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Stratos

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Posts posted by Stratos

  1. Peshawar AF base lays well inside the detailed area of the planned East part of the map. Is a mix use civilian/military with a central part dedicated to civilian flights and the nort and south areas for air force use (check pics).

    Why is important? During the Soviet invasion of Afghanistan, Peshawar was base for No15 squadron, equipped with the Shenyang F-6 (in DCS we should have to use the MiG-19P), but they saw several engagements, but no kills:

    Soviet-Afghan War

    During the Soviet Afghan war, Soviet and Afghan warplanes would occasionally cross into Pakistani airspace while pursuing Afghan Mujahideen forces which usually resulted in Pakistani infrastructure and Afghan refugee camps getting bombed. Resultantly, the squadron was deployed at Peshawar Airbase for Air Defence Alert duties. Throughout its service at Peshawar, the Squadron's fighters intercepted enemy warplanes only twice. First a Soviet Ilyushin Il-26 on 1 March 1980 and on the second occasion, it's fighters intercepted a couple of Mig-21s in February 1986. However, on both occasions the Squadron's pilots were ordered not to engage them.

    The lack of F-6 performance against the fast soviet/afghan jets helped the US to sell the F-16 to Pakistan, the F-16 performed fair better and get some confirmed kills.

     

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    Peshawar.jpg

    Peshawar2.jpg

    Peshawar3.jpg

    • Like 4
  2. On 5/14/2024 at 2:37 PM, Boosterdog said:

    Have a look around the internet for "The Other Side Side of The Mountain" by Ali Ahmad Jalali and Lester W. Grau.  There's some good  tactical detail in there about Soviet and Mujahideen tactics during the war in addition to rough battleplans for areas throughout the country, including the south. 

    Checking the book right now. Thanks for the advice.

  3. On 3/29/2024 at 12:40 AM, durka-durka said:

    Is there any information about seasons?  I thought I saw snow in the trailer at :44, but wasn't entirely sure.  

    Was this question answered?

    • Like 1
  4. On 4/14/2024 at 3:13 AM, Hammer1-1 said:

    Not sure why its such a big deal with regards to the exhaust modeling considering its just not much more than the exhaust tips on the nozzles. I know its not planned, but honestly its a bit unreasonable all things considered.

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    The hability to represent Apaches from other countries and years.

  5. 13 hours ago, Czar66 said:

    I have done for myself and friends that fly co-op with me 1 to 2 scenarios per map I own with a ton of randomization. Surely many mission targets can be samey but the air activity I have absolute zero clue to what expect next sortie.

    Low amount of triggers.
    Convoys activated by a random mission generator by a simple random flag value through radio command.

    Air activity is set to be absolute random with % of spawn being its core.
    Syria map scenario, for example, activity goes from southern Turkey border to Jordan.

    Surely lacks the very valuable narrative and voice acting on well developed missions, but these kind of things you can do (I have zero formal education in programming or similar) can fill the gap if you don't want to face laggy multiplayer servers.

    I've been flying co-op for 2 years now close to every week, I'd say 75% of the weeks with a friend, and not a single flight played the same.

    I recommend for everyone to dab a few things on the editor. This comes from a multiplayer only person since 2014 towards the Hornet release. It's been a while I had the itch to go on multiplayer, a good while. I've managed to sink a ton of flight hours like this without the usual frustrations of multiplayer servers.

    It is worth it, and no, if you made it, it doesn't mean you know what is going to happen. There are a lot of techniques/devices for randomization.

    One of the things that's currently lacking is a random weather. I make one with a random number generator into the weather parameters every time I feel like it. The other thing missing is a generator for ground targets in DCS itself in your mission that you created.

    You can set the ground targets with a random element to what you're going to strike. You know what the target is and where, as you can simply put the coordinates as plain text when the mission is triggered. But what's in between you and the target can be purely unknown. Likewise for the egress.

     

    A short guide that explains how to do that would be amazing!

    • Like 2
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