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Posts posted by dmatsch
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I can. I'm not at home now, so this is going off of memory. This feature was broken for some time. Like years. On a whim, I tried it on an existing Syria generic environment mission I created -- one already populated with units, waypoints, triggers, scripts, etc and it seemed to work perfectly.
Again, from memory, so play around with it:
On the top menu, you'll see a "mission generator" menu option. You'll get a map screen that will show you different pre-defined areas/zones (little green bullseyes) you can select. You can also create custom ones based on coordinates anywhere on the map.
You then have another set of menus where you can set the template type for red/blue or both. There are dozens of options like "blue, large offensive", "red small defensive". you can also define your own. These are your templates.
Select one of these and you'll see either red or blue boxes overlaid on the map at the zone you selected. You can move these boxes around. Units from your selected template will be placed in these boxes according to it's labeled type.
Click the "generate mission" button (or menu item -- I forget) and you're done. It'll add all the units randomly in the boxes according to the selected template types. it will even generate some simple tasking.
Edit this further to add/remove units as desired. You're done. Bob's your uncle.
be prepared to lose any mission you add this to. It took me several tries and several lost mission files to get it right.
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21 hours ago, Floyd1212 said:
The UH-60L has a mechanical (hydraulic?) linkage between the main rotor and tail rotor such that there is much less anti-torque input needed as the collective is adjusted. And the flight model of the UH-60L is much "simplified", based on what the 3rd-party devs had to work with.
(The above statements may not be technically 100% accurate, and I'm sure someone will correct me, but the general idea is the 60 is a more forgiving helo to fly in general, and the flight model is more forgiving in its current form.)
Do you have the Huey, and if so how are you able to fly it? I would equate the Apache closer to the Huey in the way the collective/pedals/cyclic are all related to one another at all times.
my mistake. The Huey -- not the third party UH60. The UH1 Huey seems to be able to fly fairly well without pedals.
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you already can do this within ME. I just did it for a training mission.
You use the Random Mission generator in the top menu. What really surprised me is that it worked in an existing mission, and just added the red units to the area I defined. I can provide further instruction if needed.
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On 5/27/2022 at 7:51 PM, dburne said:
Not to be cynical here, but really did you not realize the utter need for rudder pedals with the Apache? Hopefully someday you will be able to add them to your hardware and start to enjoy learning this baby...
I flew Janes without pedals. One can have audacity of hope, can't they? The UH60 is hard, but not impossible without pedals.
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powershell script, windows task scheduler. You'd have to shut down the server, though. Also can be done with powershell.
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ugh. I spent the money with enthusiasm...and can't play the module. It's impossible without pedals, and my entire office setup would need to be redone to accommodate them.
At least I'm the proud owner of a shiny new apache that I can look at!
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coincidence.
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all of these wishes are going to be irrelevant if they don't fix the AI.
In 10 years, I would like the AI fix they promised 10 years ago.
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On 5/5/2022 at 10:17 AM, dmatsch said:
a real mission profile would have multiple support flights. Multiple main package groups, SEAD, DEAD, EW, CAP, JTAC, JSTARS ground mapping, satellite intelligence, army types to clean up afterwards, etc..
Forgot to mention the chow hall for pancakes afterwards.
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Open the device manager and see if you have any red X's. If you do, that's the problem
Then I would start by uninstalling the virpil software on the PC. A firmware update on attached hardware shouldn't affect the PC, but unplug the hardware just the same. Check startup programs to make sure nothing is side-loading on startup. Disable any unneeded running applications. Update windows.
Open an administrator-level command prompt and type (without quotes) "ipconfig /release", wait for it to complete, then type "ipconfig /renew". Although I highly doubt that this is the issue.
With all that failing, try to restore windows from a known good restore point. Then contact virpil support.
You've got a weird issue.
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it can only be found by those who aren't looking for it
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30mm HEDP rounds currently power *my* boombox with outstanding results. YMMV
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a real mission profile would have multiple support flights. Multiple main package groups, SEAD, DEAD, EW, CAP, JTAC, JSTARS ground mapping, satellite intelligence, army types to clean up afterwards, etc..
The military would NEVER send a pilot in cowboy-style. Haven't played the mission, but my guess to your best bet is to use terrain to your advantage. Lock up the emitter(s) with a TPOD, go nap-of-earth and slowly notch toward the SAM until you're in GBU/rocket range. Although the rockets might not work against the AA. They're for soft targets.
Now, if they have SHORAD as well as those SAMs, forget it -- you're a grape.
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I can verify. Just had this same issue last night. One of my flights was carrying m82 ballutes.
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you can't. It's a DCS thing. Watching the round with F6 does the same thing.
Workaround: find and select another close-by unit on the F10 map before the round hits. then, watch the fireworks.
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thank you for these. Very much appreciated
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looks like every road in eastern Pennsylvania!
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I am having the exact same issue as the OP. This was all working fine about a month ago, the last time I used my bluetooth earbuds. Using the monitor speakers, DCS sound is fine.
All other applications work fine with both speakers and earbuds.
Now in DCS, the sound is distorted and sounds like it's modulated. I've removed and reinstalled all the audio drivers and fiddled with every output setting in DCS. All have the modulated sound.
DCS is the only application doing this.
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until this gets worked out, make sure to make backups of your missions. I've had this mod completely hose missions I spent hours and days creating.
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On 3/25/2022 at 1:51 PM, Sarge55 said:
You can’t bind a none axis control ( the hat switch) in the axis settings. You have to switch to the not axis settings list and assign the hat switch to the rudder in that list.
please stop. You're misunderstanding where I'm binding these. They are being bound in the correct locations.
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15 hours ago, Sarge55 said:
Dmatsch
Sounds like you're trying to map the rudder in the axis settings not the non axis settings. If you want to map the rudder to buttons (4way hat) then you need to use flight controls mapping. I think the keyboard buttons are Z & X so when in your controls menu hit either of them and it should take you to the rudder line. Then map your buttons there.
I checked. no axis controls, and all are bound in the correct location. In Axis Controls, bound the throttle slider to the rudder and it worked fine, however it's unflyable without three arms. I removed that, then bound rudder left and right to the throttle thumb hat 4-way switch (fwd and aft for left and right respectively). The whirlybird doesn't respond to the hat switch.
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ROG StrixB550F Gaming. Ryzen 7 5800x, 48G 3200 RAM, MSI RTX2080Ti, 43" 4k.
PassMark rates my system average for all areas at 95th percentile (5964.0). https://www.passmark.com/baselines/V9/display.php?id=140369207539
I will run CPUID Hardware monitor and FPS tests this weekend.
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update: this happens only with the stand-alone server on the same machine as the client. When using the DCS game .exe (dcs.exe -server ), I can connect and fly the mission
Want to fly like Maverick in Top Gun, but only have a gamepad? Here's how to get started in DCS World
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the only way to kill Tom Cruise is to throw him back into the volcano fire from whence he came.