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aceofspades9963

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Posts posted by aceofspades9963

  1. I've watched many Hornet's HUD tapes on YouTube and sometimes there is a dot in the middle of VV circle. Take a look at this:
    .

    Is it indication of ARM mode or something like that? I don't see it on stream videos of DCS Hornet. Is it only on the older F/A-18s?

     

    You try to keep that dot close to the center of the circle for the most optimal firing angle so it doesn't waste a bunch of energy turning right off the rail

     

    Edit sorry didn't look at your video though you ment the aim-7 ,yea that dot is letting you know the hud is the active sensor.

  2. The landing gear handle is supposed to have a red light while in transit and it will flash if the gear doesn't retract or extend within 15+-3 sec or if any of the door uplock switches fails to sense an up and lock condition . Just noticed that this light is not functioning a long with the selective jettison lights . Not sure if its something that got missed or is still being worked on .

  3. Hi all,

     

    Like all of you I’m eagerly waiting the release of this beautiful bird :)

     

    I watched the launch trailer and saw that the tail flashing beacon on the F/A-18 is not really flashing correctly. I know it’s far to be a priority for ED and I totally understand that but in the future if they could improve that it would be great!

     

    Here is a like to a video to show you what I mean :

     

     

    Thanks again for your work guys.

    Cheers,

    B

     

    You can change the intervals of the blinking , its a knob beside the throttle, look at CF-18 videos they blink different as well.

  4. As many pointed out, you don't need the ailerons to take off and keep yourself in the air, you also have the elevators and rudders which can work together in order to roll left or right.

     

     

    It's quite funny to see this kind of stuff actually. :)

     

    Fun fact about the ailerons as well above 400kts they reverse the control, aileron up makes the wing go up so to fix this they use the leading edge flaps to roll, at the beginning both left and right leading edge flaps moved together but after this was discovered they had to seperate the left and right LEF's to move independently and add an extra servo and switching valves in the left lex , you can really tell this was an engineering stretch when working on it its like a spiders web.

  5. AFAIK it depends on type of countermeasure calibre used, square or cylindrical. On square one flares take 2 slots (at least some flares) and on cylindrical one flares take only one slot just like chaff. Correct me if i'm wrong but F-18 always use cylindrical ones so it should be possible to load 120 flares.

     

    frouch_fa-18d_13.jpg

     

    940917-FY01-F111FALE-40R.jpg

     

    Yea if its a different shape its not a ALR-47 dispenser which is the model the hornet is carrying. Just wanna figure out why 60 flares, I guess 60 is plenty for a strike role , if I was doing cas I would like a few more.

  6. The ailerons would be locked in the trailing position. There is a mechanical hydraulic shutoff valve that is closed when the wings are folded, as well as a mechanical lock to keep the ailerons in place (as long as it is not broken on that particular aircraft).

     

    Didn't see your post when I replied above. Haha

  7. I'd wonder if the ailerons would even actuate at all whilst configured that way, accepting that FBW will be also employing the stabilators to invoke roll moment.

     

    No they won't the aileron swivel joint which supplies hydraulic fluid to the aileron servos is cut off when folded and the ailerons are locked in place with a pin to keep them streamlined but I'd doubt that would hold under any airspeed since they break sometimes on the ground.

  8. Given the skins are "fictional" I would think it would be a low priority. To be honest, a very very small priority in my books. I'm just simply elated at the reality of the skins being made in the first place.

     

    Well its not that fictional, they are very upgraded. I'd take the 3 color displays over the digital ifei , that oxygen generator has been giving nothing but issues as well.

  9. No, they're just bigger in DCS. Look at the F-15's belly in-game sometime for example. I'd pull up a screen of the F-18 but I'm pressed for time. Probably the same way on the Hornet model too.

     

    DCS simulates the 'big' flares (I can't remember the designation lmao)...Ya know, without any real benefit of having them. Remember, countermeasures in DCS are quite simplified, after all. There are some other, smaller types that could be 'simulated' instead IIRC.

     

    And who doesn't want an A-10 with ~400 flares? :D

     

    Yes but that would mean its a different dispenser not the alr-47 which is modeled, in the alr-47 a chaff is the same a flare.

