

FragBum
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Posts posted by FragBum
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Just a thought going from twist grip which I could never use to pedals do you have multiple assignments for "rudder" control. Thinking about it once you are in forward flight anti-torque over 100Klm/h IAS has only a small effect* compared to low speed or hover where anti-torque correction is absolutely required.
It might pay to go through your Axis settings to check that there are no conflicts, multiple assignments of a control input(s) can cause anything from normal operation to no operation or erratic operation of that input and others. Maybe even clear the axis inputs and re-enter them in case there is an issue.
*For the sake of this situation, correct input should always be used. :D
Again if controls are set up correctly and your technique is good you should find the Gazelle easy to operate even low to the ground and even setting down. ;)
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Perfect timing, my Saitek Pro combat pedals have sand in them and dont work smoothly anymore.
Time to pull'em apart and clean the rollers and tracks, whilst your there you can remove the center detent and springs. :D
Or wait for the new ones, they look good, hopefully they will have the option of no detent and only friction and no springs. ;)
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The other gotcher is DCS sometimes assigns controls to multiple devices, you need to go through and remove unwanted bindings.
For example I sometimes end up with multiple assignments of Saitech, Logitech and Leo Bodnar controllers all assigned to multiple bindings especially after a big update or I add a new module.
I find it best to select Axis commands delete all the axis bindings and re assign them manually!
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Well, did you see the quote I referred to?Having a configuration as he describes, with stretched out arm, doesn't help a lot. If he can alter his configuration, my suggestion was simply to do that.
Sorry I do apologise but it gets quite frustrating.
I have said the same thing as you here
I know and we have been trying to correct the OP's technique but seems he doesn't take any notice presumably because he is going to be an instructor in a week or so.
:cry:
Since I've got most of the modules this is what I do. But I have to force myself to learn Gazelle. I must be awesome at it. My target is to be instructor-level by the end of next week. -
The word "difficult" in this context I would say being a grave understatement!
If you want to be proficient flying helicopters, do whatever you can to change your setup. In my opinion, how your physical setup is configured is vastly more important for helicopter flying than any other type of simulation, no-one even come close!
Your fingers, hand and wrist (also the rest of your arm) need to be relaxed because it is with those you balance your helicopter to the most part. Thats why helicopter pilots, both simers and IRL, rest their forarm on their thigh, and basically holding the stick with only 2-3 fingers.
Actually it seems like you haven't read any of the responses to this thread,.
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I forgot they disabled it..
I never got to try it either. but I figured if it was going to work it would have to be over LAN :)
way to much overhead in having the server between the two clients. for pings higher than 20 :)
they need to have the pilot and co-pilot clients talking to each other directly.
but even that would have some delay for the co-pilot. depending a lot on ping.
or do it like SRS. have a separate server for pilot/co-pilot. that frees them from the game server for controls. ie a dedicated server just for linking co pilots to pilots. join to that first then both go into multiplayer and join an aircraft.
let that server handle the communication between master and slave. the game server has enough on its plate. and if the pilot runs the sever.... then he can talk directly to a client..
cribob and polychop need to have a chat :) control inputs instead of voice input, every switch and light and function will need a channel. :)
or we need a dedicated game server that can handle it. but that's a whole different kettle of threads :)
Yes it seems like a great feature even if only for a LAN. :D WAN handover could be a second or so but can set that up in flight easily for the helis. :D
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The word "difficult" in this context I would say being a grave understatement!
If you want to be proficient flying helicopters, do whatever you can to change your setup. In my opinion, how your physical setup is configured is vastly more important for helicopter flying than any other type of simulation, no-one even come close!
Your fingers, hand and wrist (also the rest of your arm) need to be relaxed because it is with those you balance your helicopter to the most part. Thats why helicopter pilots, both simers and IRL, rest their forarm on their thigh, and basically holding the stick with only 2-3 fingers.
Mighty interesting,.
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the co-pilot can take command in the gazelle by pressing the A key. (technically they are vehicle commander)
but unless you, your co-pilot and the server are on the same LAN then there is terrible delay.
because the master aircraft is the pilots copy. so all inputs need to be checked with that.
It's a shame that aspect of control got dropped. I understand the reasoning. I just wonder if they passed some token between players via the server if they could change the function of that aircraft to "master".
I never got to try that feature on a it wasn't useful on MP servers, how well did it work over a LAN?
@ Cunning_Fox
From when I used a joystick it's likely the spring maybe with a built in dead zone and the responsive nature of the Gazelle. Before I built the cyclic prototype I actually did use a stack of books to support my wrist and even loosing the center detent and spring from the joystick made a difference.
With regards to the cyclic (well all) input and I know this might sound a bit weird but whilst there is a delay from input to reaction, mass inertia etc. I find if you think of it as putting an input in "now" for some future desired outcome, think from 10's of milliseconds to seconds in the future flying is just simpler.
Having a break, even flying a different helicopter can help a lot. practice and even some theory can help as well.
