

Compulse
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Quick fix - Go to \Eagle Dynamics\DCS World\Mods\aircraft\AJS37\Input\joystick\default.lua, open with something like notepad++ Under the weapons section (around line 130), paste the following Save the file and start DCS. You should have 2 new things you can bind under the weapons section, one of which will open the cover, one which will press the button.
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Grudge Match 3 - Score Betting Competition
Compulse replied to FLANKERATOR's topic in Community News
First: 56 MiG, 24 Tiggen Second: 61 MiG, 28 Tiggen. -
The problem with doing that is that preventing modification of the file will stop you from getting any new additions to the file. You could try to make the file read only, but I haven't tested that and have no idea if it would work. I just have my extra lines saved in a separate file, and add them after an update; it only takes 30 seconds.
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The latest FM patch seems.. strange. The Mirage will fly ~250kn with hardly any throttle, and as soon as you think about turning you lose 50+ knots instantly. I'm not sure how realistic it is, as I have very little experience flying planes in real life (and no experience flying a delta wing), but it seems a little off. I understand that people were complaining about the Mirage performance being overpowered before this patch, but this seems like a large swing in the opposite direction.
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Zeus, is there any information you can give us about the vertical angle below/behind the plane that this will cover? Anything about the range?
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Works perfectly, thank you. Another question - the Neopixel library doesn't work with the normal servo library, so they include their own library. It should be as simple as swapping the "#include <Servo.h>" to "#include <Adafruit_TiCoServo.h>" and using "Adafruit_TiCoServo servo_;" instead of "Servo servo_;" according to their documentation. I did this in Servos.h in the DCS bios arduino library, however it gives an error on compiling - flaps:12: error: 'ServoOutput' in namespace 'DcsBios' does not name a type DcsBios::ServoOutput flapPos(0x10a0, 9, 1100, 500); ^ exit status 1 'ServoOutput' in namespace 'DcsBios' does not name a typeDocumentation for the TiCoServo library - https://learn.adafruit.com/neopixels-and-servos/the-ticoservo-library I found this - Which I'm guessing might be the cause of this - any idea on how to correct it? EDIT: I removed the #ifdef check for the Servo.h include. I now have this error - cciLTvkl.ltrans0.o:(.text+0x790): undefined reference to `Adafruit_TiCoServo::writeMicroseconds(unsigned int)' collect2.exe: error: ld returned 1 exit status exit status 1 Error compiling for board Arduino/Genuino Uno.I've checked the Adafruit TiCoServo library and it supports writeMicroseconds (and I've edited the library too to ensure that it's not confusing my board for one that doesn't support it. I know this is pretty far outside the scope of DCS Bios, but any help would be appreciated. FINAL EDIT: I've changed some library code for the TicoServo and it appears to now be working.
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Hi Ian, Is there any way to detect when a plane (A-10c) has crashed/the player has disconnected? I'm using a Neopixel as a Handle Gear Warning Light, but it's often left turned on indefinitely if the plane crashes while the light is on. Is there a place I can add a call to turn it off should the plane explode/the player disconnect?
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The Master Arm button clickbox is not over the switch when the switch is in the up position, resulting in a large area of the switch that is unclickable. I'm not sure if this is a new bug as I always have the Master Arm bound, but I'm running the latest update on the beta version of 1.5. I'm not sure if the resolution of the game is causing this issue, as I'm running at 3440x1440. Video of problem -
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28/11 is a Monday, all DCS news/updates are on Fridays. I was expecting a 28th October announcement and a 11th November launch. Hype train derailed :(
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Zeus, if you decide to not change the aerodynamics, would it be possible to make the drag chute reloadable through the weapons/fuel menu, rather than the repair menu?
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My HOTAS Warthog setup - not perfect yet, I still need to adjust a few things, but it's getting there. I also have a small box I made myself for a few extra switches/toggles. Running off an Arduino with MMJoy2.
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QUESTION 1, Would you buy an AV-8B Harrier Module A = Yes - after the quality of the Mirage, I have faith in RAZBAM delivering something great. QUESTION 2, How long do you honestly believe before the Harrier will be introduced?(No disrespects to RAZBAAM you guys are great!) B = 12 Months - Honestly, I would rather have something great released later than something not-so-great released earlier. QUESTION 3, Are you more excited for the AT-27 Tucano that is supposed to be released by the end of this year, or waiting some more time for the AV-8B? B = AV-8B - I might buy the Tucano, but it won't be a preorder. I don't see it being anywhere near as fun as a Harrier, but if it's a quality module it'll end up in my collection eventually. Question 4, Do you see the AV-8B having a place in DCS World? A = Yes, it will add some very interesting gameplay features to DCS - It's going to fit in very well I think. It might not be the best at any one role, but it's very versatile. RAZBAM have a guaranteed preorder from me with any fast jet they make, after the quality of the Mirage. I just hope that the Harrier is as good.
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It's currently impossible to do it perfectly - moving the switch only with a keybind doesn't actually do the function. You can kind of do what you're looking for, but it's not perfect. Using iCommandSwitchMasterArm bound to a 3-Pos abstraction, you can toggle the function, but you have to make sure that the switch is in the right position to start with.
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Ok, that's useful. Thanks very much.
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The Radar being at an angle to the left instead of straight. Apologies if that wasn't clear.