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Procrastinator55

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Everything posted by Procrastinator55

  1. So glad you guys are enjoying it! Put a lot of work into it. Please let me know if there are any bugs or anything of that sort. Thanks!
  2. Operation Suppository Freedom Campaign Operation Suppository Freedom Campaign Author: Procrastinator55 Type: Campaign (various different kinds of mission. Logi, gunship, ext.) Module- UH-1H A four mission UH-1 mini-campaign taking place during 1973 in an alternate history. Complete with in-game tunable radio stations playing period music, voice overs, different weather situations, and a variety of mission objectives. Youtube Demo- Download Here- https://www.digitalcombatsimulator.com/en/files/3303261/ Feedback and discussion- https://forums.eagle.ru/showthread.php?p=3770345#post3770345
  3. This is a thread for feedback and discussion of this mini-campaign. info and download here- https://www.digitalcombatsimulator.com/en/files/3303261/
  4. Hi, been having this issue since the new open beta dropped. Tried leaving it updating all last night and most of today. Gets hung up on 6.6 mbs. Doesn't progress past there. Tried repairing and cleaning, no success.
  5. Operation Sea Scorpion "Hunters" This is the third part of a campaign that I'm currently developing. I have about four missions finished, I'm just waiting on some features of the Hornet to be released. Anyways, in this mission, you are a part of a three element flight tasked with eliminating enemy air patrols over the UAE. Mission is complete with voice overs (some text to speech, some my voice) dusk/night TOD, cool guard channel radio chatter, and a CASE III recovery with proper information. Works in both SP and MP and has been tested many times in both. MP is 2 player co-op. (Can be more if you edit if you so desire) Please give feedback! Download Here: https://drive.google.com/open?id=16AlGcFD1A0azJyUOpv9CdLSFyUMmkYvC
  6. In the AI tasks under search then engage unit there's a "Visible" check box. What exactly does this do? I was thinking that it makes the targeted unit always visible to the attacking group but I'm not so sure.
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