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L39Tom

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Everything posted by L39Tom

  1. Nice mod, but it doen´t work anymore. Since I updated to 2.5.1. DCS doesn´t recognice the mod. Yes, it is in the right folder. Yes, it is even shown in the module manager. But, no icon and no planes in the ME. Someone out there having a fix. Thanks
  2. Thanks Cyb0rg, that is definetly different☺. I will give it a try
  3. I know the script below makes no sence, its just to play around with the POINT and COORDINATE Class. I manage to spawn the tank at the center of the zone (Tank:SpawnFromVec3( Koordinate )). Thats not the point. From this point I try to get the x- and y-part in order to change the value. After that I want to create a new coordinte "Koordinate2" out of the x- and y-part (z-part is optional). Maybe that make more sence. "Tankx = Koordinate:GetX()" cause an error. I think there is the problem, maybe I dont understand the syntax of POINT_Vec2(3):GetX()!? Thanks for help Tom
  4. Hi, have an other problem. I try to make some things with coordinates and points - want to create a new point to spawn a unit there. Try things like this Tank = SPAWN:New( "TestUnit") ZonePosition = ZONE:New( "Position" ) Koordinate = ZonePosition:GetVec3() Tankx = Koordinate:GetX() Tanky = Koordinate:GetY() Koordinate2 = POINT_VEC3:New( Tankx, Tanky ) Tank:SpawnFromVec3( Koordinate2 ) I try this with Vec2 and Vec3. Nothing works Need your help. Thanks
  5. :thumbup:Thanks funkyfranky again helping with the moving zones. @quax456: Sounds good. I think there is a shooting range mission made by Snafu with MIST, too. Hope dies last.:thumbup:
  6. Funkyfranky, I think I understand the problem. But, there is a function that ist called " bomb in zone" or something like that in the mission editor. So, maybe to use something like zones around one target (0-5m, 5-10m, 10-15m....). When it's possible to detect a bomb inside a zone in the mission editor, why not in Moose? BTW does somebody know how to create moving zones in Moose?
  7. Thanks delta99! So it seams impossible to get the distance between a bomb impact and a target on a shooting range!? What a pity
  8. How may I get the coordinates of a drowed bomb/the impact of the bomb? Does it work with GetCoordinate?
  9. I try to make a kind of shooting range where you can drop some bombs on a target. The script should show the client the distance from the impact to the target, maybe the bearing. I have no idea: - how to get the coordinate of the impact? - is there a function to get the distance between two points? I managed to get information if the target gets hit and which weapon the client uses by taking the EVENT function. Somebody there to help
  10. 1. I have already asked this question but haven´t received an answer "Is it possible to mix up lua-script and Mission-Editor-syntax?I made a polygone-zone within moose an wants to make a flag (e.g. flag 99) of the MissionEditor to get true whenever a unit enters the zone. Or may I create a polygone-zone, give it a name and work with that in the mission editor? Sorry, Moose for Dummies" 2. Is it possible to create a moving zone arount an unit via Moose?
  11. I build a RAT-Traffic around Nellis with some C-17, starting at a certian parking slot, flying to a destination Zone and return back to Nellis. At Nellis the planes should respawn and so on. The script works so long, but after some respawns, the C-17 respawn on the runway, which make them crash. I try to give them a certian parking slot (SetParkingID), but that only works for the first time. After the respawn they use different parking places and at the end the runway. How may I fix this or is it a known bug?
  12. Is it possible to mix up lua-script and Mission-Editor-syntax? I made a polygone-zone within moose an wants to make a flag (e.g. flag 99) of the MissionEditor to get true whenever a unit enters the zone. Or may I create a polygone-zone, give it a name and work with that in the mission editor? Sorry, Moose for Dummies Tom
  13. Many thanks, you made my day. It works as you said. Reset trimming or autopilot and you will not get a warning.
  14. So it's not a damage of the gear but a not correct trimmed aircraft? Why does it apear when the nose wheel touches the ground? How may I configue the mirage for landing not to get that warning?
  15. I need your advice because I regularly damage my nose wheel when landing. I use to land gently, but after the nose wheel came down at about 110knt, a master caution appears (nose wheel still working). Try to land with lower speed (about 145knt) and more AOA (about 14°) or with more speed (about 175knt) and less AOA (about 12°);I know that depends a little bit on the weight. Flaring and touchdown works fine until the moment the nose wheel comes down. To pull on the stick in order to let the nose wheel down softer doesn´t work for me. Airbrake and chute I just use when nose wheel touches the runway. How about your experiences and could you give me an advice to land without a master Caution? Thanks Tom
  16. Vielen Dank für die Hilfe, Support hat bereits alles geregelt. Bin begeistert wie schnell das ging Tom
  17. Hallo, ich hatte früher einen anderen Account als heute. Damals habe ich mir A10c und somit Nevada zugelegt, mit dem NEue später Mig 21 etc. Mit 2.0.4 Update kann ich nicht mehr gleichzeitig auf alle Module zugreifen (bei 1.5. gehts weiterhin ohne Probleme). Kann mich weder im Spiel mit dem einen noch dem anderen Account anmelden, auf der DCS Seite geht das. Ich habe gelesen, dass man Seriennummern auf einen aktuellen Account übertragen kann, bin aber wohl zu doof das ohne Unterstützung zu schaffen. Kann mir jemand bei meinem Problem helfen? Tom
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