  10. Ok it was 60 not 30 sorry couldn't remember, but in the ALR-47 one chaff is the same size cartridge as one flare so that wouldn't make sense it must be that they can't be loaded on the left for tgp reasons im guessing.

  11. Why can the max flare count only be 30 ? The buckets for chaff are the same buckets used for flares they are the same size. There can be 4 buckets loaded . I know when a tgp is loaded it is prohibited to put flares on the left side next to the tgp but there's no reason why you can't without a tgp.

  12. Well it's not powered, so I assume it can't turn and fly back... Other than that I'm interested to learn how it behaves in flight. Good point about leaving it for the enemy to check out.

     

    Yea I've been thinking about this , it should be pretty easy to distinguish an aircraft from it since an aircraft can accelerate, unless you wantted to be really sneaky and disguise yourself as a TALD and slowly decend and loose speed. Going to be interesting for sure, I'm sure it will be more useful for SEAD ops.

  13. Thats not the in-game menu it's a video graphic,

     

    That being said, AIM-120 and AIM-9X were already said to be added AFTER Early Access, and I believe recently AIM-7 as well has be confirmed to be after Early Access.

     

    So What A2A Weapons would be on the 2 and 8 Stations?

    -LAU-115C + AIM-120

    -LAU-115C + AIM7

    -LAU-115C+LAU-127 - 2x AIM-9X

     

    Though the aim-7 was back ?

     

    Ya the inner pylons can hold the same A/A loadout as the outboard. Also double 120s on both IB/OB

     

    https://upload.wikimedia.org/wikipedia/commons/0/0e/F-18C_of_VX-4_with_8_AIM-120_missiles_in_1992.JPEG

  14. I asked a pilot what it did and he said they use it for marking something that happens in flight maintenance wise so it can be found easily on the maintenance card later . Say an engine issue like a vibration or abnormal readings , stuff like that.

  15. Center line station is wired for the ATFLIR if there's no pictures of it shouldn't matter because it is possible. It's way better for masking , you don't have to run an asymmetric load out since the left tank masks the pod most of the time if installed.

  16. These are short range weapon systems. AGM-88 provide deterrence to be able to operate at medium/ high altitude.

    And weapon systems shutting off there radar have reduced effectiveness.

     

    So yes, AGM-88 will be useful.

     

    Exactly , example I can think of is a S-6 site in the middle of a huge flat area, only way right now to kill one without trying to dodge 6 missles is the 25t , it will be an incredible useful weapon just like the sidearm is when used correctly. People aren't gonna be trying to shoot at Tunguska's with it at least I hope not .

  17. If you would just read what is written....

     

    You wrote this, "Even today SEAD would be needed to be done with old fashion way as every ARM is useless as there ain't radiation to target for or that ain't gonna kill you in few seconds after you detect it."

     

    I'm not sure what other way to take that.

  18. While almost all you say is totally true (why I made wish thread to ED that would put a virtual pilots to be f fearing the death as your virtual pilot would die and lose all achieved and be locked from server for a while after spending too many aircrafts (like 3-5 virtual pilots per server for every ED account) etc. My point is that the HARM is almost useless against real world first world AA in non-desert map when real people would operate AA operations.

     

    You need that A-G radar and moving map to know where you are flying. You need A-G radar capability to spot moving details in ground and filter them to be ground units to find them.

     

    SEAD is done with assist from ground troops, lazing your targets. Required as AA is passive without emissions, even without radios so you can't even launch HARM against walkie talkies (what it's capable).

    Ground units has methods to detect A-A and A-G radars and give range and direction. Ground units as well can only inform the coming low level aircrafts after passing to inform troops ahead for minutes before to be ready.

     

    You wouldn't be there flying high either as you will be shot down by SAM and you will have fighters intercepting you. So you don't even launch HARM as it is useless when SAM is already behind you or below you.

     

    Visually you wouldn't be bombing much as troops are inside forests, those are even better than any cave in Afghanistan. Even when A-G radars are told to be able see through trees under them, that ain't really true. You can see under few trees but a normal European Forest and you are blind as too much rocks and trunks and all vehicles are under nets covered against radars and visual spotting, tracks covered and locations changed periodically to avoid enemy intelligence mapping it.

