-
Posts
599 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by Raviar
-
-
Jester is no use, the most useless AI ever! same as Tomcat and perhaps all future modules, the HB AI is extremely annoying and useless, cant find anything even in visual arena, lost lock with no reason! cant re-acquire target and its get back to normal scan(HB you can use state machine, leverage the technology!) like nothing was in progress when your are about to merge! has extreme delay on report, when the target pass from 12 and goes to 8 still report 12 high! bottom line this module didnt test properly in DCS gameplay!
-
As per the title, limiting the pilots' G-load ability of AI by a number. While AI can fly the aircraft to its limits, even beyond, it makes it easier for mission makers to restrict AI ability.
-
2
-
-
You can follow patch status here:
ED Discord News Section:
https://discord.com/channels/542985647502393346/543013331896631318 -
On 4/25/2024 at 11:35 AM, TEMPEST.114 said:
Whilst I completely agree with the sentiment, I can't agree with the conclusion. MOOSE is a bloated, overly complicated and poorly architectured piece of script (IMHO) and whilst MIST is better and smaller, like MOOSE, it's not beginner friendly and forces users to learn it's unique ins-and-outs and vagaries and learn lua scripting on top of that just to be able to use it.
I'd much rather the entire DCS Scripting Engine was replaced (and with a replaced and modern Mission Editor Standalone application) and that the team doing this inside ED consulted with ALL mission creators and scripters - not just MIST and MOOSE teams - to ensure that anything and everything we could ever want to do had proper public API commands AND there was documentation for it.
Ideally, we should get to a point there there is nothing you can do in script that you couldn't do just from the Mission Editor alone. There shouldn't be a need for anyone to learn lua. Look at the blueprints in Unity. Visual connection of lego bricks to form complex AI decisions or events.I feel a lot of people who create for DCS, like ED are stuck in the 90's way of doing things; things have progressed significantly - it's time we all caught up and thought about the MISSION EDITOR USERS more than the technical challenge of scripting.
Lua is horrible, ED needs to integrate with Rust as well
-
Thanks in adv for going through this scripting debugging. I have the below code which is part of the larger code:
local targetPoint2d = {} targetPoint2d.x = targetPoint.x targetPoint2d.y = targetPoint.z local fireTask = { id = 'FireAtPoint', params = { point = targetPoint2d, radius = 3000, expendQty = 10, expendQtyEnabled = true } } local groupName = spawnedGroup:GetName() spawnedGroup:OptionROEWeaponFree() Group.getByName(groupName):getController():pushTask(fireTask) local spawnMarkPointText = "RED Artillery has spawned in " .. selectedRedZone:GetName() trigger.action.markToAll(10, spawnMarkPointText, spawnPoint, true) local targetMarkPointText = "RED Artillery is targeting " .. nearestBlueZone:GetName() trigger.action.markToAll(11, targetMarkPointText, { x = targetPoint.x, y = 0, z = targetPoint.z }, true) local redZoneName = selectedRedZone:GetName() local blueZoneName = nearestBlueZone:GetName() MESSAGE:New("Spawning RED Artillery in zone: " .. redZoneName .. " and targeting blue zone: " .. blueZoneName .. " Artillery Group Name is: " .. groupName .. " Target point is: x=" .. targetPoint.x .. ", y=" .. targetPoint.y .. ", z=" .. targetPoint.z, 10):ToAll()
The marker appears as well as the messages and arti group, but they dont start firing! and the target point is within a range. any idea how can I debug this ? -
Shhhh, dont break the silence!
-
1
-
-
Would be really nice if we can get something like Syria and Sinai map which mark the location on the map
-
5
-
-
Would be really nice if we can get something like Syria and Sinai map which mark the location on the map
-
7
-
-
6 minutes ago, Silver_Dragon said:
Roadmap:
Mini-Updates
Last newsletter with info:
Sea mines and Fire Bombs has core features and require implement first, has "outside" of the actual F/A-18C modules but affect to all incendiary bombs on simulator, and Sea Mines require implemente some technologies first to working sea environment into DCS World (ex Underwater explosiones, ships damage models, magnetic / acoustic / influence fuzes, etc).
Thanks for your response. Although I am following all the attached links and the Unofficial Roadmap, what I meant was regarding upcoming updates.
