

Kiwispirits
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Everything posted by Kiwispirits
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Duplicated red lines in control mapping
Kiwispirits replied to Kiwispirits's topic in Bugs and Problems
Thanks Holton. Nice to know the cause, but slightly depressing that stuff like this is left unfixed. -
I have been struggling with orange duplicated lines in my Viggen control mappings for a couple of days. I have tried all the advice I can find on the forums for similar problems (checking lua files under saved games etc) but nothing worked. So I uninstalled DCS completely and removed the user\save games\DCS.openbeta folder, and any left over bits from the main installation in the Eagle Dynamics folder. I downloaded DCS openbeta, ran it and downloaded the AJS37 module. Absolutely nothing else. And I still have the duplicated lines, screenshot attached. Perhaps I should just take up knitting?
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Thanks for all your help everyone. Really enjoying your training missions Corvinus.
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On a number of threads I see people describing the use of the reference button for a final alignment of the Viggen Nav system while aligned on the starting runway. This has confused me (an easy thing to accomplish) as I though (from the plane manual) the reference button only reset the Nav reference altitude , and that the Nav position fix was manually updated using the Tv button while the radar is off. What have I missed please?
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I am doing some of the Viggen training missions from cor.vinus (https://www.digitalcombatsimulator.com/en/files/3302241/) and in one of them the mission briefing requires you to build a landing waypoint for a short runway via Ref/lola and an airport code, and then the runway heading via bana/grans. I am happy with the mechanics of doing all this, but I wondered what benefit the runway heading data gives me for landing? This is not a TILS landing.
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Thanks for the advice Rudel, that was exactly what I needed to do to contact ATC and get the runways lit up. :)
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On the night landing mission I cannot get the airfield to turn on the runway lights. I tried communicating with the ATC, but the options under ATC in the comms menu all are greyed out and ineffective. Am I doing something wrong please? Otherwise I am enjoying the missions you have so kindly created.
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On my Viggen control mapping screen the HOTAS square is greyed out against the Eject command. Keyboard works ok, but clicking on the HOTAS square to map it does nothing. Do others have this problem please?
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Found the cause of my problem. I was using some downloaded checklist files, and the folder embedded in the rar file was named ASJ37 instead of AJS37.
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Found a small bug with trimming the rudder. The rudder trims left and right ok using the keyboard.When I bind some controls on my HOTAS, the trim right works but the trim left does not. Same control works ok on other aircraft so it is not a driver/config/hardware fault. HOTAS is a Saitek X52. Does anyone else have this? Not a game breaker, but slightly irritating when in VR as keyboard is harder to use.
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I cannot get custom kneeboard pages working in the Viggen. Even using images from other aircraft such as the Spitfire will not work in the Viggen but still work ok in the original aircraft. Directory labelling and structure is identical for the kneeboard pages and the kneeboard directory is named AJS37. Does anyone else have this problem please? Very annoying for me, as I play in VR. Having to take the headset off and on 20 times during a startup process to check the list really ruins the immersion.
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Spitfire no longer overheating easily?
Kiwispirits replied to Kiwispirits's topic in DCS: Spitfire L.F. Mk. IX
I was doing free flights over Normandy. However, it was while doing dogfights over Normandy that I blew engines in the past. Will do some more testing tomorrow. -
It has been a number of months since I flew the Spitfire in earnest, so I was surprised last night when on a free flight that I could not overheat the engine. I had the Spitfire hanging on it's prop at about 30 deg, 90 mph on full boost and full rpm. I did this time after time, and although the water temperature came up it did not reach maximum and the motor refused to blow smoke and die. I also flew the plane around in more normal attitudes at max rpm and boost and still no motor damage. I had a look through all the settings and it is still definitely on simulation rather than game mode and I cannot see anything new related to hard-to-destroy engine settings. I find this behaviour strange as in the past when practicing dogfighting using the quick mission menu my engine would blow if I fought in the vertical for more that 15 to 30 seconds. Am I imagining it, or have others noticed the same thing please?
