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RF13

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Everything posted by RF13

  1. de nada.
  2. As requested by Crunch, Kuznetsov textures, numerals removed: http://rf13a.blogspot.com/2011/01/6.html Presing, the file "nomera.tga" contains runways numerals. I made a realistic version in two colors, white and yellow. You can download it here: http://rf13a.blogspot.com/2011/01/5runwaynumerals.html
  3. Liger Zero: I don't think so Crunch: ok, working on it
  4. Thanks, Michelange. blu5 files are correct now.
  5. Unfortunately, that's just Photoshop..
  6. Pathetic.
  7. Kevlon, Thank you so much! Unfortunately there's no HD version of the video. Succellus, "Su-33 is the only plane that keep me in Lock on" Same here.. Thanks!!
  8. Press Alt+A to decrease game speed. This way you can move the mouse slower, too. Then, when editing, you use velocity envelope (Sony Vegas) to adjust speed. I hope you're using Fraps and not in-game AVI recording.
  9. So funny, I'd like to share with you. Seems like they didn't like my video. Why people in Patrick's Aviation are so angry? LOL... \ ( , btw)
  10. Pilots using sunglasses instead of visors? Never saw that in a game. Realistic. [off] I'm curious about one thing for a long time: ED seems to have an obsession for attack aviation. IMHO, a simulator about F-16, F/A-18F, AV-8B (attack but V/STOL!) , Su-33 would be much more interesting. Just my opinion. I don't like A-10 or Su-25. I like fighter aviation.
  11. Nice shot, Emmer. Macadam, your 2nd shot is FC2 or what?
  12. Since it was the first time I work with 3dsmax, I had no idea of this "polygon count" thing. Grimes, that's right, it has 150 sides.. lol. Thanks for helping.
  13. (about my prev post) > Remember that you have to release the camera.
  14. What do you mean? I don't have any lom to test.
  15. (in yellow, the new low-poly objects) Unnoticed in a jpg render of the entire bus, wich is my objective. What do you think?
  16. Yes, that's what I thought. Too many details for an object that won't be seen in a render. I will make another wheel. Thanks for your help, Alfa.
  17. [i've uploaded more textures, available for download]
  18. Nuts are chamfer boxes and rims are meshsmooth (emember that this is only one wheel, the bus has TEN wheels) Is there another way to make it less heavy (less polys)?
  19. some 3ds screencaptures.
  20. "GlowingSidewinder"
  21. combatace, would you post some more images of your work?
  22. Grimes, the art on the tire is a jpg texture. Like I said, I'm new to 3ds, I have no idea of what is considered a "high poly count", can you give me an example?
  23. You need a camera, but not your plane's camera. You need to add an AI aircraft and use the AI's F2 view. Most of my shots are made this way. I never use "my" F2 view. And I don't play online, so to make my movies I had to burn my brain to create AI's behavior to act the way I want. Not easy, it's much easier if you play online and can have your buddy doing the job for you. By the way, here's a playlist of my movies.
  24. I've uploaded new Su-33 textures - available for download here
  25. lol. nice movie.
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