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donkeyrider

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Posts posted by donkeyrider

  1. Ha.

    Ya, now that the flight model has *stabilized* a bit, I plan on making more this summer. As you said, putting it all together from a more complete, practical, "that pilot sh!t" perspective.

     

    I'm looking forward to this!

  2. I hope they include a carrier group template for all the key maps. It is possible to build one yourself but it's time consuming and having one that's ready "out of the box" would be great.

     

    Also I'm not sure what a typical carrier group consists of and the exact placement so having someone set this out is also useful.

  3. DevPreach, a few things to try:

     

    * First of all check all your control settings to make sure that your pitch and roll settings can only be done via the joystick. Occasionally other axis controls will be set up for pitch etc and you need to "clear" these unnecessary inputs.

     

    * as other stated, just do a few clicks at a time. I normally do 3-4 clicks, relax the grip on stick, see what happens, then adjust. After a while you get a feel for how much you need.

     

    * in terms of the throttle, the thing you have to accept is that there is no "set and forget" throttle position, so you're continually moving it up and down. Plenty of youtube videos showing pilots in real life continually moving the throttle back and forth. If I need to add power, then I would "bump" it up, once I hear the engine whine increase, I would look to bring it back to the original position. Then anticipate either moving it up again, or bringing it down a little. Again it's practice as others have said.

     

    Hope this helps. Glad to see that you're using your time productively whilst at home!

  4. Some of my favourites:

    • Landings on taxiways
    • Take-offs in the opposite direction of the active runway flow
    • Smoke bomb trails drawn along runways/carrier
    • 1-10 second lags (screen freeze) at crucial moments while air-to-air refueling and carrier landings. :crash:

    But seriously, despite the inevitable imperfections of a simulated playground, I can very much recommend taking the effort to slowly ease yourself into the multiplayer experience.

     

    ha ha ha. So true. But it is fun seeing this stuff.

  5. I have always been reluctant to use MP because of my time. I have since retired and I may seriously reconsider it.

     

    Multi-player is a lot of fun - immersion is much higher. Flying with another human is going to beat AI any day, regardless of how good it is.

  6. Firstly congrats - this is the hardest thing to do in DCS.

     

    I fly with it both on and off depending on my mood. My philosophy is that it's your simulator so you should fly it anyway you like.

     

    Poopskadoop described how I do it as well. Pod as your reference point and continual micro adjustments with the throttle. once you're connected keep watching that pod and try to stay behind it.

     

    I normally bring up the fuel page on one of the DDIs. Much easier to keep track of your quantity rather than looking down at the IFEI. I think it takes around 3 minutes to get a full load if you don't have external tanks. Mind you, it's a very long 3 minutes.

  7. You don't take stuff that you expect to bring back. RL aircraft, naval aviation specifically, does not go fully loaded all times. They carry what they realistically can use in a mission and surely will take a Sidewinder and maybe an AMRAAM if there is a need for it.

     

    Reading various articles or listening to pilot interviews (I recommend Fighter Pilot Podcast) they often talk about a standard loadout for the mission per given deployment.

     

    For example, they won't take any AAMs if there is no threat or if there is CAP present. For CAS missions they will often carry just two JDAMs and a Maverick perhaps.

    RL loadout is nothing like DCS loadout because there is also a cost factor and availability amongst others.

     

    Given the short legs of the Legacy Hornet, taking only what you need helps with fuel burn as well. Though I remember Jello saying that on some missions they'd go to the tanker 4 times!

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