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[FIXED] Green Tint and double reflections on front windscreen
Kiwispirits replied to Sn8ke_iis's topic in Bugs and Problems
Armored glass green tint obscures runway completely Has anyone else had problems with the DCS spitfire on the Normandy map having problems picking out the actual runway while in VR? The green tint of the armoured glass is just the right shade to cancel out the runway when looking through it in VR while landing. The landing strip and the surrounding airfield are just a flat plain all the same colour. It all works ok looking out the canopy, it is just the green of the armoured front plate glass that causes the problem for me. This problem has been there for a month or three, was hoping an update would fix it. -
Nothing wrong in my logic. As a new customer, all I see is what I pay for and what I get. I paid for the Harrier, knew it would take a while but I did not expect this length of time. Certainly the F18 has more resources behind it but customers buying in the DCS shop do not know that. I paid the same amount of money for both modules, one is being finished quite quickly and has lots of update information and the other does not. There is also a world of difference between whining and complaining. I offered a solution to making customers happier: publish what you are going to fix and when, and stick to it. This would cost nothing. My post DOES have the chance to change the situation, particularly if lots of others feel the same way and also post: that is the nature of free speech and the internet. If I say nothing, then things will definitely NOT change.
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I also feel the pace of fixes in the Harrier is too slow. I have owned it for a while now, and it is noticeable how much faster the updates to the F18 are happening and how much better they are being communicated. Razbam have failed to publish their update plan for this module. I am sure many more of us would be more tolerant if they gave us some certainty about what is being fixed and when.
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The only way I would buy this module is if they finished the AV8 first.
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I agree with the original poster - although my conversion from 1.5beta was running ok, it runs smoother and with higher settings when I did a complete reinstall from scratch. Worth while putting up with all the downloads.
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I am guessing that a lot of VR users already know this, but I have not seen a posting on it: In VR you can bind a HOTAS button for the communications menu, but the standard cockpit selection green/blue cross pointer for the mouse is unable to interact with that comms menu when it displays. However if you double click the middle wheel of the mouse the cursor changes to a white arrow which allows you to click on the comms menu. Double clicking the mouse middle wheel brings back the normal cockpit selection cursor
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IF YOURE USING LOGITECH WIRELESS DEVICES!!!!!!!!!
Kiwispirits replied to Baldawg's topic in Virtual Reality
I have found in the past that higher-powered devices plugged into USB slots can cause crashes. Given that it does not crash when using a powered usb you most likely have a hardware issue with the power supply not being strong enough or too much resistance in the wires leading from the motherboard to the usb slot. Just stick with the powered hub. -
I have been plagued with a crash problem using my Vive VR in DCS 2.1/2.2 If I ran Spitfire in Normandy on the Low graphics preset, all ran ok. As soon as I increased the graphics markedly by turning on Deferred Shading or increasing Textures to High, the game would crash during the loading of the spitfire module, throwing up Out of Memory errors and/or DCS.exe has stopped working. I finally managed to fix it: 1. I went into the Steam VR interface and turned off 'Allow asynchronous reprojection' . Reran the game, and of course it was blurry, stuttering and horrible BUT it did not crash. Not even when I set the graphics preset to High. 2. I went back into the Steam VR interface and turned ON 'Allow asynchronous reprojection' (AR). The game ran fine without crashing even on the High preset. I suppose there is some logic in the fix in that AR is the mechanism that is designed to smooth out missing frames, and the number of missing frames will increase as the graphics detail is increased. I have no idea though why turning AR off and then turning it back on should have cleared the background problem that was causing the crash. Hopefully my experience will help anyone that gets the same problem
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I managed to fix this problem, but I do not know exactly why it worked. I deselected 'allow asynchronous reprojection' in the Steam VR interface, and ran the game using the Medium system preset. The game ran, but with blurring and juddering (i.e. missed frames). Turned the asynchronous reprojection back on (still in Medium) and the module ran without crashing. Even runs on High now. It would seem that something was going wrong with how Steam VR was handling missed frames - which is what asynchronous reprojection (AS) fixes, but I do not know why toggling (AS) got it working properly.