-
3
-
-
6 hours ago, Alpenwolf said:
The server will be back online on Friday, 07.06.2024, around 18:00 zulu.
Old vs New Features:
Limiting the number of available aircraft and weapons per side was one major feature of this server, and frankly made it what it was known for. However, and as many of you will still remember this didn't come at a low cost. I had to reedit the warehouses of all bases in all missions after almost every single DCS update. And that was no fun at all! just typing that had me sighing...
Limiting weapons will unfortunately no longer be an option. Limiting lives for each player on the other hand is the new feature to kind of replace the limiting of aircraft:
Each player starts with 50 lives that are restored every 5 hours (the numbers might change in the future if necessary). If all lives are lost before 5 hours have elapsed the player wont be able to fly until his lives are restored. However, that player will still have access to the Combined Arms module through the cmdr and JTAC slots. Note that the Combined Arms module has always been very vital in all missions! Each team can and should have a GCI operator (obviously, not easy to get) and/or a ground forces' commander. After all, most ground units can be controlled by players and many objectives are completed with the help of ground forces.
As mentioned above, each player starts with 50 lives. Different types of aircraft come with different costs. The following list shows how many lives the loss of an aircraft costs:
15 lives - F-14
12 lives - MiG-29
9 lives - F-4
7 lives - MiG-21 / F-5 / F1 / AJS37 / A-4
6 lives - MiG-19
5 lives - MiG-15 / F-86 / Su-25 / A-10 / AH-64
4 lives - Ka-50
3 lives - L-39 / C-101 / Mi-24 / SA342
2 lives - Mi-8 / UH-1
0 lives - Combined ArmsIf you're wondering why modern helicopters are featured on a Cold War server check out FAQ-6 on the main page here.
Saving Mission's Progress:
We used to run a mission for an x amount of hours before the server rotated to a new one, regardless of whether the objectives were completed by either side or not. If the objectives weren't completed that was considered a draw, and we had loads of that. Also, that didn't give players who joined the server shortly before it was about to rotate to a new mission the incentive to contribute to the team, knowing it wasn't really going to matter much. Therefore, mission's progress will from now on be saved.
Every 8 hours the server restarts to save progress before the current mission is resumed. However, if one side completes all objectives in less than 8 hours the server loads a new mission. If not, it will remain online (restarting every 8 hours to save progress) for as long as it takes for one side to eventually get the job done. There are dozens of missions featuring different maps with different scenarios with a variety of objectives. Note that in some missions each side can even have different objectives (check here).Choosing a Side:
Unlike before players are now asked to pick a side upon joining the server. Type -red or -blue to do so. This should prevent players from switching back and forth to spy on the other side and see where their ground units are or what objectives remain to be completed.
Every 24 hours each player is again asked to retype -red or -blue. This is in order to give players the chance to change sides in case they want to fly something else, balance the teams or for whatever reasons.
Weapons' Restrictions:
Basically, just like it used to be; Rear-aspect missiles for the most part...
Most of the air-to-ground weaponry is available. The nuke bombs are as of now available in one mission only. Check here.
Many air-to-air missiles are NOT available. IR missiles are restricted to rear-aspect ONLY! The only exception is the F-14. The F-14 doesn't carry any rear-aspect IR missiles, therefore, it has access to AIM-9L's, but only on the two outer pylons. That means it can carry up to 2 x AIM-9L's.
List of the available air-to-air missiles:
R-27R, R-3R, RS2US, R-60, R-13M1, R-13M, R-3S and R-55
AIM-7F, AIM-7E-2, AIM-9L, AIM-9P, AIM-9J, AIM-9B, R530F EM, R530F IR, R550 Magic 1, RB-24J, RB-24 and Mistral
F10 Map Restrictions:
Nothing has changed here. Players can't see their aircraft or any other friendly units on the F10 map. Use whatever navigation systems available onboard and contact your GCI operator if available. GCI and Combined Arms players have always been the backbone of the server and made it stand out and known for it. Get on comms! No more excuses for not using SRS! I've always relied on these things since day one (even when Combined Arms wasn't a thing back then) rather than some scripted AI GCI or the like to hopefully get the most out of DCS. In other words, it's up to us players. We could either fly solo, not be on comms and just go pew pew pew or play in teams.
