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Everything posted by steph1258
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TM Warthog strange throttle behaviour
steph1258 replied to steph1258's topic in Controller Questions and Bugs
Apologies for the late reply... I did check that too, indeed. To no avail, so I took on the next approach : I erased all axis bindings in the settings for the F15E and started from scratch. And that worked. A few tweeks on the AB detent and I now have a proper control over both left & right throttles! Thanks for the help (again!) BJ55! -
Ok chaps I have done as told and there is apparently no more lags with the F-15E. So, as Njinsa & BJ55 stated, turning OFF SSAO, SSLR, SSS and cockpit lighting seem to have done the trick. Now only remains that strange throttle behaviour I posted on another thread... Thanks a lot!
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TM Warthog strange throttle behaviour
steph1258 replied to steph1258's topic in Controller Questions and Bugs
Ok, so I tried to re-map everything but the same thing happens again. As long as I do not touch my throttle everythong is fine BUT when I move then past the IDLE setting (on my hardware, i.e. past the OFF Detent on my TM Warthog Throttle assembly) then the weirdest thing happens: My throttles are both set to around 50% of their actual course (whatever the setting I input) if I retard or advance them they do move back momentarily but as soon as the movement stop on my hardware, they return to their 50% position (which corresponds to around 84% RPM in-game). In that position I cannot taxi nor fly as the throttles just do not respond to my inputs properly. I checked my controls on other aircraft (both ED and Third Party) and they work just fine. Trying te re-tune my L & R throttles on the F-15E command panel does nothing either (BTW there are no double inputs as only my TM Warthog Throttle assembly is set). I'm at a loss with what to do now... Does anyone have an advice? -
TM Warthog strange throttle behaviour
steph1258 replied to steph1258's topic in Controller Questions and Bugs
Hi, Yes I have, the Warthog throttle is the only one bound for left and right throttle (Z for left and RZ for right I believe). No other input on the line for left and right throttle, I made sure of it by checking twice before hopping in the cockpit. Maybe that has to do with the special options (idle and AB detent) but I am not quite sure how it works since no other module gives such options... -
Hello everyone, I have just recently bought the F-15E but I run into a few problems with the setup of my controls (not to mention stutters and lags...). So here goes: My throttle inputs (both left and right) do not seem to translate into anything in-game and the setup seems bugged. It begins on the setup page where it seems that both my left and right throttle seem to have been given a centre point around which they operate, much like the yaw axis. In-game, this translates into my throttles not working at all... I can see they move erratically when I either push or pull both levers but in the end, the damn thing just wouldn't budge, hence no RPM control... I have tried to fiddle with the special options but cannot for the life of me understand how they work... It is weird and I cannot find a solution anywhere on the forum or the wwweb. If anyone has a solution I would be glad to hear it! Thank you all and enjoy your evening/day wherever you are.
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Thanks a lot gents! I'll try that tomorrow and let you know what comes out of that.
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Hi BJ55, Thanks a lot for your swift answer! I still have lags with the F-15E although I have set the radar threads to 2 as you said and made a few ajustments to my settings. I have made a test with another "heavy" module (the F-14B) and could run a nice 60fps with no stutter at all on the Marianas map... So my guess is that the Mudhen is the problem, which is sad cause the plane looks really cool! Here is a snap of my settings if you can think of anything that can help... Again, thank you!
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Hello everyone, I have just bought the F-15E (literally today) and wanted to jump right into the seat after I received my brand new PC with the following specs: Windows 11 RAM DDR5 64 Go (2 x 32 Go) 6000 MHz MSI Z790 GAMING PLUS WIFI Intel Core i7-14700KF (3.4 GHz) Gigabyte GeForce RTX 4070 SUPER WINDFORCE OC Fact is, I experience a LOT of lags while just sitting on the ramp. I cannot flick a switch without having an enormous reponse time. DCS settings are set on High but that should not be an issue as I can run any other module without any difficulty. I tried a scripted instant action on Nevada Map (the dusk take-off one) and my PC just froze while the engine sound could still be heard in the background. I find very difficult to understand why, with a brand new computer and hardware that is supposed to be way above the minimums required, I still have stutters/lags on DCS. Maybe I am doing something wrong, hence my question to our community. Thank you very much for your support.