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If you want real simple and you have Win 10 XBOX recorder works a treat and minimal resource impact.
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Pretty much the best thing I did putting the cyclic between my legs,..
I feels natural and as other have said it gives you much better control. :D
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Thanks guys.
I'd like to start from the top though, do you have a link to all the essential Heli videos for just learning how to fly?
I have been able to learn to fly Mistral good enough to shoot down SU-27 enemy AI.
Still, my heli driving is far from what I see on the net. Also, I have put the strongest string on my X-55 and it helped a lot. When I take it off -- the heli goes mental.
No sexual innuendos meant.
https://drive.google.com/file/d/1oS27A_5T4p8CRzhQMkHkHoLU_IIxe-lB/view?usp=sharing
No one said anything,... :P
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That would depend on your floor covering.
I use a piece of that grip mat material you use in tool chest drawers. If you have carpet you could try some stick on hooks strips part of velcro.
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Gotta say that stick might have been nice this afternoon when I took the FA18 out. :D
Not as fancy this way.
BTW what map are the trk files for?
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This is only a suggestion.
Add some curvature to you throttle (collective) input to help make the lower AoA settings have a bit more travel, try -10 this can help with hovering IGE and setting down and pickup.
Put saturation into X and Y with a joystick you could drop saturation down to maybe 50% and for the Gazelle maybe a little curvature.
Get some books or something and stack these beside the joystick as a rest for hand use one or 2 fingers and thumb to move the cyclic, seriously.
Watch these guys it's a very "casual" grip on the cyclic and the wrist is supported.
With my logitech 3DPro it had a built in dead zone and this makes sense as far as a joystick goes but it doesn't for a cyclic and the centric nature of the Gazelle s cyclic in particular. As what it did was caused me over correct then I would have to correct that out and so forth because with a slight input nothing happened causing me to add more input then well that input acted on the aircraft, I was okay after I worked out what was going on, even better now that I have reasonable cyclic control input. :)
Another technique is to just blip the cyclic to apply the input and bring it back to the position where the aircraft is balanced so that you end up just doing a series of blips rather then pushing the cyclic over.
HTH:D
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No not at all, I'm keen to find out as much as I can. Appreciate the reply.
BTW I think a door-less civi Gazelle would be the bees knees for cat herding. :D
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SnowTiger is right the Gazelle (well all helis) needs only a small amount of cyclic to manoeuvre.
AP system and trim off.
I've said this before I think a lot of issues especially with the Gazelle gets back to the input device you use. :)
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That's not what people are saying in general.
Don't know about that and it's kinda odd as it feels just fine for me, interesting..
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There's trim on the CH stick, but I never use it, I trim within the simulation, and due to flying out there in the real world I was taught to always make use of trim, it lessens the workload. You'd be surprised how you can think you could hold a constant pressure on a stick in a real aircraft and keep level or climb/descent constant, one glance away whilst looking out for traffic and when your gaze returns to the front and pit; you're no longer where you want it to be. It was trim for level and show me your hands from the get-go.
Sorry but you need VR, just saying. :thumbup:
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I think this is more the joystick controller you are using, the Gazelle is as easy to land as any of the other DCS Helis.
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I'd personally be happy if they added sling load capability.
IMO, the flight model and mag trim implementation in the Gaz is a mess so I don't really enjoy flying it. I have actually asked for a refund towards another module but was denied. I wish Belsimtek could re do the FM (not to go on a tangent)
I totally agree that DCS is far superior to other sims like X-plane in scenery and VR performance. The argument about no civ in combat sims is redundant as far as the utility helicopters go due to the fact they are so versatile.
Usually when people say the Gazelle FM is bad it's because they can't fly it or they do not have decent controls, I'd be interested in what you think is wrong with the Gazelle flight model? :)
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I'd second dburns post.
Whilst a lot of people complain about resolution and sure more would be better, however I find the Rift reasonably good for 1080 pixels wide (again more would be better) it can be a bit fuzzy on some things but for me it's acceptable.
There are some MP4's here of DCS (maybe download and play from HDD/SSD.
Whilst it really doesn't give you a feel for VR the point is if you look at them pixel for pixel i.e. no scaling this is pretty much what I see in Rift. The slightly jerky nature of the vids if more to do with rendering at 45FPS and recording at 30FPS and displaying at likely 60FPS. But that's how the instruments, dash, scenery and such pretty much appear in the Rift.
P.S. Don't take any notice of my attempt at flying just how it's displayed. :music_whistling:
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Coupled with TrackIR for aiming, it makes for a rather unique experience, really quite jolly.
No way it's VR for me. :D
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You need to be in the open beta, it became available in a previous update of OB
It's worth it just to get the Minigun version,..:music_whistling:
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why what?
Well the movement of collective VS height in the chart. Why so much?
My DIY unrealistic flight controls
in PC Hardware and Related Software
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Are the "ALPS studio faders" linear or Log curve?
Maybe you could also do a DJ mixer version and BTW your metal work looks great. :D