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Gen. Dragon

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  1. Sorry that the file is not up for download yet, I need to get the file from home to work as I only have internet access at work and I had a serious problem with removable data storage (removable HDD burned out along with many, many mods and backups). I am now using my brother's flash drive so, I'll post the file as soon as possible.
  2. Yes, the Kh-41 and Kh-22 is quite easy to launch if you have a ground target marked. In the Su-33, select ground attack mode and select the missile, activate the correct radar mode (default "i") and lock the target. When you lock the target, nothing will be displayed but the missile's guidance will be set. Activate the weapons launch override (default "Alt+w" on version 1.02) and launch it.
  3. Unfortunately, that is correct, however, it still is fun to use the missiles as they have a very long range. The Kh-22 has a 1000 kg warhead and still does a lot of damage, it takes out the CVN-70 with one shot. Maybe myself or someone more experienced can someday make a mod for the missiles to render nuclear explosions.
  4. I don't know if anyone posted this before but, how do you make AI aircraft playable. I know about the "humancockpit = yes" tune but, the flight dynamics does not work properly. Is there anything else that I have to edit to make the aircraft handle normally?
  5. I will post the file within this week, as for the nuke, it has trouble rendering a nuclear explosion, 90% of the time it makes a normal, small explosion. Graphics options and machine specs may have an influence with this problem.
  6. Yes, you can, by editing the MEinit.xml file. I modified the Su-33 to be able to carry Kh-29L A-G missiles. You then lock and launch them in the same way as the Su-25. I modified the loadouts so that I can add six Kh-29L missiles, six FAB-500 bombs in pairs of three on two pylons and four A-A missiles, its a heavy loadout but, very destructive. Just open the MEinit file with notepad, search for the Su-33, look for it's pylon configuration and add the compatible weapons you would like. I also added the Kh-65 nuclear cruise missile to the Su-33's loadout. I can post my MEinit.xml file for download if you would like to use it as an example.
  7. Major problem with LAN multiplayer, if I add four F-15s in a multiplayer mission and shoot them down, they still remain untouched on the other players' machines. I.E other players keeps warning me that an enemy plane is on my six attacking me but, I don't see it because I already shot it down long ago. As we play longer, the game becomes more out-of-sync. I don't know if this is a problem with the F-15, the Su-33 that we fly with or all aircraft. Nothing I tried seem to help fix the problem... please help.
  8. To me, Lock On will be the perfect flight sim if they could add the following to the game: -playable strategic bombers -a dynamic campaign, like in Silent Hunter III, earning money to buy weapons, upgrade aircraft and buy new ones in a endless or long lasting campaign. -new aircraft, such as the Su-47 "Berkut" - the pinnacle of modern aviation design.
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