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Everything posted by vJaBoG32
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DCS vectors for motion simulators
vJaBoG32 replied to vJaBoG32's topic in PC Hardware and Related Software
hmpf, ok, standby, i check this out with andy from ed. -
i wonder what a flight sim would be like with VR and full motion?
vJaBoG32 replied to steve2112's topic in Virtual Reality
To update this Questions: IT´s just unbelievable!!! https://drive.google.com/open?id=0B2LQi0fzxwCVX2cyRlZlU1pkQkE VR itself is mind blowing but it´s just normal after some times. With motion it´s just insane. For sure the G´s are not realistic, but you´ll get a small taste of RL Pilots inflight strain. Fear, Adrenalin is overwhelming in many situations. I slowly get used to it, but didn´t have the guts for a Scramble :-) Unfortunately the VR Bug still makes me mad: https://forums.eagle.ru/showthread.php?t=181087 -
DCS vectors for motion simulators
vJaBoG32 replied to vJaBoG32's topic in PC Hardware and Related Software
Heads Up Pilots! Answer from ED Dev: "Lua export script with lua Matrix class sample added in that matrix class mathematics rotation is matched with DCS internal code local data = LoGetSelfData() local yaw = 2.0 * math.pi - data.Heading -- because heading returned opposite for navigation use local pitch = data.Pitch local roll = data.Bank local m = Matrix33() m:RotateY(yaw); m:RotateZ(pitch); m:RotateX(roll); print("-------------------------------------") print(m.x.x,m.x.y,m.x.z) print(m.y.x,m.y.y,m.y.z) print(m.z.x,m.z.y,m.z.z) " It seems that this values are sine/cosine angles (unit vectors). I´m not sure how to use them at all Can someone do something with this?!? -
DCS vectors for motion simulators
vJaBoG32 replied to vJaBoG32's topic in PC Hardware and Related Software
News Folks! After some notes on the public support forum, ED has opened a Ticket for this issue: https://www.digitalcombatsimulator.com/en/support/60400/ "Hello, I've filed a bug with our internal bug trucking system, requesting to have the DCS matrix exported along with Euler angles. Chances are you will get the DCS matrix with one of the upcoming updates. Wait for it. -- Best regards, Andrey Filin Eagle Dynamics IT Team" ------------------------------------- This would be so awesome ED :joystick::thumbup: -
DCS vectors for motion simulators
vJaBoG32 replied to vJaBoG32's topic in PC Hardware and Related Software
I had some mailings with a tacview-coder. They didn´t had to change a thing, because the present position vectors works just perfect for them. In other words, the DCS vectors are just right and the best mathematical way to describe an object position and attitude...it´s only wrong for physical RL use. BTW...great seat frusheen!! -
Ich habe ähnliche Probleme in der L-39ZA
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DCS vectors for motion simulators
vJaBoG32 replied to vJaBoG32's topic in PC Hardware and Related Software
Update: I had a talk with a DCS Third Party Coder. It turned out that he could help us in this issue, but simply can´t because all necessary DCS Interfaces and DLLs are restricted. Please ED don´t let us done on this thing! :cry: -
vJaBoG32 Tutorial Basic Jet Training with L-39
vJaBoG32 replied to vJaBoG32's topic in DCS: L-39 Albatros
Hi G4mble, thank you for your kind feedback. Unfortuanly all vJaboG32 Skins are for Members only :music_whistling: -
L-39 Albatros Video Tutorial for BJT Trainees with onboard basic maneuvers: Chandelle, Rudder turn, Buffet, Stall recovery, Slipping, Barrel roll, Lazy Eight, Split S, Looping. Including RL Radio Communications and Flight Parameters with L-39. Hope you enjoy this Video made by Htpm SNAFU!
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Another precise tutorial made by Hptm SNAFU for standart Combat Air Patrol Holding with 2 ship. Incl. Flightparamter, Radio Coms, Tacview and onboard videos with Mirage M-2000C. We hope you enjoy!