Admittedly, we're not going to always have a GCI operator and there will always be players flying solo making it rather boring. But there will also be some sessions with the exact opposite of that and those are the FUN TIMES! Up... To... The... Players!
Special thanks to Yink for offering his help in translating my ideas into lua scripts. And special thanks to good old Apok for the various scripts he's been helping me with for quite a while. Two veterans of the game who have been around for as long as I can remember. Bless you both!
BEST NEWS of MP EVER
-
4
-
-
It has been a few years since the Hornet was launched. It would be nice if ED could update us on the progress of the Hornet. Several weapons, including the Sea Mine and Fire Bomb, are still not delivered, either due to core engine limitations or other reasons. The HOTAS functionality seems to need an update (as I recall Wags mentioned in a podcast, though I might be mistaken). Is there any update planned for the Hornet's flight model?
There are still some weapons missing on the Viper, such as the Sniper pod and towed decoy. We haven't heard about MDC, the dynamic campaign, and Vulkan since 2019.
Thanks ED-
1
-
-
On 10/3/2022 at 12:31 PM, Raviar said:
May be we can hear good news Nov ! maybe !
After three years of nagging, it's time for appreciation. I am extremely happy and grateful for all the efforts HB has put into bringing these iconic birds to life in the DCS skies. HB has demonstrated a true passion for and attention to detail in the module, the level of detail is astounding, and Jester has become more intelligent. I hope all the pressure HB received pays off. Thank you for all your hard work. its another dream comes true
-
3
-
-
17 hours ago, fat creason said:
Just wanted to let everyone know I'm currently in the middle of a complete re-do of all engine sounds (internal and external for A and B, using some new tricks learned from the F-4 and brand new/improved audio samples as well as many completely new layered sounds like intake howls, etc.
really appreciate it
-
1
-
-
8 hours ago, MustangSally said:
False positive. Make an exclusion
no its not, its trying to access ! what do you mean by false positive! false positively kaspesky detected app trying to access while it is trying to send data over!
-
15 minutes ago, speed-of-heat said:
No... but Kaspersky is...
be logical and reasonable. I am using Kaspersky and I dont get a side of any brand. neither Kaspersky, WinWing, Windows or any other Closed Source application or none GPL
-
-
1 hour ago, BIGNEWY said:
posts merged
I have requested a separate fuel slider for external tanks. But no news to share.
thanks
my bad, thanks for merge, I searched for duplication but clearly I didnt use proper search. Thanks
-
21 hours ago, Mike_Romeo said:
Why ?
Because you need to have Hot Refueling for capable Hot refueling plane.
sometimes you just need to rearm without refuel specially over carrier Hot/Cold
bottom line is these two procedures are mutual exclusive -
separating Refuel and ReArm
-
1
-
-
any progress on this matter ? are we going to get diffrent skill set for Ground AI?
-
While the https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation offers valuable insights, it appears incomplete. Is there an official API documentation available to the public that provides comprehensive and up-to-date information?
-
there is thread very much related but I hope ED consider practice wepaons and similar RCS wepaons such as AGM-88 vs AIM-7 vs AGM-45
-
In the current state of DCS, capable SAM batteries such as the SA-15, SA-11 and S-300 are able to counter air-launched weapons such as the AGM-88, AGM-65, cruise missiles,(which is expected and it was as such since I tried AGM-88 for the 1st time back to 2018 by hornet) and these systems can engage with CBUs(such as 97 and I have no idea if it can/should engage with bombs) and INS/GPS guided.
However, it seems the AI knows which weapons it should intercept and which it should not. It recognizes that it shouldn't engage with weapons that can't harm the site, such as the AIM-7, AIM-120, BDU, and practice weapons. This is strange! How can it differentiate between a CBU-97 and a BDU, or an AGM-88 and an AIM-7?
Maybe each SAM system should have its own thread! (which is very much possible depends on internal team and implementation) -
for the 1st time since almost 2 years I have recieved warning from Kaspersky which detected trojan "trojan-PSW.Win32.Stealer.calj" in SimAppPro Setup 1.11.6.exe file! I have never recieved it before
Kola Map and Free Campaigns!
in Orbx Simulation Systems
Posted
Is it just me, or did I miss something here? Aren't the Arctic Thunder campaigns for the F-16 and F/A-18 supposed to be included with the terrain? I recall there being two free campaigns!