

dbpetrol
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Posts posted by dbpetrol
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I'm gettig s crash after switching more than 2 pages of kneeboard
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Placed and payed my order feb 26 and still no trackingnumber...
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I've tried IPD 50 on Oculus and gone back to the default setting. The realism of this setting is easy to check even if you've never sat in a cockpit before and do not know how big everything should be - simply turn on pilot body and you'll see that at IPD 50 your legs are like 40% longer and twice as fat as in real life. At default IPD e.g. Ka-50 pilot's legs on the pedals and arm on the stick look like belonging to a normal human male.
I think it's very individual. For me the body always looked like a small alien. Now I set it to 53 and everything looks like real world! :thumbup:
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Operation piercing fury mission 2:
Helicopter can't land at LZ for F/A 18 pilot. Too many trees. Helicopter just hovers over him.
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I've tried most settings with my GTX 1070 and I prefer a smooth sim experience and a clear view (my eyes don't like blurry pictures). So I turned deferred shading OFF, no shadows, PD 1.7 and MSAA 2x, textures high. It works really well and good performance. I have no problem reading the chat in MP or looking at the radar, for example.
Sure I would like to fly with deferred shading ON but for now I prefer performance over nice lighting effects. The lower contrast with deferred shading off really helps with clarity in the Rift displays.
Trees look ugly in the summer with deferred shading off. When in a jet I turn them off for better performance. When upp in the skies I don't see the trees anyway :smilewink:
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Nice setup, quick question on your mouse assignments. When you hold the controls foreward/aft do you have to keep clicking to get the rotaries to turn or do they turn just by holding the control in the forward (or rear) posistion?
Hope that makes sense!
It makes sense because I had the problem with clicking when assigning the buttons in DCS. If you assign in a target script you can hold the buttons and it keeps rotating. You can even change how fast you want it to turn by changing the numbers in the script. Just assign any button to the mouse z axis :thumbup:
Example:
MapKey(&Throttle, MSL, AXIS(MOUSE_Z_AXIS, -2, 20));
MapKey(&Throttle, MSR, AXIS(MOUSE_Z_AXIS, 2, 20));
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Clever little setup :thumbup:
How is hitting that MFD in the blind? Been thinking about getting one myself.
It's "OK". It takes some time to get used to it. I don't use it very often. I have also set up my mic-button on the throttle to control the mouse:
center press - center mouse (script in target)
up - left click
down - right click
fwd - scroll up
aft - scroll down
This way it's very easy to just look at a MFD-button (or any button) in VR and press it, or a rotary and turn it. I check the "Use mouse" box in "VR" menu in DCS so I can use the mouse if I need to click a button in an odd location.
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Compact seat made of a dining chair with legs cut off to make it lower. Throttle and mousepad can be folded for easy storage. Only one MFD but with pinkyswitch held in (modifier in DCS) I can press the buttons on the other MFD. May mount the other MFD on the mousepad. Under the seat is a USB-hub = just one cable to the computer :thumbup:
When in VR i can look at the throttle or stick in DCS and it's in the right position and easy to find.
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Wow, thanks!!
Is that the only card in the box? Nothing for USB interface?
The connections look like they're going to be VERY helpful.
_Erik
Yes, it's the only card. For USB you plug in the RJ12 in a USB dongle.
Oh, I think I see...J2 and J3 are the remaining toe axes, and J1 is the absent rudder?
_Erik
Correct. Even with J1 disconnected I have spikes on rudder axis. I think my USB dongle is broken. Just using my toebrakes for rudder works great!
Glad I could help :)
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Hi, just wanted to share how you can mod your throttle to make it easier to find the switches in VR.
I always use the "EAC" switch for gear up/down. A larger switch is easier to find and kind of look more like a gear-leaver than a switch.
I use cheap valve caps for cars found on ebay. They come in different colors. Just put a little hot glue in the cap and it will be easy to remove without damaging the switch.
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I tried to enable the "virtual body" in the M2000C (RCtrl + P). First I thought: Cool! It felt very real but also a little bit strange because my body was smaller (thinner :) ) than my real body. After flying around a little while I took my hands of the throttle to scratch my neck. OMG! scary!! I was so immersed in the sim that it felt like I was handicapped when I moved my arm but my eyes told me it was still on the trottle :cry: :doh:
One of the biggest "WOW" with VR is that everything is in 1:1 scale. When looking out of over the wing it's actually just as big as the real thing. I paused the sim and took a break and when standing next to my gamingchair i put the Rift on again. What a feeling just standing there in mid air and looking down a couple of thousand feet and looking at the aircraft from outside, leaning in to the cockpit and watching all the details of the ejectionseat etc.
Words can't really describe it. It's like you guys said before: You have to try it to know what it's like!
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Just got my Rift today. Sure it could be more hi-res but WOW..... just WOW!!! I'm actually "IN" the cockpit! The immersion is soooo good. SA is so much better. When flying with TrackIR I always loose my orientation but now I know exactly where my targets are when turning back for another run. It's truly a gamechanger for flightsims. I just can´t wait for the next gen VR! :)
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Good idea, but I think you will have problems on ground controlling ac that doesn't have NWS and use differential brake to steer, right?
Yes, but I fly jets (su 27, f15, a10c, mirage).
For the Mustang and such I just keep the normal axis for rudder and brakes :)
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You create a "virtual" T-Rudder. :)
Yes, acctually, it was when looking for new pedals, like the VKB T-rudder, i got the idea :thumbup:
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Just wanted to share how I "fixed" the stiction problem with my pedals. I tried to grease them but it only helped a little... For me it's very hard to do precise manuvers with the pedals.
The "fix" is to combine the brake pedals to a single axis and assign the new axis to rudder in DCS. I used UCR and "Axis merger" to do this. This way I have way more control over the rudder. It's easy to know where the center is (no pedal is pressed). To turn right - press right brake pedal, to turn left - press left brake pedal.
With this "fix" you have to assign brakes to a button or another axis.
I hope this can be helpful to someone!
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Cool setup!
[REPORTED] High-quality A-10C cockpit switch logic
in Controller Questions and Bugs
Posted