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danielkatzav

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  1. Hi, I have noticed that when I assign a new STPT with my own Waypoint (for example, on the Ramp ready mission, I was designating one the red aircraft at Sochi-Adler), that I have a big difference with what i have designation on the HUD, which is WAY off than what I should get, but in the same time, TGP is designating on the correct place. I have the Steerpoints slaving the TGP (so the HUD is SOI, indicated with the diamond/dot) I didn't see any posts prior to this, but from what I understand, I assume it's just a bug. Thanks ! Daniel
  2. just looked on the files you were suggesting, unfortunatly i didn't spotted anything related. I maybe going over board here, but if there was something that i would think of to be different, is the age of the particles, but i would have need to see the "old" version to compare. brace yourselves, trial and error system has initiated, again...
  3. not sure if anyone noticed, but smoke has now a delay when you turn it on, for some reason. turning off is not a problem, couldn't spot anything on the lua files in weapons data base
  4. Hi, I have spotted a new behavior for any kind of smoke pod that if you turn on the smoke it takes a fraction of a second to turn on, but to turn it off it is very instant, like previous versions, within the Stable version. I did spotted this on beta as well, so i imagine it is since a while now. Hoping for an answer. Thanks, Daniel PS Probably a wrong forum, my apologiez in the advanced, just spotted i posted this in Game performance
  5. Hey Guys, would be happy to help where ever i can. From israel. Daniel
  6. Hello there, ever since the move from version 1.5.8 I have witnessed a very big change with the smoke color that fades white with every color after a short moment while it "hovers" in the air. I was wondering why is it appears to handle that way, and if there is any possibility to actually change this ? here's a picture shows exectly what I mean : thanks, Daniel
  7. Not entirelly true I would say. F-16 those designate Waypoint looking in the HUD, on the ground (Designation of waypoint - and not the state of the aircraft). great way to handle CCIP bombing, while before you enter the bombing with the NAV mode, and then later assign to A/G Mode. that way you don't need to look around visually to the target, but can easily go heads on - and still move to the CCIP HUD and get that Alpha.
  8. I know from F16 that doesn't occur - Like Matt was saying, either you designate, for exmple on CCRP (AUTO MODE), or you have CCIP mode. Assume that I am on NAV Mode, and Designating TGT, is it seperatble to have the CCIP Mode once I go back to A/G ? that way you can even control it with the HOTAS really quick. BTW, pretty sure this is not a bug - I know those kind of logics works in some other fighters.
  9. Hi, I'm not really sure rather it's possible, but I'm really eager to understuand rather there's an option Designate a waypoint, using the HSI page on the DDI, but still apply the CCIP Mode using a "stupid" bomb ? Was trying to get it through the Manual but could not find any info about it. Thanks ! Daniel
  10. Is the Basic flight campaign available anywhere for steam ??
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