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HUAF-074

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Everything posted by HUAF-074

  1. CENTERLIGHT (night light animated) DOWNLOAD LINK Content: - 3DS max model (full) - 3DS max model (LOD1) - Textures - Compiled LOM files - skins file for LOD model
  2. Ooops. Sorry, but the modified landlight.vs version is WRONG. The airplanes haven't landing light if modifiing the landlight.vs. But the yellow-2.bmp change is GOOD.
  3. Long distance screenshot with light circle Long distance screenshot without light circle I can't see difference :pilotfly:
  4. http://youtube.com/watch?v=Fy5SHPMlqhk Real landing at night. Let see the runway lamp. I can't see light circle on the ground. The light of runway lamp is spotlight not omnilight.
  5. How can delete runway light cone on ground Before After Extract the yellow-2.bmp from \Bazar\Terrain\High\landtextures.bmp Edit it. Make full black bitmap, and save it to TempTextures directory.
  6. Ooops. The screenshot maked when the moon not visibile in the sky! Here is two photo from real Airport at night. Where's the illumination?
  7. Why illuminate the ground texture at night? This not real. How can correct this bug? I think the self illumination color is RGBA = 0,0,0.5,1.0
  8. HUAF-074

    Runway Mod

    Here is the two cdds file what you request Cosmonaut. Link: BMP cdds TGA cdds Nice work :thumbup: The CDDS studio create cdds file from 24bit BMP!!!
  9. Corrected version, but my MOD's is not free. Just our Virtual Flying Team use it.
  10. CENTERLIGHT
  11. Thx. But i don't editing the vpp files :cry: My all objects is static objects and I use the scenedit2.exe WPP-CZS.BMP and WPP-ZALIWKA.BMP file is a renamed TGA file with 0% oppacity.
  12. The yellow lines on the ground belong to the 3d models as a .tga Overlay. The parking number is too... Your pictures created with BS engine or Lockon? I haven't shadow on the ground with All planar graphics mode. Can you get some ideas? ...
  13. Lockon 2.0 or not ? :megalol: Dear ED ! Please decompilate your graphics engine to DX9. Please ....
  14. ALS lamp package is a free 3DS max pack, not a MOD !!! How testing the LOM file: 1. Copy LOM file to /Bazar/World 2. Copy texture to /Bazar/TempTextures 3. Editing /Bazar/technicstable.sht: . . . // ZIL-4331 shape { file = "zil-4331"; life = 4; desrt = "Atmz-5_p_1"; fire = { 300, 2}; username = "zil-4331"; index = 71; } // ALS shape { file = "ALS"; life = 5; desrt = "self"; fire = { 300, 2}; username = "ALS"; classname = "lRadarQuery"; index = 72; } . . . 4. Editing /ME/Meinit.xml . . . </GroundObjects> <Fortifications> <DefaultCategories> <Category CLSID="{7F1597F0-88EB-41cb-A04E-E9A4D5EF7466}">Buildings</Category> </DefaultCategories> <Tasks> <Task WorldID="15">Nothing</Task> </Tasks> <DefaultTasks> <Task WorldID="15">Nothing</Task> </DefaultTasks> <Fortification CLSID="{71AC463C-310A-41ce-B7E7-0000000000001}" Name="ALS" Rate="100" ShapeName="ALS"/> <Fortification CLSID="{71AC463C-310A-41ce-B7E7-923AC3CA5EDC}" Name=".Block" Rate="100" ShapeName="block"/> . . . </Units> <Countries> <Country CLSID="{B2A43A73-E650-49B0-98B9-F67A53DA95FD}" Name="Russia" ShortName="RUS" WorldID="0" flag="Russia.tga"> <Units> . . . </Helicopters> <Fortifications CATID="{7F1597F0-88EB-41cb-A04E-E9A4D5EF7466}"> <Fortification CLSID="{71AC463C-310A-41ce-B7E7-0000000000001}">ALS</Fortification> <Fortification CLSID="{71AC463C-310A-41ce-B7E7-923AC3CA5EDC}">Block</Fortification> . . . Just the red line write in !!! 5. Create mission - Add New Static Object - Select Side: Russian - Select Categ: Buildings - Select Type: ALS That's all. Test it. :pilotfly:
  15. Jet beam deflector
  16. Video link
  17. Concrete fence with barbed wire
  18. ALSF-1 Runway light System w/o light effect Video link (80 Mb)
  19. http://vmh86.extra.hu/lockon/download/ALS_anim.wmv :pilotfly: ALS 3DS max package: DOWNLOAD (680 Kb) Included: - 3DS max 8 model - front, back texture - LOM file /Bazar/technicstable.sht: . . . // ZIL-4331 shape { file = "zil-4331"; life = 4; desrt = "Atmz-5_p_1"; fire = { 300, 2}; username = "zil-4331"; index = 71; } // ALS shape { file = "ALS"; life = 5; desrt = "self"; fire = { 300, 2}; username = "ALS"; classname = "lRadarQuery"; index = 72; } . . .
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