

tkcamp
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Everything posted by tkcamp
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Yes it is in the same direction. I did notice that later in the flight I was able to move the mixture lever to the middle position without killing the engine.
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I have it bound to a lever too. When full aft it runs if I move forward to full rich or lean the engine will shut down. Makes no sense.
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My landing gear will not operate even with mouse click about 50% of the time. Is this an issue anyone else is having? Also the mixture setting has to be left in the cutoff position or my engine quits
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Is there any updates on the "Save Game. Our new game persistence system" ? That was announced Jan. 23. This would help out greatly in some of these very long missions.
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I will try that. I thought I could do that from the updater. But couldn't find it the other day. By the way, thank you for all you have done. I love the WW2 campaigns.
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I am trying to figure out why at the end of a mission DCS crashes. I have flown several missions and after landing and shutting of my engine, DCS crashes. I get no credit for the mission I just completed. Just started doing this in the last week or so. Isn't there a file integrity check? Has anyone else ran into this? in p51 and spit missions
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Thank you so much for this campaign. It is the most immersive thing I have tried to this point. I have succeeded in Mission 1 and 2. However, I am really struggling with Mission 3. Ground fire is brutal. I am flying as low as I can and getting hit every time. I may try to push the engines and go as fast as possible next time. I really loved the Oboe mission I was wondering is there a mission by mission tutorial somewhere? Or anyone completed this one #3 with some advice on what was learned in order to have success.
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At 65 years I had dreamed of something like this since childhood. certainly made my dreams come true.....thanks
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I went from a Pimax 5k+ to a Vive Pro 2, and the clarity is a noticeable difference. Miss the Fov though.
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Thanks, I have been kicking around the Aero also. Just about to retire wondering if I can afford it? . Although I will have more time to fly
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Do you have any issues going back and forth between headsets. I thought about using my Vive p2 wireless for the grandkids. The games they play are room scale and the wireless is great. Then going to my Pimax for Sims. Its not so easy to go back and forth from wireless to wired on the vive
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Well that's a fast turn around at least! I Am glad to know as an owner of a Vive pro 2 also they are quick. I have just upgraded my computer and am going through some settings. Is there a good setup guide for those of us with the Vive?
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Just wondering if you ever got a response? I am having a similar issue
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VR Shaders mod for better VR experience
tkcamp replied to Kegetys's topic in Utility/Program Mods for DCS World
I think I have borked my install. I was trying yo install these shaders and now I get this error...wont load Shader" derferred/resolveDepth.fx failed to compile- HRESULT:ERROR_PATH_NOT_FOUND Anyone can help? -
Seems to be mostly on the C101
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I am experiencing a problem. I have noticed that I am losing game focus when looking to the right side of my cockpit in VR. It is as though I am clicking outside of the game window., I must then click back on the desktop game window in order to regain control. I have checked both boxes, "Mouse confined to game" and "full screen" in game settings. I have just started having this problem. Any suggestions?
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I checked last night and it was still at 20% ...however I don't know if there might be other settings changed. I also noticed my FPS drop to 15-19 in BOX after the update in Pitools. I am not knowing what to do next
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Lefuneste recommended to turn Steam VR back to 20% and Pitools to 2.0. That's wheat I did and it seemed to work well before I updated Pitools to the newest beta version. I was thinking about rolling it back again
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Thank you I will try that when I get home.
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It locks up DCS and I have to reboot
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I updated to the latest pitool and got this anyone knows what it means? DX11 Renderer - Error Shader "bazzar/shaders/deferred/blurcomput.fx" failed to compil. Reason: warning X4717: Effects depreciated for D3DCompiler_47 error X4586: The total amount of group shared memory (42576 bytes) exceeds the cs_5_0 limit of 32768 bytes g:\SteamLibrary\steamapps\common\DCSWorld\bazar\shaders \deferred\blurcomput.fx(73,20-60): There was an error compiling expression Thanks
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When I ordered it said order today in order to ship on 2/21/19....Wow very misleading!! You'll enjoy your Odyssey
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May I ask when you ordered yours? I ordered one last month and I have been looking for an estimated time of shipment to no avail