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OK, so I tried basically everything asked on the troubleshoot guide and I finally elected to uninstall the game to start anew. Unable to donwload the 360+Go from Steam I made the switch to standalone. That did not solve anything either, the error is still here and I cannot play anything now : the game still locks up at World Preload 1/60 (2/60 when I am lucky) so practically unplayable. I have come to the conclusion that DCS 2.9 does not support older configuration now and that new hardware is needed. Unfortunately that in not an option for me, and for quite some time ahead. I therefore have no choice but to quit DCS until better days. It is sad because up until that point everything was running smoothly in 2.8.x even with my old rig. If anyone has any more idea on how to fix that issue, I'll be more than happy to try it out. Until then, have fun on the simulated skies. dcs.log dcs.log-20240101-150546.zip
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OK, thanks! I'll see if that sorts out the issue. BTW, I tried shutting down the NVidia and Steam ingame overlays but that did not work either... I disabled them for good anyway to gain some more RAM usage though. If the renaming fails, I really do not understand what is going on since all other games (il-2 for example) work perfectly fine with my rig (albeit with somewhat reduced graphics). And changing the hardware is quite out of the question for the time being...
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Ok, so I have a question : I have changed the option.lua file extension to .lua.bak but it did not work. Now do I remove the .bak extension or do I just move on to the next step? BTW, how can that affect my game? Sorry for the stupid question but I fail to see what that extension does exactly.
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Hi Flappie, thanks again for the repply. Here are the lines I get: 14:07:21.893 INFO EDCORE (Main): C:\Windows\SYSTEM32\d3d11.dll 2023-12-03 14:07:21.895 INFO EDCORE (Main): # C0000005 ACCESS_VIOLATION at 00007ffaa0cc9c10 00:00000000 Thing is, I also see those just above, and I don't like it: 023-12-03 14:37:45.570 ERROR DX11BACKEND (Main): DX device removed. Reason: 0x887A0006 2023-12-03 14:37:45.573 ERROR DX11BACKEND (Main): failed to create structed buffer. Reason: DXGI_ERROR_DEVICE_REMOVED 2023-12-03 14:37:45.573 ERROR DX11BACKEND (Main): CreateShaderResourceView FAILED. Reason: E_INVALIDARG So far, I have reduced my settings to mostly Low (just Medium for Textures) but cannont understand why it is doing so right now while it morked just fine in 2.8.X... I'll give your troubleshoot guide a try with the xxx.bak instruction, fingers crossed. In the meantime, here are the logs and DXdiag. dcs.log dcs.log-20231203-143746.zip DxDiag.txt
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Hi Flappie, thanks for the answer! I did try this but to no avail, unfortunately... The same problem occurs every single time. I really do not know what is happening and I am far from an expert regarding those things but DCS worked just fine in 2.8. It is only since the 2.9 version that I have that strange behaviour. Anyway, thank you for the help, I appreciate a lot!
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Hi, seems like this topic is a bit old but I'm having a similar issue with my Steam version since the 2.9 version has landed. My game crashes every single time while I am trying to load a mission, which makes it practically unplayable. I deleted all Mods and associated input files, checked the integrity on Steam twice, reverted to an older version of my GPU pilot : all to no avail. In despair I turn to the community for help because I am at a loss with what to do next... Symptoms : Game crashes when World Preload hits 1/60 then it prompts a game crash report window. I sent numerous reports with a description of what happened every time but since then no answer. Attached are all the files I could find with my latest try, today on 1 Dec. 2023 1740 UTC. Thanks a lot for any piece of advice you can send my way! dcs.log dcs.log-20231201-175402.zip DCS-SimpleRadioStandalone.log DCS-SRS-GameGUI.log DCS-SRS-InGameRadio.log dcs.log.old
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Wow! Ok, now you've got my dedicated attention! I'm downloading this mod right now and will certainly spend (more than) a few hours with it while HB do their magic. A huge THANK YOU to all involved in the mod!
