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waldorf

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Everything posted by waldorf

  1. Any update for implementation of stick and throttle for VR fans please?. Thanks
  2. My wishlist for DCS. I would readily ditch all my other mainstream sims if you gave me a basic trainer like the Cessna 152 and a B737 to transport my groundcrew. Not forgetting a Lightning F6, Jet Provost T5A and a Canberra to beef up the lack of British jets in DCS. Thanks
  3. Thanks Dusty44, I'll make that investment now .
  4. Does the Mossie have full VR control? i.e. Stick and throttle control along with switch actions? Thanks for the reply. Is the stick and throttle grabbable with touch controllers?.
  5. Hi, Does the Mossie have full VR control? i.e. Stick and throttle control along with switch actions? If it does then I will purchase. Many thanks.
  6. A big thank you from me too... now, if the Mirage and Harrier had the same treatment....
  7. Hi, Are we any closer to getting full VR control? Asking for a friend... Thanks
  8. Could it be full VR stick and throttle control for all models?...
  9. Any work in progress pics for us to look at ? Thanks
  10. Hi Timghetta, Thanks for the prompt reply, I thought the nozzle lever would be a problem but had to ask... Looking forward to VR control one day Thanks again.
  11. Hi Vibora, Thanks for the prompt reply, looking forward to having full VR control one day. Keep up the good work
  12. Hi, Would it be possible to enable the Stick and throttle to be useable with Oculus Touch Controllers please? All other switches and knobs work fine in VR. I only use VR for flight control so would be very handy. Thanks
  13. Hi, I notice that the VR control of the control column is not working, i.e. unable to grab it with oculus touch controllers. Throttle and all other switches work fine in VR. Thanks in anticipation of a fix.
  14. Hi Would it be possible to make the Stick, Throttle and Nozzle Position Levers useable in VR+ Oculus Touch Controllers please? I only use VR for flight control so would be very handy... Thanks
  15. Hi Vibora, Did you look at the stick and throttle movement by Oculus Touch controllers that I asked about?. Just curious.. Thanks.
  16. Hi Gizmokev, For full VR control try reading through the info on the link. https://forums.eagle.ru/showthread.php?t=270404&page=3 enjoy
  17. If you have managed to load the above programs as suggested by THE__PWN3R here are a couple of scripts to make the transition to total VR control. These scripts were provided by THE__PWN3R, I have tweaked them for my use. Thanks P3. These scripts are useful for all aircraft if using VR only as some require the full stick/throttle/rudder or just rudder, depending on what the module maker has provided. auto_oculus_touch script For full stick, throttle and rudder control, it provides pitch and roll to the right Touch controller (ergonomic style), rudder and throttle to the left Touch controller joystick. The throttle needs to be held in position but read on for a solution ;=) The second script is the TouchBinder script at the bottom of the page, which, adds a lot more control to the throttle and lets you set the throttle to where you want it to stay. You will need to unbind (clear) the throttle axis in game settings if using this script. Both scripts can be run at the same time. auto_oculus_touch script Copy the following to notepad, name as you like and make sure it ends with .ahk [e.g. totalvr.ahk] then place it in the auto_oculus_touch folder. Run the script before flying. #include auto_oculus_touch.ahk ; This is used to treat the trigger like a button. We need to remember the old state. oldTrigger:=0 ; Start the Oculus sdk. InitOculus() InitvJoy(1) ; Main polling loop. Loop { ; Grab the latest Oculus input state (Touch, Remote and Xbox One). Poll() ; Get the various analog values. Triggers are 0.0-1.0, thumbsticks are -1.0-1.0 leftIndexTrigger := GetTrigger(LeftHand, IndexTrigger) leftHandTrigger := GetTrigger(LeftHand, HandTrigger) leftX := GetThumbStick(LeftHand, XAxis) leftY := GetThumbstick(LeftHand, YAxis) rightIndexTrigger := GetTrigger(RightHand, IndexTrigger) rightHandTrigger := GetTrigger(RightHand, HandTrigger) rightX := GetThumbStick(RightHand, XAxis) rightY := GetThumbStick(RightHand, YAxis) ; Get button states. ; Down is the current state. If you test with this, you get a key every poll it is down. Repeating. ; Pressed is set if transitioned to down in the last poll. Non repeating. ; Released is set if transitioned to up in the last poll. Non repeating. down := GetButtonsDown() pressed := GetButtonsPressed() released := GetButtonsReleased() touchDown := GetTouchDown() touchPressed := GetTouchPressed() touchReleased := GetTouchReleased() ; Now to do something with them. SetvJoyAxis(HID_USAGE_X, leftX) SetvJoyAxis(HID_USAGE_Y, -leftY) SetvJoyAxisU(HID_USAGE_Z, leftIndexTrigger) SetvJoyAxisU(HID_USAGE_RZ, rightIndexTrigger) if