Mk-82s over the bridge as it was hit. Cpt. Typh did several cannon runs trying to clean up. The F-15s orbited the area with Cap and called out targets they saw from tracer fire. With Mission Accomplished, The Virtual 66th returned home. Despite both bridges coming down causing severe infrastructure problems, Civilian casualties were limited to 25 in a bus that strayed into the area. The Virtual 66th took 1 F-15 lost, and two A-10 losses. While they destroyed numerous ground targets and took out 1 Air to Air Target. The USS Carl Vinson’s F-18 on station with the AWAC took out the other two. -
Today at Noon Local time, The Virtual 66th was called upon to assist friendly ground units in stopping a Russian advance from the North across the river near Dapnari. The bridges were needed to stay intact for future use for Allies. Today, The Virtual 66th Fighter wing took to the air for the first time. In total there were 2 F-15s and 5 A-10s. Things did not go well for ground units who were in the mix already. Some SU-25s showed up and ruined the plan for ground forces to hold. Soon after Yellow Jacket(Us Infantry Units) called Broken Arrow for all Air Assets in region as most Armor and Bradleys were destroyed and they were about to be overrun. Russian forces detecting the air power scrambled some Mig-23s and some MI-8s to reinforce the area. Socom was enroute being directed by AWACS provided by the USS Carl Vinson. The Mig-23s break to try and get an estimate on US aircraft. Soon the Migs had a target and opened fire. In V66th tradition, the Newly appointed XO of the unit was the first casualty(Thumper was first last week) Didn’t even see it coming :lol: Soon Thumper merged with the Migs and was in for the fight of his life(Virtually) With the superior turning power, Thumper got eyes on a Mig Meanwhile, Thumper’s wingman 2ndLt. Mace was not so lucky.
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Hit New Mission and it will give you the selection boxes to the right
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I have a mission where some MI-28s transport some Infantry to the front. The helicopters must land at an airbase or a farp. Is there any way to have an "Invisable" Farp so we can simulate helicopter insertions to any one's knowledge?
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Place the object behind the bridge. Set it to drive on road then put WP 2 on the bridge and it will stop on the bridge.
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Would love to see some video of this effect or screenshots. Sounds very promising!!