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spidierox

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  1. Hey guys, I was wondering if someone could tell me how this is done in RL. I am not talking about the process - that is described well in the manual - but more like where do you align in the mission overall process : - is there a specific spot on the airbase where you can use object to align ? - is it done in the arming area when taxiing out ? - is it done in the hangar ? - is it often done in the air (difficult to imagine that you boresight in your AO especially in a hot run in to target). And as a follow up: How would you incorporate that in your mission design with the ME? Simply put an abject so you can align (lock) onto ? If someone has an inside on that please let me know (any link is also appreciated) Many thanks for the help/exlainations Spidierox
  2. Ok tnx guys
  3. Hi Guys, Wondering if you still need to align the seeker of the AGM65D with the ATP pod ? I didn't recall Waggs mentioning this in his video where he handed off the target to the AGM. Actually the AGM seeker is (magically) right spot on ! So I was wondering how he did this, as I tried it and the AGM seeker is offset below and left to the center of the ATP which results ofcourse in no target being selected by the AGM... kind regards, Spidierox
  4. Hi there, Like the title says I am trying to CCIP bomb ground targets but keep finding that the bombs fall short. I have been going through the forum, found some posts but they are mostly (very) dated and I can't determine which is current or even valid. So my question is: - is there a (known/reported) bug with CCIP bombing and bombs fall short for the f16? - if there is not a bug then probably it is user error. If someone can provide a good link to post or you tube for the latest version of DCS (2.9..12 or beyond) would be highly appreciated Wagss video's are older and even trying to follow them gives me the same result - falling short A point of hope is that I did try some CCIP bombing based on the you tube video of the OPS Center to do a (USAF) conventional pattern and in the end I can consistenly drop the bombs in the same spot... but then I saw that the spot where the bombs fall do not match where the pipper was (= falling short) and so I am confused now not sure what is going wrong... (I do not use a TGP - I am in the simple believe provided you have the speed & altitude if you put the pipper on target that is where the bombs will fall - hence cont. computing impact point) and fly in zero wind condition, unlimited view sunny day at sea level) Any tips or answers are welcome.... kind regards, Spidierox
  5. I just reverted back to nvidia 566.14 driver (coming from 566.36) and I also switch OFF the fog layer (which appearantly I still ON with 3 layers) : no more black artificats Ok, stupid of me for changing 2 things but my time is limited and I needed to get training and mission done so now it works. Conclusion: Either it is the new Nvidia driver (566.36) Or it is the fog layer (so I started with fog and 20 min later I increased the view distance, then 15 min later I put the visibility on unlimited - trying to simulate the fog in the morning has disipated, by setting the view distance to unlimited however found that there is still some fog) Or it is both.... Not sure if someone else has same issue or not.
  6. Since last patch update I have been seeing ugly trailing artifacts from behind aircraft and other moving objects. These present them as follows (see screenshots). Sometimes they disappear then come back and I notice them especially when flying over object that I have placed in ME. So I have a training range and as soon as I bomb, fire and there are explosions with smoke then I got these trailing black artifacts which in previous version I did not. (Using DLLS - VR - Volumetric lights ON - Spotting DOTS AUTO) This occured only with the latest patch 2.9.11.4686 and did not occur before.
  7. Ok have a look at that. But in previous version ghosting was visible but subtle now, I get even black artificats... so there must be a difference between patches causing this. (and not sure a mod can reslove it. Although I do believe that DEVs should have a look at it) I will post some of my screenshots later today to show the artifact.
  8. I have the same problem, with Anti-aliasing set to DLAA. Still have that exact problem you are describing. I fly in VR (HP Reverb G2). Also noticed when turning on landing (taxi) lights these black cones are in front of the aircraft (F16). Might this be related to the setting Volumetric Lights perhaps ? Didn't had these artifacts in previous version only started in latest patch. Hope maybe ED can explain
  9. HI all, Maybe someone could help with some usefull feedback on how to prevent a black out during carrier launch with the F14B. I revisited the F14 again and learning all back from the start. The issue is that I don't understand why I am blacking out.... on carrier launch In Tacview I cannot see an acceleration greater than 8-9 G... I did find some post and video's but they are too dated and basically if I tried to follow the advice it did NOT WORK: Only give 80%-90% throttle instead of the full 100% Change loadout (from 2x Aim-9 to 18 snakeeyes) Although these suggestions would seem strange to me but they didn't work anyway. In same configuration sometimes I have black out and sometimes not. Note: I am using VR: could it be that the position of the center of the view plays a role in black out ? Hope some could help me (may heatblur staff?) to understand what's happening (only advice for latests version for DCS and F14B please) Many thanks in advance, Spidierox PS. I can't recall the blackout has ever been an issue for the F18 tho..or I just can't remember it
  10. local function Call_me () -- try out trigger.action.outText("F-5 spawned for BFM training!", 10) end local RadioMenu = missionCommands.addSubMenu ('Training') local Menu_A2A = missionCommands.addSubMenu ("Air to Air Training", RadioMenu) local BFM_F5 = missionCommands.addCommand ("BFM F5", Menu_A2A, Call_me) Same problem : "attempt to index global 'missionCommands' (a nil value)" --> this is my issue
  11. Hey, I keep getting the same error and I have (re)searched some examples but can't figure it out... (btw. my first attempt at LUA) This is the code: local RadioMenu = missionCommands.addSubMenu ('Training') local Menu_A2A = missionCommands.addSubMenu ("Air to Air Training", RadioMenu) local BFM_F5 = missionCommands.addCommand ("BFM F5", Menu_A2A) and I keep getting "attempt to index global 'missionCommands' (a nil value)" Anyone can help ? or have a link ? it is the part where it says "index global" I have added submenu's with the .addsubMenu (2 even 3 layers deep) but as soon as I reference the .addCommand I get the error. Maybe someone can give some guidance as I am clueless now... Thanks in advance Spidierox
  12. Yo guys, Nvidia released their latest game ready driver 560.94. However, after installation I noticed color band glitches - part of the screen that became distorted and flashing As soon as I switched off DLSS it went away. I was monitoring the graphics card performance to make sure it was working OK with the Nvidia overlay for performance and that seemed fine: stable temp, FP as usual. Which let me to believe it was more a driver software issue (especially because I could turn off DLSS and make it distortion go away) Now I was playing the Isle when I noticed it but reading the remarks of previous comments I am not confident that this new driver solves the issues/bad performance also for DCS. I too found that 560.81 became unplayable in DCS (VR) and that was why I looked in here to see if any posts were made. Anyway, we know the CH74 and afghanistan need some performace tweaking still I have also decided to revert back to the 560.70 as it seems more stable. I thought I wanted to share this...
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