     

    All forests etc are filled with MANPADS, cannons, IR SAM etc. You don't go anywhere near with any HARMv missiles as you can't target them. You need to go and drop bombs. But what you really do is call an artillery strike as it is even today the most effective against anything. It still kill more infantry and vehicles than any other branch counted together.

     

    HARM is only useful against dedicated early warning radars that takes over 15min to move. But even those are so well protected that HARM will not reach them as those get shot down. That is why cruise missiles exist, to fly low and hit them. You don't go anywhere near with HARM as it is waste of money and time.

     

    That is why you don't fly with fully loaded aircrafts as you can't use them all. Two bombs is already plenty as you most often don't even use them. A high altitude bomber is the key, but you don't fly those when there is SAM and fighter patrols.

     

    Everything is behind layers like onion. And you need to peel every single layer one by one out. And that is why you have tactical nukes and chemical weapons and area effect submunitions from rocket launchers, so you get them off with ground troops doing hard work.

     

    Even today SEAD would be needed to be done with old fashion way as every ARM is useless as there ain't radiation to target for or that ain't gonna kill you in few seconds after you detect it.

     

    And even if you manage to launch HARM, the search and guidance radars are already moving few seconds after that. Likely those were raised 20-30m above ground inside forests, blocking your HARM accuracy for platform and proximity detonation distance as it is already too far from them.

     

    So far DCS had been about playing on billiard table. Trees not blocking anything from radars to IR to LOS and missiles.

    We still have AI that doesn't know how to fire with cannons. AI that doesn't have even idea of surviving. AI that hasn't a logic for military operations.

     

    What we have is imbecile ground units that sit on ground like a target on shooting range. The AI is good only for training a aircraft cockpit operations for procedure of weapons delivery. Not combat. Not weapons effect.

     

    For every tank platoon there would be thousands of soldiers with small caliber weapons, up to 700-1000m altitude and ranges, dozens of HMG/cannons reaching up to 2-3km altitude or 3km ranges. Dozens MANPAD reaching 3-4km altitude or 5km ranges. Few IR platforms reaching 3-6km. Dozen IFV with few having automatic tracking to air targets up to 3-4km ranges.

    None wouldn't give you any warning, impossible to try even target with HARM.

     

    And all those layered for kilometres distances from the tank platoon or close proximity. Meaning you don't fly anywhere else than high over 7km. You don't get good changes to use any Mavericks either from low level.

     

    All constantly moving, so next day it is different if not hours. Your next sortie can be kilometres further from last location. Wearing out the pilots as they would get lacking of intelligence. Requiring to get low and close to find targets. As pilots would need to be under 1500m distance visually spot something.

     

    The whole idea that someone just flies in with HARM and gets kills is just totally wrong. Just like the actions A-G virtual pilots does or fighter pilots doing cat and mouse game 300m above ground etc.

     

    That is all limitations of the engine capability to run thousands of ground units with AI for each unit follow command structure and have surviving skills etc.

     

    Yes the HARM will _extend_ SEAD capability for BLUFOR, but doesn't add it, as it has always been there.

    Our virtual pilots this date has mainly had only a RWR to tell them something. Very limited thing. While in reality you have kneeboard map with the lasts intelligence. Now in moving map assigned the threat areas. Data links to update it from all ground troops etc.

     

     

     

     

     

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    I usually post from my phone so please excuse any typos, inappropriate punctuation and capitalization, missing words and general lack of cohesion and sense in my posts.....

     

    Why do they continue the production of the HARM if its useless then ?

  19. I was leery of touching the throttles during startup because I didn't want to increase the chance of an engine fire.

     

    Interesting, I never heard of this throttle trick to shorten the startup noise.

     

    I also assumed that during this phase of the startup the annoying sound was influenced by the sudden change of air temps during ignition.

     

    In any case the sound was very unflattering of the jet.

     

    ace I have question for you, assuming you are/were a pilot and not aircrew: Do you remember when the apu shuts off after first engine startup? My memory is fading, so far the sim videos shows the apu staying on during both engine starts and I don't remember this.

     

    After both engines are running should shut down close to a minute.

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