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[FIXED INTERNALLY] B17 WW2 formation problems
steph1258 replied to philstyle's topic in Bugs and Problems
So, I've tried a brand new mission and all seems to be indeed fixed. Now for a little analysis: I tried to watch GR's tutorial video to see what could be different from Red Kite's and a sentence kept me thinking. It basically said that after having assigned a formation to the Lead in the Box we were warned not to select the next one right after but rather deselect everything (by clicking the X on the top right corner) and then select the next formation you'd want to modify. If you did otherwise, then it could mess things up. That was something I had not done on my previous missions, I just jumped from one formation to another without closing the window. So this time, I just followed the advice, and IT WORKED! No more wobbling, no more formation breaking, everything working as intended. To be sure, I just tried to make the mission "the old way" i.e. not closing the window and it changed nothing. Therefore, my previous missions must be bugged for an unknown reason but it now works so : GREAT! Now I have noticed that if the Leader of the Box is dead, no bomber would perform the carpet bombing. Is there a way to delegate this task to the next aircraft in the line so that it could be more realistic? Something like "if Lead is dead then task is passed on/carried on by Left wingman" and so on? Or better yet, when the task is assigned to the Box, it is automatically duplicated to each aircraft inside that Box so that every aircraft tries to carry out his task even if separated/lone survivor ? Food for thought but anyway, thanks for the fix and for a great Sim! Hope to be able to give a few good SP missions when I can find some time. Cheers. -
[FIXED INTERNALLY] B17 WW2 formation problems
steph1258 replied to philstyle's topic in Bugs and Problems
Hi, sorry I've been away for a few weeks and could only have a go at it right now. Seems like the problem is still here, sadly... I have run the same mission (see file attached) and the Combat Box still breaks formation upon mission start, perform a 360° turn and wingmen still wobble about their position although not as violently as before. After that, the whole thing seems to unfold pretty well but the Lead formation is well in front and minus 1 B-17 who dived at the very beginning of the mission for no reason. I'll try and make another mission to see if this could be due to the .mis file itself. In any case, I've attached the .mis, .trk, .acmi and log files for you to take a look if you need to. I 'll let you know whether the new mission works or not. dcs.log Tacview-20210104-145553-DCS-Normandy_FW-190A8_Intercept-2.zip.acmi Normandy_FW-190A8_Intercept-2.miz 20210104_WW2 Bombers weird behaviour.trk -
[FIXED INTERNALLY] B17 WW2 formation problems
steph1258 replied to philstyle's topic in Bugs and Problems
Thanks Nineline, we'll let you know when the update releases! -
[FIXED INTERNALLY] B17 WW2 formation problems
steph1258 replied to philstyle's topic in Bugs and Problems
Ok, so I tried the second mission (Normandy_FW-190A8_Intercept-2.miz) without a change and it ended with the same result: -erratic flying and aggressive maneuvering ending up with collision, -first flight keeping its heading (but 3 planes collided due to rapid change of altitude and position) -rest of the box performing a 360 before going back to formation and still behaving weirdly After a quick thinking, could part of this be caused by my changing each plane skill setting within the same box (i.e. having a veteran leading rookies for instance)? -
[FIXED INTERNALLY] B17 WW2 formation problems
steph1258 replied to philstyle's topic in Bugs and Problems
Thanks Nineline, I'll see that hopefully next week and let you know how that turns out! -
Great work there, mate! Thanks a lot!
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Thanks a lot for this mod! I'll give it a go right now.
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[FIXED INTERNALLY] B17 WW2 formation problems
steph1258 replied to philstyle's topic in Bugs and Problems
OK, so I tried to set reaction to threat = no reaction but sadly it did not solve the problem. It even made it worse for some unknown reason. After setting reaction to threat to No Reaction on all 4 flights in the Combat Box, I eagerly tried the modified mission but here's what happened: Individual flights have broken formation upon mission start; They each start a complete 360° before turning on the set heading for the bomb run but without forming up with the rest of the Combat Box; The lead flight keeps its heading while the others perform their 360; All airplane keep on doing their aggressive wobbling around their speed, altitude and position in the flight. There must be something wrong with my setting up the mission or the Combat Box option is just very buggy. Does anyone have in mind another piece of advice or something I might have overlooked in my settings? Thanks in advance! I have included the mission file and the .acmi (in a zip as the forum does not allow for such file extension) and you can find below the link to the video I took on my second attempt at running the mission today. Files : Normandy_FW-190A8_Intercept-2.miz Tacview-20201115-164509-DCS-Normandy_FW-190A8_Intercept-2.zip.zip Normandy_FW-190A8_Intercept-2.miz Tacview-20201115-164509-DCS-Normandy_FW-190A8_Intercept-2.zip.zip -
[FIXED INTERNALLY] B17 WW2 formation problems
steph1258 replied to philstyle's topic in Bugs and Problems
Thanks Reflected! I'll try that tomorrow. -
[FIXED INTERNALLY] B17 WW2 formation problems
steph1258 replied to philstyle's topic in Bugs and Problems
As promised, although a bit late, here are the files (.miz, .trk, .acmi in a zip) plus a little video I made to illustrate the problem. As you can see during the first video rush the leader of the Combat Box is still airborne and the other bombers are acting weirdly. Cheers! Steph WW2 Bombers weird behaviour.trk Tacview-20201106-152113-DCS-Normandy_FW-190A8_Intercept-2.zip.zip Normandy_FW-190A8_Intercept-2.miz WW2 Bombers weird behaviour.trk Tacview-20201106-152113-DCS-Normandy_FW-190A8_Intercept-2.zip.zip