

L39Tom
Members-
Posts
66 -
Joined
-
Last visited
About L39Tom
- Birthday 06/16/1982
Personal Information
-
Flight Simulators
DCS MSFS
-
Location
EUROPE
-
Interests
PC
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Yes, I do F4-Syria-Beep.miz
-
Even when starting cold & dark at Tel Nof Airbase (syria map) you can hear a strange and annoying beep in the cockpit of the F4. There is no beep at the "old" airbases, so dont know if its an F4-issue or coming from the map. Can someone confime this issue? Tom
-
@MAXsenna the code does exactly what it should. Thanks a lot, cheers
-
Sorry for expressing myself so unclearly, MAXsenna made it clearer. @Zabuzard you made my day, thank you very much. I will test it as soon as I can. @MAXsenna yes I put it into the core game folder. As I mentioned I moded the default.lua files for the F16 an F18 before. The CougarThrotte is build with a 3way switch. Forward (not springloaded), Center and Aft (springloaded). So it is all the way around as IRL - you mentioned it. I really appreciate that you helped me, even with my really 'special' problem Cheers
-
Thats a point, yes I'm not only flying the F4e but F16 an F18 too. So I use to let the basic controls similar due to the muscule memory. In addition to that it feels more intuitive for me to bind the center of the slider with "speedbrake in". Switching the slider forward to extend the speedbrake full, swithing back to center retract them. Sliding the springloaded backwards extends the speedbrake as long as I hold it and retracts it when leting it go back to the center (just to slow down a bit due not to overshoot for example). When somebody may help me where I can find the code of "speedbrake-In/stop", may be I can figure out a script of "speedbrake-out/in"
-
I have a cougar throttle from Thrustmaster with an inbuild slider for the speedbrake. I want to extend the speedbrake full when pushing the slider forward (works with "speed brake out (hold)).When pushing the slider aft I want the speedbrake to extend as long as I push the slider aft (it is springloaded). When I release it (and the slider goes into the center position) the speedbrake should retract. So I need something like a 2-switch-springload command "speed brake OUT/ IN" I think I just found something similar with "speed brake IN/ STOP (3-way)" but could not find the code of it in the defauld.lua of the keyboard folder. This is the code for the speedbrake I found: " -- Pilot Speed Brake Switch: maintaining IN, maintaining STOP, and momentary OUT switch_3_springloaded_down('Speed Brake', { 'Out', 'Stop', 'In' }, { '[Aft]', '[Forward]' }, device_commands.CONTROLSURFACES_BrakeExtendRetract, device_commands.CONTROLSURFACES_BrakeStep, device_commands.CONTROLSURFACES_BrakeToggle, device_commands.CONTROLSURFACES_Brake_AXIS, bind_templates.speedbrake(), { binds = { pos_neg_1 = { combos = combo('B', 'LCtrl') }, pos_0 = { combos = combo('B', { 'RAlt' }) }, pos_1 = { combos = combo('B', 'LShift') }, next = { combos = combo('B') }, } })," But where is the code für the "speed brake IN/ STOP (3-way)" and what should the code look like to make that "speed brake OUT/ IN" I need. Thanks for helping
-
I wonder if it is possible to detect a flare in a moving zone. In an intercept scenario, dropping flares is a sign to force a plane to turn back. As soon as the intercepting fighter is near the intruder and drop flares, a trigger should occurred. Could you please give me a push?
-
- 1
-
-
VR Shaders mod for better VR experience
L39Tom replied to Kegetys's topic in Utility/Program Mods for DCS World
@stuartaston I think just to delete some files it is not done. Im new to lua and I try to figure out, what file affects which effect. I also need a version just with HMD-size and MSAA. Can you give us CaptYosi, jason peters, me and some others a hint, how to do such a version? @CaptYosi I also got this strange clear water-effect, even when deleting the water-file before installing the mod. -
Ok. Problem solved. Assigning the trigger detents with the DXs in foxy it works as it should. Thank you all for your help
-
I think I understand. Using the DX function in foxy is exactly the same as define bottoms of the stick in DCS itself (and that works). I will give it a try tomorrow and you a feedback. Hhank you guys for your time
-
Hi, I try to make a profile for my F16 via foxy. It works so far, but one problem is left. I want define TG1 (First Detent) for lasing ("l") and TG2 (Second Detent) for shooting ("space"). BTN TG1 /H Lasering BTN TG2 /H CAMERA/GUN_Trigger-SECOND_DETENT TG1 works perfect, TG2 not (just if you define TG2 without TG1). I think there must be some problems with the keybindings. Some idea? Please help
-
coldViPer, you are my hero! Had the same issue. changed "weapon release"-code and it works! Thank you very much :pilotfly:
-
Same here. Did everything as shown on wags video or discriped in forum. Mavericks parameter for launch are given, Mav X is gone, Mav in RNG and solid green box on MAV-page which shows that the Maverick gets the laser. Pressing trigger and weapon release .... nothing. I tried it over and over again, must be a bug
-
The client/player should stay as low as possible to avoid the radar and should use the terrain to stay undetected. If getting detected a red flight should start. This is not done with checking MSL-AGL, so I wanted to combine radar detection (search radar sites - radar picture) and some visual detection (red units - Line of sight and distance). To get LOS and distance is no problem, but I have still no clue to get that radar detection.
-
As I wanted to know when a plane gets detected by radar from a sam site, I hope the function getRadar() could bring me further. With your help Hardcard I find something interesting. 1.The boolean "unitRadar" is getting true just for search radar units. 2.In the case of a S300-site just the launcher-units gives you the "target", but just before it fires a missile. Is there an other function fits better. (In a mission I want to fire a flag when a player flies to high an gets detected by radar) PS: Try it with "isTargetDetected" aswell, but that function stays true in line of sight and radar detection after once gets true.