Morat
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PSVR2 - now works with Eye Tracking and Quad Views!
Morat replied to proxlamus's topic in Virtual Reality
I've seen that smearing, but only if I had the settings up way too high or using DLSS without Preset K. Normally the display is very fluid, especially at 120Hz. -
Does DCS benefit bigly from OLED?
Morat replied to Beirut's topic in PC Hardware and Related Software
The only good reason to not play on an OLED monitor is if you already have OLED VR -
PSVR2 - now works with Eye Tracking and Quad Views!
Morat replied to proxlamus's topic in Virtual Reality
Don't forget the OLED I'm a total OLED snob since I got my first phone with an OLED screen. Now my laptop, my TV, my PSVR2 are all OLED. Just need to replace my monitor... but that's a pricy item! -
If you're buying a new motherboard, go AMD. I've swapped, and I bought my first AMD CPU ever. 9800X3d is a monster and runs cooler than my 13700K ever did (both with the same size water coolers). The latest Intels are hardly any faster than a 13 series but use even more power. Consider the PSVR2 - it does well in DCS and can now support foveated rendering which, I agree, is a fantastic way to boost performance without extra hardware cost. I run a 4080 (don't judge my decision on that, the insurance company paid for it) and I'm very happy indeed with my VR setup. Can it be bettered? I'm sure it can - but the price/performance is excellent compared with the new gen of micro-oled HMDs. No, I don't want to go back to no stinking LCD :D
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PSVR2 - now works with Eye Tracking and Quad Views!
Morat replied to proxlamus's topic in Virtual Reality
I definitely prefer my PSVR2 over my old Reverb G2. If I had a Quest Pro I wouldn't have needed to move away from WMR so I'd probably still be using it. But we're comparing a $1500 headset from 2022 with a $550 one from 2023. What I'd really like to see is a comparison with Quest 3 now that PSVR2 can run at higher Super Sampling with DFR I don't see the PSVR2 as cheap, either. The halo setup is ideal IMO and the gasket is awesome. It blocks light extremely well without any pressure. I find it alot more comfortable than the Reverb G2. The reason we get the PSVR2 so cheap right now is the PS5 community didn't buy many - possibly because it cost more than the console itself - and Sony dumped it on the PC market after a couple of years of poor sales. Ultimately neither headset achieved the success their manufacturers hoped for, but they're both interesting options at 2025 prices. Anyway, I guess this is all off topic. DFR works, and works really well! -
The Reverb headsets are good, and I ran one for years. I'd recommend the PSVR2 now, if you can stretch to it. The comfort is better (although subjective) and most importantly it can now do dynamic foveated rendering which will get you the most bang for the buck out of your current hardware.
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PSVR2 - now works with Eye Tracking and Quad Views!
Morat replied to proxlamus's topic in Virtual Reality
149% with DLSS Preset K. I was shooting for 150% but got bored with the slider, I haven't optimised to 1% I have seen third party adaptors mentioned but I got the official one on release (Amazon.de) Edit: I think you may have an AMD Card? If it's one with a USB-C socket then you may not need an adaptor at all. NVidia dropped that connection after 20 series, but AMD kept it for another gen at least from what I've read. -
@BIGNEWY I loaded to the hangar/menu screen and then quit from the menu. I waited 5 minutes after quitting and then quit SteamVR using a controller. During that time, the DCS window remained open and my mouse cursor was still confined to the DCS window. I kept the HMD awake by putting my thumb over the sensor. For reference I was using a PSVR2, although I suspect SteamVR is more likely to be at fault here. Log attached. dcs.log
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PSVR2 - now works with Eye Tracking and Quad Views!
Morat replied to proxlamus's topic in Virtual Reality
I'd recommend picking one up, they're not expensive anymore by VR standards (£360 new in the UK, much less in the US for guidance) and I suspect they're getting to End of Life with the PS6 in the works and the poor sales of PSVR2 to PS5 owners. To add to comments about clarity, the PSVR2 is capable of perfectly good clarity if you use supersampling. Is it ultimately as clear as the new breed of mini-oled 4k/eye HMD? No.. but it's about 1/6 of the price. I have absolutely no issue with the cockpits in DCS or the HUDs/screens/pods. Since DFR was enabled, I've upped my settings and I can spot bogeys MUCH further out than I could before. What I'd love to see is a comparison between PSVR2 and a Quest3 on the same spec PC and tuned to the same FPS. You can run much higher settings with the PSVR2 now with DFR. I bet it would be interesting. -
PSVR2 - now works with Eye Tracking and Quad Views!
Morat replied to proxlamus's topic in Virtual Reality
Thanks! That helped a lot with the Scorpion Helmet overlay in the A-10C2 and I think it stopped the targeting pod being fuzzt when scrolling around. -
PSVR2 - now works with Eye Tracking and Quad Views!
Morat replied to proxlamus's topic in Virtual Reality
Yes. I can't agree more. I reckon the PSVR2 is now the goto HMD for anyone who wants to play DCS on a smaller budget than a 90 series card and a $2k HMD. There's now a huge jump in cost between the PSVR2 and anything better. -
Good workarounds, thank you!
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I have a strange issue. Whenever I "Quit to Desktop" from the DCS menu, the game exits in VR but hangs on my desktop and never exits. This is a bit annoying as I have "Cursor confined to Window" enabled. The only way to get out of DCS from this state is to use SteamVR to "Quit VR" which shuts everthing down. It's no big deal if you're just playing, but quite the pain if you're testing and changing settings! Has anyone else seen this?
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PSVR2 - now works with Eye Tracking and Quad Views!
Morat replied to proxlamus's topic in Virtual Reality
I do not have SSAO enabled. I can test with it on if you like. -
PSVR2 - now works with Eye Tracking and Quad Views!
Morat replied to proxlamus's topic in Virtual Reality
Wow, I did a mission with my squad and with SS at 1 l49% (stupid slider!) I was seeing over 70 FPS on the super carrier deck and up to 120 above a few thousand feet over Syria. This was MP with a very heavily scripted mission with Skynet etc running. Awesome work! @RealDCSpilot thank you so much for your settings,I will investigate. @JMW I don't think I have SSAO enabled,I have DLSS and DLAA but I can check tomorrow. I certainly don't see anything as obvious as the box in your video. @VirusAM for brightness, off the top off my head, try the PSVR app. On my system it's always visible in the toolbar at the bottom of SteamVR. I'll double check that. I know mine is at about 90%
