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groovy

ED Translators
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Everything posted by groovy

  1. For me I tried this and sometimes work...not always Safety off emergency jettison arm emergency jettison * 2 trigger * 2
  2. It's tricky because the poor performance missile...
  3. 老艇长就是厉害
  4. questions about some parameters hi, ED guys, i need some help. first is the blackshark\data\scripts\options.lua ["views"] = { ["cockpit"] = { ...... ["reflections"] = false, ...... }, -- end of ["cockpit"] }, -- end of ["views"] what does this "reflections" do here? I changed this param to "true" but can't find what changed in the game. and here: ["effects"] = 2, --- i have tried 0 to 3 (default is 3), but I wish to hear some more in depth explain about this ["lights"] = 1, --- default is 2, I set it to 1, what's the differences between 0 and 1? and what if i change it to 2? ["haze"] = 1, --- only 0 and 1? ["terrPrld"] = "20", --- can you tell me how exactly this works? that's all about the options.lua secend, about the Config\graphics.cfg it seems that some of the params in this file do not work any longer in Black Shark, right? Precaching { around_camera = 50000; around_objects = 10000; ...... } do these still work in BS? how do these work? then this: Camera { current = "Medium"; Low { near_clip = 0.2; middle_clip = 0.2; far_clip = 60000; what is the relationship between these 3 params? there is a graphic bug when looking out from inside the cockpit --- you will find a white line on the ground near you heli, and it moves along with your view. I finally find the solution: changing the middle_clip value (default is 4) to 2 or 1, then the white line on the ground gone. but i also find it leading to some performance issue after doing this, the game will "stuck" now and then when flyling near amounts of buildings. then about those below, can you give me more details? for example, structures, is "30" the amount of the buildings? if the "80000" is the distance showing the objects, won't it be too high beyond what we can see in the game? and what is the "dynamic", "mirage", "surface" and how the values behind them work ? structures = {30, 2000}; trees = {1000, 3000}; dynamic = {300, 20000}; objects = {3000, 80000}; mirage = {3000, 20000}; surface = {10000, 50000}; lights = {50, 10000}; lodMult = 1; lodAdd = 100; --- and what is this lodAdd? } and what are those things? EffectOptions = 0; AdvancedEffect = 0; TreesQuality = 3; TreeDistance = 870; RenderEffect = 0; ObjectTextureQuality = 1; LandScapeTextureQuality = 1; will be appreciate for your answers. farewell.
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