IanCassels
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About IanCassels
- Birthday 05/10/1976
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Can someone help me out with changing the default cargo model with for instance a hummer . I tried to point out to an other edm file but no luck. Changing the type will result that it wont show up in de cargo menu. local _trgZone = trigger.misc.getZone("hummer_pickup_zone") local newCargo = { ["groupId"] = math.random(999, 99999), ["category"] = "Cargos", -- default cargo in order to activate menu ["type"] = "Cargo1", -- default cargo in order to activate menu ["unitId"] = math.random(999, 99999), ["x"] = _trgZone.point.x, ["y"] = _trgZone.point.z, ["canCargo"] = true, ["mass"] = 700, ["heading"] = 0, ["name"] = "the hummer", ["dead"] = false, ["country"] = "USA", ["shape_name"] = "hummer_p_1", -- i guess the edm file } coalition.addStaticObject(country.id.USA, newCargo)
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Hi, looking for the same solution and analysed the output in the mission i used local _trgZone = trigger.misc.getZone("aav7") local newCargo = { ["groupId"] = math.random(999, 99999), ["category"] = "Cargos", ["type"] = "Cargo1", ["unitId"] = math.random(999, 99999), ["x"] = _trgZone.point.x, ["y"] = _trgZone.point.z, ["canCargo"] = true, ["mass"] = 700, ["heading"] = 0, ["name"] = "the hummer", ["dead"] = false, ["country"] = "USA", ["shape_name"] = "hummer_p_1", } coalition.addStaticObject(country.id.USA, newCargo) with no luck. The shape_name points out to the .edm file so i changed it to another one in this case "hummer_p_1" ian
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hi all , First i want to shout out to ED to change the tooltips into better VR view in 1.5.6. Thumbs up when i am in my mi-8 and remove the cv1 for a drink i put it on again and dont see the green crosshair anymore to perform clickable actions ... just saying.... Ian
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Is it possible to let an AI eject out of his aircraft through a trigger ? I thought through x:cockpit perform clickable action
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hi all, digging in the script and love it ..thx for that ....i would like to broadcast on the ark-ud. will this part line work if the function has values ? csar.freeVHFFrequencies = {114.167, 114.333, 114.584 ,121.5, 123.1, 124.1} these values should override the random generated beacons right ? Also is it possible to random place downed pilots in a trigger zone like 6 and when a pilot is rescued the trigger will spawn a new pilot ? ian
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activating after deactivate unit not visible
IanCassels replied to IanCassels's topic in Mission Editor
ok thx for the tip -
opening and shutting left blister mi-8 through script
IanCassels replied to IanCassels's topic in Mission Editor
thx :)