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Posts posted by Sawamura
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9 minutes ago, Scoobyon said:
Was testing with the F18 yesterday, two of us were flying formation smooth without issues but a third guy could see us stuttering like this, maybe it could be a setting but I havent tested enough to verify
Was everyone in formation on MT? I hear that this issue is not in the ST version of DCS.
EDIT: So far I've heard from 11 people having the same issue, all on MT.
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The faster, the more intense. Track in attachment.
https://www.youtube.com/watch?v=wRRHHcaogVE
https://www.youtube.com/watch?v=nAVYvqliALI
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First qusetion: What you ask is, from what I know, not possible so I will give you the standard answer.
If you are only adding/modifying your name on the cockpit for customization, you only need to change the fuselage part (DIFF 1) of that livery. Unless you fly sorties with 40+ jets on a single airbase lining up for departure, don't worry about performance drop due to liveries.
Second question: How I've seen many virtual squadrons do it: Create the batch of liveries, throw it as a package on Google Drive or whatever and send everyone a notice with the link of it. If you update liveries at some point, create another pack that's identical to the previous one just with updated textures and description.luas so it's easy to overwrite the old pack. I don't know anything about a poissible fallback livery. If you have a livery others don't, for them you will have the default livery of the Hornet.
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39 minutes ago, GumidekCZ said:
Dont forget these lines:
But honestly, I dont know what are these for?custom_args = { [27] = 1, -- Tail change of type of board number (0.0 -default USA, 0.1- ) [1000] = 0.0, -- Flaps [1001] = 1, -- Nose [1002] = 1, -- Kuwait Squadron [1003] = 1, -- Australian Squadron [1004] = 1, -- Finland Squadron [1005] = 1, -- Switzerland Squadron [1006] = 1, -- Blue Angels Jet Team }
With these argument values, you can fine tune what bort numbers show. If you set Tail, Flaps and nose to 0.0, you get this result for instance:
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After updating with today's patch, I noticed a weird behaviour with the Hornet liveries(Viper too as a matter of fact).
If you select a custom livery, all bort numbers, even those that are hidden with the description.lua, are now showing up.
Note the "10" all over the aircraft on positions, it isn't intended.
If you toggle through the list and select the Blue Angels livery, which has no bort numbers, they disappear, as intended.
Now switch back to the previous livery and poof, all bort numbers gone.
Is this a recurring bort number bug or has something changed within DCS livery files that I missed?
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21 hours ago, Deltaalphalima1 said:
Hello everyone!
Since we started making our slew upgrade, one thing that has come up several times is the limited axis update rate for the slew axis. It doesn’t update as quickly as the other throttle axes, which has meant that even after upgrading the physical slew the axis still doesn’t work as well as it could.
This was a limitation inside the throttle firmware, so couldn’t be changed by the slew upgrade directly. Other the last few months I have been working on reverse engineering the Warthog throttle firmware, so I could modify it to increase the slew axis speed.
I am pleased to announce our first custom Warthog throttle firmware version, which removes this limitation and runs the slew axis at full speed!
Delta_Sim_Fast_Slew_v100.tmf is released free of charge, and is compatible with all our slew upgrades, including the force sensor.
Please find the firmware file and install instructions attached for download.
You will need the Thrustmaster firmware update tool installed to do the update. This comes with the Thrustmaster Warthog driver package, so you probably have it installed already, or it can be downloaded from the Thrustmaster website.
This has been a lot of work, so I hope it will be useful to someone
Does this update work on a default WH throttle? Never done such a firmware update.
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15 hours ago, PunchOut said:
so it seems that ED removed two of the BORT arguments from the F-16...as well as some of the 'options' for the tail bort location
Was reported as a bug. Fingers crossed it's fixed soon.
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Any indication when the template might be released?
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Huge FPS drop in this patch went from 60fps to 20fps and all is working on my end. Alot of comments on this latest patch and it's not favorable. Hope they straighten it out.
Try deleting your shader cache. It's recommended after every bigger update(I'm doing it after every update because I'm paranoid).
You'll find it here:
C:\Users\*Username*\Saved Games\DCS.openbeta
To make sure it's being regenerated with the new patched version, I delete Data, fxo, Logs and metashaders2.
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Guys I know longer am selling OPF as of 1 Jan 2020.
I only read about this just now. Good timing as I'm re-flying it again after a couple years, apparently for the very last time. Sad to see it fade out but I can understand the reasons behind it.
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In mission two, almost immediately on mission start, the emergency forces drive off to the western part of the airfield despite the C-130 still being on approach. After the hot mic sequence, the mission seems to be stuck with the follow me still on the taxi-way(I sped up the time and waited 30 minutes). Even rolling around the follow me and taking off, the mission seems to be stuck.
I remember this mission from a couple years ago where the C-130 crashes first with the emergency forces then driving to it.
Can someone else please double check?
Running the newest version of the DCS Open Beta.
Thanks.
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Happy new year from the Virtual Blue Impulse.
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Before rolling(either taxing or take-off) fully cycle all controls. This might fix some future tracks in regard to obvious lack of inputs within the track.
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DCS: F/A-18C Screenshots and Videos (NO DISCUSSION)
in DCS: F/A-18C
Posted