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HUAF-074

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Everything posted by HUAF-074

  1. Dear Rattler! Please mark the assembly on the image what you make invisible. Thx.
  2. Airport modification Dear ED, Modders! Where can I find the texture effect file what make the night illumination? I would like to change the texture illumination off. I'm waiting the answer in PM.
  3. What ? RC flight? Are you crazy?
  4. Dear Coyote Please publicate the pictures with Mesh information (Vertex and Face number). I think this not secret information...
  5. Wow! Very likely low poly Mi-8 model. Hmmm This is the future...
  6. Very, very beta... I can't see the new terrain model. New textures? That's all?
  7. Video link: http://www.virtual-jabog32.de/index.php?section=downloads&subcat=28&getfile=910 Bug Screenshots: Runway bug HUD bug 1 HUD bug 2
  8. Download link The Zip file included: - modified kabina-su-27.cmd model (replaced pribory-OLS-27.bmp texture name to pribory-OLS-27.tga) - pribory-OLS-27.tga
  9. I think you can do this: 1. Create blank TGA files in Bazar\Temptextures directory with name PRIBORY-OLS-27.TGA 2. Rename this blank PRIBORY-OLS-27.TGA to PRIBORY-OLS-27.BMP
  10. ATTENTION!!! Our MOD not compatible that MOD's what modified the Meinit.xml file. We use this All in One MOD for flying...
  11. Video preview link
  12. Patch request LOL patch request is a bold marked rows. - DX10 graphics support - 6DOF TrackIr support - Full MODDER utility support - 2 seater multiplayer support - etc.
  13. Hello Fahrenheit007! Here is the free AC-130 3DS modell w/o landing gear and untextured. Poligons: 45326 Vertices: 26741 3DS model link If you have a question i will help you. Example: Argument animated airplane assembly or model LODing. Good work for you.
  14. lamp_HSL is animated model. It use the ArgN=7 argument for light animation effect. Put lamp_HSL identification to technicstable.sht: . . . // ZIL-4331 shape { file = "zil-4331"; life = 4; desrt = "Atmz-5_p_1"; // load = { false, false}; fire = { 300, 2}; username = "zil-4331"; index = 71; } shape { file = "lamp_HSL"; vis = 3; username = "lamp HSL"; classname = "lRadarQuery"; } . . . I don't use index row in .sht files!
  15. I created custom High.scn scenery with scnedit2.exe application, and coordinate generator excel table.
  16. Static objects installation: 1. Copy LOM file(s) and .skins file (if needed) to Bazar/World/Shapes directory 2. Copy texture file(s) to Bazar/TempTextures directory 3. Edit meinit.xml . . . <Fortifications> <DefaultCategories> <Category CLSID="{7F1597F0-88EB-41cb-A04E-E9A4D5EF7466}">Buildings</Category> </DefaultCategories> <Tasks> <Task WorldID="15">Nothing</Task> </Tasks> <DefaultTasks> <Task WorldID="15">Nothing</Task> </DefaultTasks> <Fortification CLSID="{88F7F956-2958-47ff-AF6A-000000000001}" Name="Fence 1" Rate="100" ShapeName="fence1"/> <Fortification CLSID="{88F7F956-2958-47ff-AF6A-000000000002}" Name="Fence 2" Rate="100" ShapeName="fence2"/> <Fortification CLSID="{71AC463C-310A-41ce-B7E7-923AC3CA5EDC}" Name=".Block" Rate="100" ShapeName="block"/> . . . <Countries> <Country CLSID="{B2A43A73-E650-49B0-98B9-F67A53DA95FD}" Name="Russia" ShortName="RUS" WorldID="0" flag="Russia.tga"> . . . </Helicopters> <Fortifications CATID="{7F1597F0-88EB-41cb-A04E-E9A4D5EF7466}"> <Fortification CLSID="{88F7F956-2958-47ff-AF6A-000000000001}">Fence 1</Fortification> <Fortification CLSID="{88F7F956-2958-47ff-AF6A-000000000002}">Fence 2</Fortification> <Fortification CLSID="{71AC463C-310A-41ce-B7E7-923AC3CA5EDC}">Block</Fortification> . . . 4. Edit /Bazar/structtable.sht Example: http://simmod.pbwiki.com/LOFC%3B+Mission+editor+expansion+mod
  17. FENCE2 25m (Bounding Boxed) DOWNLOAD LINK Content: - 3DS max model (full) - 3DS max model (LOD1) - 3DS max model (LOD2) - Textures - Compiled LOM files - Skins file for LOD model
  18. FENCE1 25m (Bounding Boxed) DOWNLOAD LINK Content: - 3DS max model (full) - 3DS max model (LOD1) - 3DS max model (LOD2) - Textures - Compiled LOM files - Skins file for LOD model
  19. How to create SCN file in FC: http://simmod.pbwiki.com/LOFC%3B+Editing+scenery+files How to expand Mission Editor objects: http://simmod.pbwiki.com/LOFC%3B+Mission+editor+expansion+mod
  20. PAPI (Bounding Boxed) DOWNLOAD LINK Content: - 3DS max model (full) - 3DS max model (LOD1) - Textures - Compiled LOM files - Skins file for LOD model
  21. ILS horizontal, vertical (nignt light lamp, Boundig Boxed) DOWNLOAD LINK Content: - 3DS max models - Textures - Compiled LOM files
  22. TRUCK (Bounding Boxed) DOWNLOAD LINK Content: - 3DS max model - Texture - Compiled LOM files
  23. LAMP-HSL (Animated,Bounding Boxed) DOWNLOAD LINK Content: - 3DS max model (Animated light,Collision) - 3DS max model (LOD1) - Textures - Compiled LOM files - Skins file for LOD model ATTENTION! Insert this model into the technicshtable.sht with classname = "lRadarQuery";
  24. Deflector JET BEAM DEFLECTOR (Bounding Boxed) DOWNLOAD LINK Content: - 3DS max model (with Collision) - Texture - Compiled LOM files
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