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DarkStar79

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Everything posted by DarkStar79

  1. Ah ok. So it doesnt work with the TGP? Skickat från min iPhone med Tapatalk
  2. How do i slew the tgp to a A-A target when im using the aim-9?
  3. I tested this today. And at 25NM from target you kan see the ground even when you are zoomed out also. You can see the ground moving in, in the picture when you close the distance at 25NM. When you zoom in you can be liitle furter out to see the ground. Is there some way around so you can atleast see the ground at 40NM when you are zoomed out? Maybe alter some values or something? DEKA can you answear maybe? I really want this weapon to work!
  4. SO isi there any easy fix to up the brightness in daytime for this? Can you alter some value somewhere? Its hard to read in VR!
  5. ok, but how can i get it to work? Is it that i have to be 40nm or closer to the AKG to be able to see the ground?
  6. Its only water for me also. Are there any workarounds to see the ground? When im testing in singelplayer, it seems to work?
  7. Is it possible to use the AKG without the datalink to make so it hit a coordinate on the ground? Or do you have to control it by yourself the last 15NM? I tried to just make a PP! waypoint, but it just flew right over it. It didnt do anything?
  8. Yea exactly. It just feels wierd when all the other thing works so good. There must be a way to set it up in the real plane, and then it stays like that. The way it is now just cant be right..
  9. Ah yea its just that it takes 4 minutes longer after the autostart.
  10. What definately works is to do the GC align. Now it hit 100% of the time. So basicly if you want ti use the INS guided weapon like GB6 and LS6 you have to do the GC alignment. You cant do a auto start..
  11. OK, but is this even modelled in the JF-17? I mean to do 2 90 degree turns? Is there a way to see the INS alignment drift? I always use HNS+GPS and using fast align. Is there a way to know if the server have GPS enabled? Shouldnt all modern server have that on? Arnt you guys having the same problem?
  12. Om using TOO, and the weapon have had enogh time for sure. IM flying exactly towards the target. Its just strange that when i start HOT in air in singelplayer it works 100% of the time. But when i play on multiplayer server and do a autostart it often miss. So there have to be something to the auto start i think. Something isnt right. The target is a lonly shelter in the midle of nowhere.
  13. Have no ide whats happend lately. But im keep missing the shelters on multiplayer servers. If I start in the air on singelplayer, i hit them 100% of the time. Is there anything special I should do? I have the HNS in gps. And i often do a autostart, can that be the problem that the INS isnt aligned properly or what? This is getting really enoying, when i keep missing like 60-70% of the time. Do any have any ide what can be the problem?
  14. Not sure if this is a bug. But when you set the A-A radar on left screen, and press S1 forward to enter dogfight mode the radar goes to middle screen again. And first time you cant change dogfight radar submodes. You have to cycle to nav and back to be able to change them. After you do that you can change the submodes like boresight and so on.. Just think the radar should stay on the left screen and enter the A-A dogfight mode. And when you press S1 (dogfight returns to previus master mode/Mfd default) The radar returns back to middle screen. It just feels like if you have the radar on left screen wich i want, that when you press S1 that it shouldnt revert back the radar to middle screen on first press. It should only exit the dogfight mode and leave the radar on left screen? I can reproduce it all the time on first try.
  15. When you have waypoints on FP-A and then press FP-A to switch to APP and change landing airfield its really hard to go back to the waypoints. It seems like its always reverting back to APP. After i while i can get back to the regular waypoints, have no ide what im doing to get back to them. The way i reproduce it is. Have a couple of f10 waypoints. Takeoff from a airfield, press APP and land on that airfield. Then just takeoff and try and put FP-A and use the regular waypoints. I cant get them to work then. And always when im switching between NAV and A-G, A-A mode it reverts back to APP waypoint..
  16. Cant change range when loosing track on GMT1 radar. If you lock something up on the GMT radar and the radar looses track it sometimes doesnt work to change the range on the radar. Then i have to cycle the to NAV and back to AG for it to work. Not sure exactly what is causing it. WIll test more..
  17. Yes exactly. Its like its having 2 SPIs. Hope you can fix it, im using the HUD diaomond often.
  18. Try and mark a point on the ground and slave the TGP to that point. Then make the TGP as SOI and move the TGP around. Then make HUD as SOI and try and center the Diamond on the hud and try and move it. Thats how i reproduse it. Its not always, but sometimes i cant move it, it just disapears..
  19. Not sure if its a bug or what but sometimes when im in A-G GMT1 mode, it reverts back to MAP mode when losing tracks? Should it be like that?
  20. Are you checking this issue? It’s really enoying! Skickat från min iPhone med Tapatalk
  21. Gain and brightness doesnt save when when switching between BH and WH on the TGP sometimes. But sometimes it seems to do it. I dont know whats going on? And why is the tgp gain and brightess so off when you turn it on? Sometimes its just completely black or white and the gain and brightness is at like -9, and -7 for example?
  22. Here you have a picture on how I see it in VR. On max TID Brightness. And this is on a monitor. Its even worse in VR. All the lines are very thin. But like i said before on night missions the lines are like they should..
  23. Is it only me and a couple of others who have the brightness issue on the TID in daytime? Its very hard to see the letters and lines on the TID in daytime. In nighttime its perfectly normal. Im playing on a HP Reverb G2 headset also. Just wanna confirm if others are having the same problem in VR?
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