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Hi Jabbers, I know you are not in tech support, but I have an ongoing VR issue I hope you can help with. Below is the text of a ticket I have raised which does not seem to be going anywhere. The summary of the problem is that in Normandy 2.1/Spitfire the game is stable in VR only on the LOW preset. Increasing the preset to Medium or VR gives mixed results and on HIGH the sim crashes. All these crashes occur during the loading of the 2.1/Spitfire module. It used to happen when I loaded the menu screen but that went away with reduction in Supersampling I have never seen this happen with my other VR games. If I turn up detail too high I would normally get slow frame rates not a crash. Any thoughts please?: Paul xxxxxx 24-11-2017 04:46:21 Quote DCS crash Logs.zip (548.79 Kb) Game problems with DCS World and installed modules I run Repair option (for Steam: Verify Integrity of Game Cache), but it did not help [not specified] Module Other or new Game version DCS World Open Alpha 2.1.x Your version installed from: DCS site PC specs i7-6700HQ CPU @ 2.60 GHz 2.59 GHz, 12.0 GB RAM, 64 bit windows 10 , GeForce GTX 1080, HTC Vive VR Message Both DCS world 1.5 and 2.1.1 start and run ok in non-VR mode. 1.5 starts and runs in VR mode ok. 2.1.1 shows DCS splash screen then gives windows error message 'DCS has stopped working' All drivers up to date. 2.1.1 has Normandy map and spitfire module. Additional comment Steam VR platform is up to date. No problems with any other VR games. Paul Briggs 24-11-2017 08:29:48 Quote Problem seems to be related partly to video settings and running out of memory. I got DCS 2 to load and run the spitfire module in VR by turning all the graphics down to an absolute minimum. However the PC ran out of memory after running the simulation for a few minutes, and the frame rate was poor - quite a bit of juddering. Andrey Filin 24-11-2017 09:13:26 Quote Hello, all your crashes due to problem in DX11 and of course here: \DCS World 2 OpenAlpha\bin\dx11backend.dll probably you have some problems in drivers or software. please take an attention to this FAQ: https://www.digitalcombatsimulator.com/en/support/faq/556/ update VC++ redist packages and check other software on PC. Please attach your Dxdiag report If it works in DCS 1.5 then it should work in DCS 2.1 -- Best regards, Andrey Filin Eagle Dynamics IT Team Paul Briggs 25-11-2017 23:04:40 Quote DxDiag.txt (105.39 Kb) DXDIAG report attached. By reducing system load (stopping antivirus and backup engine, supersampling set down to 2.0 on Vive) I can get the main menu running in both 1.5 and 2 in VR mode. I can run the P51 and the spitfire in 1.5 VR mode by using the VR preset for graphics. I can run the P51 and spitfire in 2 in VR mode by using the LOW preset for graphics. Any other preset for 2.0 leads to a crash when loading a plane. Andrey Filin 25-11-2017 23:30:03 Quote Hello, according to your dxdiag report I would say you need to update drivers for all sound devices. I think it's not the major case, but it's my recommendation. Also, I found very strange information about drivers for HTC Vive, but I don't know what exactly should be there. Sorry. Could you please try to find more discussion here: https://forums.eagle.ru/forumdisplay.php?f=497 I think you will find an answer faster than in our support concerning your case with HTC Vive. -- Best regards, Andrey Filin Eagle Dynamics IT Team Paul Briggs 26-11-2017 04:27:39 Quote I have created a login to the forum and will post the problem. If they cannot help, can I apply for a refund please? The game is frustrating when it is unstable in VR mode, as I brought it from you because of it's VR feature. Andrey Filin 26-11-2017 07:45:52 Quote Hello, Look on to YouTube and you will find that DCS 2 works with VR. It's your local issue on PC, please discuss this on forums with other customers which already using VR. About refund read here https://www.digitalcombatsimulator.com/en/support/faq/823/ -- Best regards, Andrey Filin Eagle Dynamics IT Team Paul Briggs 30-11-2017 01:21:36 Quote Manage to get DCS World 2 VR to work on Low settings. Went onto forums and other users said they can also get crashes with too high a detail level. Sim is playable at low level, so I will continue to use it. I do think your developers should look at why it crashes though, as any other VR game I have where I have the graphics too high does not crash the game, it just makes the frame rate go too low. Valery KhomenOK 30-11-2017 07:41:45 Quote Please attach here your config file: Saved Games\DCS.openalpha\Config\options.lua Best regards Valery "USSR_Rik" Khomenok ED Lead Tester Paul Briggs 30-11-2017 23:38:59 Quote options.zip (1.18 Kb) Options file is attached, running on VR preset. In-game pixel density set to 1.0, Steam VR supersampling (set within Steam VR options) set to 2.5 Under these settings I can run the spitfire at Normandy for about 15 minutes then I get a memory warning from Windows 10. Exiting leads to DCS stopping working. Using the Low preset seems ok. Using the High preset leads to an instant crash when trying to load the Spitfire in Normandy.