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vJaBoG32 Aktuelle Kurzübersicht Hier nun auch eine Kurzübersicht des Virtuellen Jagdbombergeschwader 32: Gründung: 2003 Staffeln: - 321st Tigers (A-A) - 322nd Flying Monster (A-G) - 323rd Vanguards (Heli) Akzeptierte Muster: M-2000C, A10-C, SA-342, KA-50, Mi-8, UH-1H, Mig-21BIS, L-39ZA (Trainee DualPit) Aktive Piloten: 20 (mit Reserve 28 ) Funk: über TeamSpeak und UniversRadio English, Full Real, millitary OR Tower: 50% Human ATC Mission Control: Human MCCC/Jtac Training: Mo und Do ab 2000 Missionen und Operationen: - Full Real Langzeitkampagnen, beispiel: http://www.virtual-jabog32.de/forum/viewtopic.php?f=39&t=12653&hilit=misty+mountains - Kurze CAS, CAP, Strike, Recce, CSAR und Transport Missions - Gemeinsame Missionen mit anderen Geschwadern Ausbildung: TCTP Ausbildungsprogramm basierend auf RL Basic Jet Training mit umfangreichen Schulungsunterlagen und präzisen Video Tutorials: https://www.youtube.com/channel/UCDTkWQ8GjlRwKRKGPReWWqQ Basiswissen und die Beherrschung des Musters wird vorrausgesetzt. Doppelmitgliedschaften werden nicht akzeptiert. Aufnahme: http://www.virtual-jabog32.de/index.php?section=aufnahmeantrag Gameserver: Eigener, physikalischer 24/7 Server (2HE i7, 32GB Ram, SSD, Dedi Graka) für Mitglieder im Rechenzentrum mit 100Mbit Anbindung (Up/Down) NEU! Öffentlicher Testserver für DCS 1.56 OpenBeta in der Multiplayerliste erreichbar. Bei Fragen könnt Ihr uns gerne im TS besuchen: http://www.virtual-jabog32.de/index.php?section=ts_server Allzeit freie Sechs!
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Request VR Support for motion platforms / Simpits
vJaBoG32 replied to vJaBoG32's topic in Virtual Reality
Hm, how can i creat this script? Since many luas don´t work in VR Mode i don´t see a chance. Even in the export.lua i didn´t note the vectors for User's X,Y,Z view! -
Request VR Support for motion platforms / Simpits
vJaBoG32 replied to vJaBoG32's topic in Virtual Reality
SkateZilla i guess that won´t work, cause only CAM tracking is to slow and don´t allow 360° tracking. I think to dissable the hole IMU and CAM tracking and replace it with TrackIR or FaceTrack could may work....somehow. Also i don´t think Facebook ak Oculus will modify anything at all in there SDK, only because of some simpit freaks :-D My solution offers a perfekt tracking on every VR Device without changing the SDK and with just little work for some ED coder, imho. So what? -
Request VR Support for motion platforms / Simpits
vJaBoG32 replied to vJaBoG32's topic in Virtual Reality
This issue has nothing to do with the CAM fixment. And every person sitting in my pit has experienced this bug. To reproduce the bug, simply fly a constant right 80° bank turn in your AC. Now tilt your head (with vr device on) also 80° right. Can everone understand this issue, now? -
Request VR Support for motion platforms / Simpits
vJaBoG32 replied to vJaBoG32's topic in Virtual Reality
I see...you mounted the CAM rigid on a none moving roompart, right? The CAM still see the rift. But you experienced the adding view bug also, right? You´re Pit looks like capable of +/-30°, so 30° Bank in your Simpit should look in VR like 60°. -
Request VR Support for motion platforms / Simpits
vJaBoG32 replied to vJaBoG32's topic in Virtual Reality
Einherjer, can you post some details about this subject? Did you replace/ override the internal Rift Sensor? ----------------- And some details what i experienced: - I can just cover the CAM and there is no view re-center from the IMU, no stutter. Only little drifting sometimes at violent roll angles or 360° spins - With the CAM uncovered the Pilotsview drifts outside of the cockpit @ +30° bank. Also stuttering then. - In both cases the wrong adding view angles are present! -
