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captainkoloth

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  1. I think this has been silently cancelled. We’re almost a year past the announced release date... and nothing but crickets. This is never a good sign.
  2. We’re coming up on a year since MAC was announced to be releasing in 3 months, and nothing but crickets since. Has this been cancelled? Rolled into general DCS or FC3 upgrades?
  3. I’m considering trying to get into FC3 but am trying to gauge how much time it will take me to learn as my job is all consuming. Back in the 90s I was heavily into the Jane’s games, F-15, F/A-18 etc. For those who have played both, how does FC3 compare in complexity to those- similar or is it still substantially more involved?
  4. I'm thinking of buying FC3 during the sale but I'm having trouble understanding what it includes aside from the aircraft themselves. Specifically, does it have campaigns included for each of the aircraft in it? About how many missions are in those campaigns?
  5. I'm still working on trying to learn the game and have been hoping to use voice attack profiles to help out as I've been flying in vr which makes some of the key combinations more difficult. I know there's is VAICOM for comms but are there any voice artack profiles for just general aircraft functions (e.g. gear, engines on etc.). I know how to set one up myself but I figure someone must have done this many times before and why duplicate the work...specifically I've been flying the Su-27.
  6. So to be clear then FC3 doesn't actually come with any training missions?
  7. Are the community training missions narrated in-game like the default Su-25 ones are?
  8. I got the basic DCS World with the SU-25 module and have been enjoying it immensely. As I have fairly minimal time to put into games these days I've been thinking of getting FC3 as the really detailed sims at this point I won't be able to invest enough time in to learn well. My question is this: Does FC3 come with in-game tutorials as detailed as those for the SU-25? I know there's a zillion youtube ones and so forth, but given that I play in VR the in-game ones are a lot more fun and useful (taking the visor on and off to check an ipad really kills the immersion and makes it fairly difficult).
  9. But to be clear, are you saying given a lower framerate the Rift is better, or that the framerate is inherently higher on Rift? There's a huge difference.
  10. I've read about some framerate issues with Vive vs Oculus, how bad are those? That's what I've been more worried about.
  11. Yes, I read that, but it didn't answer the question I put here, which is why I asked it.
  12. I've tried both units at demo locations at stores and I've been really really impressed with VR generally and am going to invest in one of the two headsets. Here's my situation: I think primarily I will be playing more hours of DCS World than anything else in VR. I know that it looks significantly better in Rift than Vive. However, my problem is that I'm a glasses wearer, I have eye issues that prevent me from wearing contacts, and I find the Vive to be much more comfortable with glasses than Rift. So my questions is this: How bad, really, truly, are the Vive graphical issues vs. Rift? Are we talking (subjectively) 5% worse? 20%? 50%? I work crazy hours so I'm probably going to be able to play maybe 2-3 hours a week. If I get lucky. So are the issues things I'm going to immediately, obviously notice, or are they things I would only see after playing and straining my eyes to see tiny text things after 750 hours+? Because I'm not going to be able to play anywhere near that amount of time. So basically, I realize the Rift's graphics are better, but are they that much better to be worth the tradeoff of extreme discomfort and if I'm only going to play a max of a few hours a week? Because the tradeoff here for me to have the improved graphics is, quite literally, physical pain. PLEASE PLEASE don't turn this into an thread to bash Vive, or the developers, or whatever; I've gotten really frustrated with that on other forums where I've posed this question. Putting aside how we got to this point and whether this performance disparity should exist, I just want to know, as things stand today, and given what I laid out above, are the Vive problems really so bad that I should still go with the Rift?
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