I've tried both units at demo locations at stores and I've been really really impressed with VR generally and am going to invest in one of the two headsets. Here's my situation: I think primarily I will be playing more hours of DCS World than anything else in VR. I know that it looks significantly better in Rift than Vive. However, my problem is that I'm a glasses wearer, I have eye issues that prevent me from wearing contacts, and I find the Vive to be much more comfortable with glasses than Rift. So my questions is this: How bad, really, truly, are the Vive graphical issues vs. Rift? Are we talking (subjectively) 5% worse? 20%? 50%? I work crazy hours so I'm probably going to be able to play maybe 2-3 hours a week. If I get lucky. So are the issues things I'm going to immediately, obviously notice, or are they things I would only see after playing and straining my eyes to see tiny text things after 750 hours+? Because I'm not going to be able to play anywhere near that amount of time. So basically, I realize the Rift's graphics are better, but are they that much better to be worth the tradeoff of extreme discomfort and if I'm only going to play a max of a few hours a week? Because the tradeoff here for me to have the improved graphics is, quite literally, physical pain.
PLEASE PLEASE don't turn this into an thread to bash Vive, or the developers, or whatever; I've gotten really frustrated with that on other forums where I've posed this question. Putting aside how we got to this point and whether this performance disparity should exist, I just want to know, as things stand today, and given what I laid out above, are the Vive problems really so bad that I should still go with the Rift?