Jump to content

PawlaczGMD

Members
  • Posts

    795
  • Joined

  • Last visited

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. People argue about this, but it seems that it's correct. You are right in that the down trim feels insufficient, but it is what it is. The other sim also does it this way. In the 109, you generally trim all the way down for normal flight and takeoff. I trim about neutral for turn fights and fast dives, and up for landing.
  2. I mean this should work, but it also wouldn't kill you to learn the basics of starting up the a/c yourself. Switch to stored alignment during the process, then to nav once the ICP symbol flashes and you're good.
  3. Looks like INS didn't finish aligning, check what the switch position actually was. ALIGN should flash, then you move the switch to NAV. Maybe the autostart script is broken or you have some bindings messing with it. Does this happen to you if you start up manually? Also a track is better than a video, we don't see any switch positions here so hard to tell you more.
  4. @BIGNEWY what did you guys cook here? Is it just an increase in the explosive parameters, or was the explosion modelling worked on?
  5. yeah, the nominal values of explosive mass might be correct, but the damage model with these values is probably not.
  6. No solid data, but I also noticed this. I hit myself even with a safe drop. For a moment I was hoping they've added frag.
  7. This again... This feature is outside of the scope of the sim. Just set your fuel to unlimited. This is for people who refuse to spend a few hours to learn A2A refueling, but want the devs to devote their time to build this very specific feature which is supposed to exist because they're too proud to just turn on the fuel cheat they want. You can access 99% of the game's content without doing refueling. Otherwise, just learn it? All it takes is practice.
  8. FYI, you can use OptiScaler to redirect DLSS inputs to FSR3. It works. Therefore, I'm not sure it's a technical limitation. FSR4 requires a 9000 series GPU, but I understand it would also work. It seems like ED could implement FSR3 and 4 now if they wanted to.
  9. The turbo can have a VERY delayed response in some situations. I know what you mean. I don't think it's a hardware issue, that's how the turbo behaves. I would not mess with the throttle axis. When the turbo speed is low, I advance the throttle slowly and anticipate a fast spike. Not sure if this is correct or what the technical reason is, but that's what it does sometimes.
  10. There was an entry in the latest patch about improving INS accuracy. I just flew one mission since, but after about 45 mins ingress, the accuracy of the waypoints was very reasonable. Definitely better than before. You might want to give preplanned attacks in the Viper another try.
  11. Your system is very mid. I get a stable 60+ fps on a much higher-res Crystal. But you are right in that if you can't upgrade, 2D will work better for you.
  12. This is possibly the most untrue comment on this forum. DCS in VR is awesome, you just need the right hardware.
  13. IMHO Quest 2 is just not good enough for DCS. The resolution is too low to see fine detail in small objects, which is what you want here. That's why most mainstream VR games have cartoonish, stylized graphics. I have Pimax Crystal, and the improvement is absolutely huge from Q2. This is very expensive, but Q3 will already be a big improvement, and is an affordable and generally good headset. So yeah, the only answer is a new headset.
  14. What would be ideal is for DCS to finally implement fragmentation damage, and apply it to missiles. I suspect these issues arise due to simplified explosion damage modelling.
×
×
  • Create New...