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PawlaczGMD

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  1. IMHO Quest 2 is just not good enough for DCS. The resolution is too low to see fine detail in small objects, which is what you want here. That's why most mainstream VR games have cartoonish, stylized graphics. I have Pimax Crystal, and the improvement is absolutely huge from Q2. This is very expensive, but Q3 will already be a big improvement, and is an affordable and generally good headset. So yeah, the only answer is a new headset.
  2. Short answer: The F-5 is a good module to start with.
  3. What would be ideal is for DCS to finally implement fragmentation damage, and apply it to missiles. I suspect these issues arise due to simplified explosion damage modelling.
  4. did you turn on the "AIRSPD SNSR TO DOPPLER" switch? don't
  5. It is a factor now, I just tested it by not knowing you need to open an oxygen valve manually. Kicked in around 20k ft.
  6. Don't have a track, but recently a Mosquito strut has failed while taxiing for no apparent reason, and the gear wouldn't retract. Might be related.
  7. I'm using the Moza FFB base, and I find that I need around 2 divs down in pitch, and 1 div right in aileron for most flight conditions. I don't see obvious issues with the Mossie.
  8. Turn down Y axis saturation to around 50%.
  9. Good thing we can get into the game and test how it actually works, right? You can take off with auto flaps if you use neutral trim.
  10. I doubt it unless you mean a missile. In which case, yeah, it's still deadly even to an A10. You need to post a track to have anyone validate this.
  11. usually to do with your antivirus blocking game files.
  12. It's not in the notes, but after this patch the F-16 TWS finally started to work correctly for me. Before, I could not make system tracks with TMS up. TMS up would lock the non-system track under the cursor, and TMS right would lock a random(?) track, often friendly nowhere near the cursor. Now it seems to work as intended. Thanks anyway.
  13. The FCS will not retrim to 1g if you have flaps in AUTO. If you set TO trim (+12) with flaps in auto you will most likely crash on takeoff because the nose will just keep rising. I guess you could take off in AUTO with neutral-ish trim if you really wanted to. I' assuming the average player sets takeoff trim. Ask me how I know you will crash.
  14. Probably similar to the current FC3 module, so iron bombs and rockets delivered via HUD CCIP/CCRP.
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