Jump to content

Pheonix0869

Members
  • Posts

    157
  • Joined

  • Last visited

Posts posted by Pheonix0869

  1. If you bind "clickable cockpit" toggle in general keybinds, for each airframe, that should allow you to toggle on/off. Default binding is L or R Ctrl + C... I forget which Ctrl...

    Sent from my SM-S926U using Tapatalk



    • Like 1
  2. Condition: I noticed this in Ground Pounder Sims newest campaign. Seems like the AI yardstick function is not working. Unaware if this is an MP issue as well.

    Probable Cause: AI never transmits tacan. 

    Reproduce: Set AI unit in ME to transmit tacan, set tacan number (i.e. 27Y). Attempt to get yardstick information in mission by tuning to a tacan freq. 63 channels above or below the other units tacan.

    Attached are two tracks, one with the AI 18 set to 27Y and I attempt to tune to 90Y. The other with the F-16, same exercise.

    F-16 Yardstick.trk F-18 Yardstick.trk

    • Like 1
  3. Condition: I was creating a mission where several flights of 4 ship F-16s were required to refuel from a tanker prior to pushing. The F-16 4 ship will fly formation on the tanker's left wing, then the flight lead will take fuel, no problem.  When # 2 tries to refuel, the aircraft will close into initial position, and then porpoise to just above the elevator of the KC-135, then collide with the rudder. This behavior is included in the tracks attached, however, I was fortunate enough to run a test where the tanker was not immediately destroyed and witnessed the 3rd AI pilot repeat the same maneuver. I believe this is included in the bl52 track file. This behavior does not occur with the A-10CII.

     

    Cause (Best Guess): I noticed that as the 2nd element closes into position with the tanker, the boom does not move / respond like it did with the flight lead. It seems the AI pilot then pulls up to avoid collision , as the boom has not been raised. The AI likes positive G, so up he goes into the KC-135 Rudder. 

     

    Reproduce: Place a Tanker with a Boom on any map. Place a flight of F-16Cs (any block, CMs as well), and instruct them to refuel. Observe #2 strike the tanker when it is his turn.  Repeat the process with A-10C, or any other female plane and they refuel fine. Indicates F-16 Specific Problem.

     

    F16_RefuelingBug.trk F16bl52d_RefuelingBug.trk

    • Like 1
  4. I have had this issue in the past, turning off MSAA seems to correct it. Then you can try turning it back on again and see if the problem is resolved. Definitely no flickering with MSAA off, and some times toggling this setting with game restarts in between will make the black box effect go away.

  5. I have experienced the same. In the f16, while the instrument floodlight is above %0, this occurs. It seems to be related to instrument lighting in many aircraft, and reminds me of the issue the harrier had with canopy reflection a few months ago.

     

    Sent from my SM-S102DL using Tapatalk

  6. Heatblur,

     

     

     

    Since voice attack profiles for Jester are inevitable, it would be a nice function, in the specials menu, to force the Jester menu to the top level on each call. The current menu call will load a menu corresponding to the main HUD mode selected. This would allow for consistent menu flow, regardless of main mode, and thus allow for easier voice attack programing.

     

     

     

    Another suggestion would be to allow the user to hide the menu, as well. This would allow for a more immersive experience with voice attack, as well as provide an option for removing the menu from playbacks.

     

     

     

    Great work guys, I am really enjoying the module and can't wait to see what else you have in store!

×
×
  • Create New...