Hi Folks from ED Dev. the vanilla Tracking Devices for any VR HMD is important to get a perfect immersion. But all this devices can only track absolute...if you roll your RL Head, the ingame Pilotshead rolls also...suprise, suprise! :smilewink: This makes it impossible to use any VR HMD with a motion pit simulator. Imagine your RL Head roll angle is +30° (cause of sim pit angle). Then your Ingame Head angle is also +30° And the Ingame horizon ´cause of your AC bank angle is also +30°. This result in a Ingame Pilotshead roll view of +60°. So you´ll get a wrong vr view and ending up in motion sickness after 5min. Dogfight is impossible. To avoid this "Bug" i may have a solution: 1. Active the view.lua for VR HMD´s There´s allready a function NaturalHeadMoving which modifies the ingame Pilotshead movement and angles. But at this time the view.lua is not used in VR Mode. 2. Import the VR HMD roll and pitch vectors via (Oculus) SDK. 3. Formula for view.lua: AC roll angle -/+ HMD roll angle = Ingame Pilotshead roll angle. Same for Pitch angle. DCS and Oculus vectors are not the same. So i don´t no what happens while e.g. pitch up 90° (DCS Bank vector flips -180°). But i could work out fine... and this would be you just Alice in Wonderland, take a look: https://dl.dropboxusercontent.com/u/11075624/SimPit-VR-NOP.mp4 Thanks for any help in advance!
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Tutorial about Taxing, Line Up, TakeOff, Close Pattern Procedure / Close Formation / Run and Break at UGKO. Including RL Radio Communications with Dassault Mirage 2000 C. Full HD. Thanks very much to Hptm "SNAFU" for this excellent work!
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Second vJaBoG32 Tutorial about Notching, Beaming and evasive Maneuvering. Unfortunately only german Audio and Textmarks. Air2Air scramble Mirage-2000 vs Su-27. Have Fun!
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DCS vectors for motion simulators
vJaBoG32 replied to vJaBoG32's topic in PC Hardware and Related Software
No. Even with all axis online the "bug" is still there, because a pitch up 90° result in a pit movement with -180° Yaw and -180° Bank. Nevertheless the final attitude and direction of the SimPit would be right then - but still you don´t have a movement of the Pitch and Bank Axis in RealLive @ 90° Pitch Up! The problem is the output vetors from DCS are absolute world bound. But i need relative vectors bound on the plane! So any movement of a certain axis in DCS results ONLY in a movement of this Output Vector Axis. -
Mouse Bug? Since last 1.55 update i only have HMD mouse tracking. Check/Uncheck doas not solve it.
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DCS vectors for motion simulators
vJaBoG32 replied to vJaBoG32's topic in PC Hardware and Related Software
no progress so far, i think. -
Ausbildung BJT/BFM auf M2K beim vJaBoG32 Ab sofort steht die M-2000C als offizielles Flugmuster für die Staffel 321st "Tigers" zur Verfügung. Auch neue Bewerber können das Muster von Anbeginn auswählen. Es sind begrenzt Trainee Slots frei. Die Ausbildung beinhaltet das Basic Jet Training (BJT) und Basic Fighter Maneuvers (BFM). Das BJT kann mit der L-39ZA und Flight Instructor (MultiCockpit) durchgeführt werden. Nach dem LCR Check steht es jedem Piloten frei das Muster zu wechseln...vielleicht ja bis dahin auf die F/A-18 oder F-14 ?! Wir freuen uns auf Eure Bewerbung! http://www.virtual-jabog32.de/index.php?section=aufnahmeantrag
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DCS vectors for motion simulators
vJaBoG32 replied to vJaBoG32's topic in PC Hardware and Related Software
InGame Videos from Vektor To visual this problem, i made some vids of the DCS vectors: Bank Axsis Flip at Pitch up or down 90° https://dl.dropboxusercontent.com/u/11075624/Bank(Roll)-Axis-Flip.mp4 Pitch Limitation at Bank flip 1/2 Pi 90° https://dl.dropboxusercontent.com/u/11075624/Pitch-Axis-half-pi.mp4 -
DCS vectors for motion simulators
vJaBoG32 replied to vJaBoG32's topic in PC Hardware and Related Software
i just read: pice of sh*** :-D