

HUAF-074
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Everything posted by HUAF-074
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Dear Rattler! Please mark the assembly on the image what you make invisible. Thx.
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!!!Praise for the MODs!!! a totally new Lockon experience.
HUAF-074 replied to JEFX's topic in DCS Modding
Airport modification Dear ED, Modders! Where can I find the texture effect file what make the night illumination? I would like to change the texture illumination off. I'm waiting the answer in PM. -
DCS: Black Shark - Dev Updates - 09 July 2008
HUAF-074 replied to Wags's topic in DCS: Ka-50 Black Shark
What ? RC flight? Are you crazy? -
Dear Coyote Please publicate the pictures with Mesh information (Vertex and Face number). I think this not secret information...
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DCS Black Shark - SimHQ.com 3rd movie
HUAF-074 replied to HUAF-074's topic in Screenshots and Videos
Wow! Very likely low poly Mi-8 model. Hmmm This is the future... -
DCS Black Shark - SimHQ.com 3rd movie
HUAF-074 replied to HUAF-074's topic in Screenshots and Videos
Very, very beta... I can't see the new terrain model. New textures? That's all? -
Video link: http://www.virtual-jabog32.de/index.php?section=downloads&subcat=28&getfile=910 Bug Screenshots: Runway bug HUD bug 1 HUD bug 2
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Download link The Zip file included: - modified kabina-su-27.cmd model (replaced pribory-OLS-27.bmp texture name to pribory-OLS-27.tga) - pribory-OLS-27.tga
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I think you can do this: 1. Create blank TGA files in Bazar\Temptextures directory with name PRIBORY-OLS-27.TGA 2. Rename this blank PRIBORY-OLS-27.TGA to PRIBORY-OLS-27.BMP
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ATTENTION!!! Our MOD not compatible that MOD's what modified the Meinit.xml file. We use this All in One MOD for flying...
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Video preview link
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Patch 1.13 Requested Features/Fixes List (*Merged)
HUAF-074 replied to Colt40Five's topic in Lock On: Flaming Cliffs 1 & 2
Patch request LOL patch request is a bold marked rows. - DX10 graphics support - 6DOF TrackIr support - Full MODDER utility support - 2 seater multiplayer support - etc. -
Hello Fahrenheit007! Here is the free AC-130 3DS modell w/o landing gear and untextured. Poligons: 45326 Vertices: 26741 3DS model link If you have a question i will help you. Example: Argument animated airplane assembly or model LODing. Good work for you.
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lamp_HSL is animated model. It use the ArgN=7 argument for light animation effect. Put lamp_HSL identification to technicstable.sht: . . . // ZIL-4331 shape { file = "zil-4331"; life = 4; desrt = "Atmz-5_p_1"; // load = { false, false}; fire = { 300, 2}; username = "zil-4331"; index = 71; } shape { file = "lamp_HSL"; vis = 3; username = "lamp HSL"; classname = "lRadarQuery"; } . . . I don't use index row in .sht files!
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I created custom High.scn scenery with scnedit2.exe application, and coordinate generator excel table.
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Static objects installation: 1. Copy LOM file(s) and .skins file (if needed) to Bazar/World/Shapes directory 2. Copy texture file(s) to Bazar/TempTextures directory 3. Edit meinit.xml . . . <Fortifications> <DefaultCategories> <Category CLSID="{7F1597F0-88EB-41cb-A04E-E9A4D5EF7466}">Buildings</Category> </DefaultCategories> <Tasks> <Task WorldID="15">Nothing</Task> </Tasks> <DefaultTasks> <Task WorldID="15">Nothing</Task> </DefaultTasks> <Fortification CLSID="{88F7F956-2958-47ff-AF6A-000000000001}" Name="Fence 1" Rate="100" ShapeName="fence1"/> <Fortification CLSID="{88F7F956-2958-47ff-AF6A-000000000002}" Name="Fence 2" Rate="100" ShapeName="fence2"/> <Fortification CLSID="{71AC463C-310A-41ce-B7E7-923AC3CA5EDC}" Name=".Block" Rate="100" ShapeName="block"/> . . . <Countries> <Country CLSID="{B2A43A73-E650-49B0-98B9-F67A53DA95FD}" Name="Russia" ShortName="RUS" WorldID="0" flag="Russia.tga"> . . . </Helicopters> <Fortifications CATID="{7F1597F0-88EB-41cb-A04E-E9A4D5EF7466}"> <Fortification CLSID="{88F7F956-2958-47ff-AF6A-000000000001}">Fence 1</Fortification> <Fortification CLSID="{88F7F956-2958-47ff-AF6A-000000000002}">Fence 2</Fortification> <Fortification CLSID="{71AC463C-310A-41ce-B7E7-923AC3CA5EDC}">Block</Fortification> . . . 4. Edit /Bazar/structtable.sht Example: http://simmod.pbwiki.com/LOFC%3B+Mission+editor+expansion+mod
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FENCE2 25m (Bounding Boxed) DOWNLOAD LINK Content: - 3DS max model (full) - 3DS max model (LOD1) - 3DS max model (LOD2) - Textures - Compiled LOM files - Skins file for LOD model
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FENCE1 25m (Bounding Boxed) DOWNLOAD LINK Content: - 3DS max model (full) - 3DS max model (LOD1) - 3DS max model (LOD2) - Textures - Compiled LOM files - Skins file for LOD model
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How to create SCN file in FC: http://simmod.pbwiki.com/LOFC%3B+Editing+scenery+files How to expand Mission Editor objects: http://simmod.pbwiki.com/LOFC%3B+Mission+editor+expansion+mod
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PAPI (Bounding Boxed) DOWNLOAD LINK Content: - 3DS max model (full) - 3DS max model (LOD1) - Textures - Compiled LOM files - Skins file for LOD model
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ILS horizontal, vertical (nignt light lamp, Boundig Boxed) DOWNLOAD LINK Content: - 3DS max models - Textures - Compiled LOM files
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TRUCK (Bounding Boxed) DOWNLOAD LINK Content: - 3DS max model - Texture - Compiled LOM files
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LAMP-HSL (Animated,Bounding Boxed) DOWNLOAD LINK Content: - 3DS max model (Animated light,Collision) - 3DS max model (LOD1) - Textures - Compiled LOM files - Skins file for LOD model ATTENTION! Insert this model into the technicshtable.sht with classname = "lRadarQuery";
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Deflector JET BEAM DEFLECTOR (Bounding Boxed) DOWNLOAD LINK Content: - 3DS max model (with Collision) - Texture - Compiled LOM files