pressed & ovrA SetvJoyButton(1,1) if released & ovrA SetvJoyButton(1,0) if pressed & ovrB SetvJoyButton(2,1) if released & ovrB SetvJoyButton(2,0) if pressed & ovrX SetvJoyButton(3,1) if released & ovrX SetvJoyButton(3,0) if released & ovrY SetvJoyButton(4,1) if released & ovrY SetvJoyButton(4,0) if pressed & ovrEnter SetvJoyButton(5,1) if released & ovrEnter SetvJoyButton(5,0) if pressed & ovrLThumb SetvJoyButton(8,1) if released & ovrLThumb SetvJoyButton(8,0) if pressed & ovrRThumb SetvJoyButton(9,1) if released & ovrRThumb SetvJoyButton(9,0) if leftHandTrigger > 0.7 SetvJoyButton(6,1) else SetvJoyButton(6,0) rightHandTrigger := GetTrigger(RightHand, HandTrigger) down := GetButtonsDown() pressed := GetButtonsPressed() released := GetButtonsReleased() if rightHandTrigger > 0.5 { pitch :=GetPitch(RightHand) yaw :=GetYaw(Righthand) roll :=GetRoll(RightHand) } else { pitch :=0 yaw :=0 roll :=0 } SetvJoyAxis(HID_USAGE_RX, (roll)/90.0) SetvJoyAxis(HID_USAGE_RY, (pitch)/45.0) ;SetvJoyAxis(HID_USAGE_X, (yaw)/40.0) Sleep, 10 } TouchBinder Script Using this will allow smooth control of the throttle that will stay where you move it to. It will work in conjunction with the auto_oculus_touch script, just load both scripts before you go flying. In DCS settings you will have to unbind (clear) the throttle axis, and assign throttle up to Numpad+ (NumpadAdd] and throttle down to Numpad- [NumpadSub] if not already set to this.. Open a new notepad and copy this: bPressed|bLUp|0,{NumpadAdd down} bReleased|bLup|0,{NumpadAdd up} bPressed|bLdown|0,{NumpadSub down} bReleased|bLDown|0,{NumpadSub up} Name the file settings.txt then insert in the file containing the TouchBinder.exe. Run the script before flying. Extras: To complicate matters the auto_oculus script can be changed just by changing comments next to two lines in the script. This includes rudder control to the right Touch so that you have pitch, roll, and yaw combined on the right controller and just throttle on the left. The two lines are: SetvJoyAxis(HID_USAGE_X, leftX) and ;SetvJoyAxis(HID_USAGE_X, (yaw)/40.0) comment out (;) either or but not both at the same time (you try explaining this....). Don't forget to reload the script if you make any changes. I included a wheel brake switch press to the left Touch joystick for easy taxying and braking. I use Voiceattack for many other controls e.g. Gear, Flaps up/down and the important Eject !!! command. Enjoy
  18. Hi, Thanks to help from THE PWN3R in above posts I have managed to get my head round the Touchbinder plugin. My aim is to have basic flying controls using just VR. A lot of aircraft have stick and throttle working in VR but rudder control is lacking. Using the Touchbinder program I have managed to find a solution that provides rudder and wheel brakes for differential braking/steering. Left and right rudder input is via the left and right Oculus Touch index finger trigger switches and braking by pressing the left hand Touch stick down. A very simple solution and after a bit of practice becomes less 'concentrating of the mind' … I have included my settings.txt listing below, Just remove the remarks on the right //etc: before using. If anyone has a better method then please please let me know. I am assuming your rudder keyboard inputs are Z and X and wheel brakes is W bDown|bA|0,a //view zoom bPressed|bLThumb|0,{w down} //wheel brakes on bReleased|bLThumb|0,{w up} //wheel brakes off bDown|bX|0,x //re-center head bDown|bY|0,y //game menu bPressed|bLTrigger|0,{z down} //left rudder on bReleased|bLTrigger|0,{z up} //left rudder off bPressed|bRTrigger|0,{x down} //right rudder on bReleased|bRTrigger|0,{x up} //right rudder off Thanks again to THE PWN3R for your guidance.
  19. Even real ones are never finished.... While I'm here: Some classic British jets that DCS needs to keep us Brits interested. BAC Lightning F3, F6 & T5. Variable speed .. constant noise. BAC Jet Provost T5A Constant speed .. constant noise. BAC Canberra B2 The smell when you open the hatch to get in... Here's hoping.
  20. Hi, It seems to be module /maker specific: All the DCS modules I have work ok with stick and throttle, the F16 has recently been fixed with throttle movement. The two third party makers I have modules from e.g. Razbam and Aviojet don't have stick and throttle movement with Touch controllers. Stay safe.
  21. “A man is nothing without dreams. A man is called idiot while he dreams. Whatever he does, he'll be judged and thrown away from the circle of clowns. And yet he needs acceptance and security from sick society, which is discriminatory far too often. But a man is blinded by other people opinions. He wants to fly and they say, “You moron, you can't do that, it's forbidden, it's stupid.” And a man gives up on his dreams.” ― Asper Blurry, Train to the Edge of the Moon
  22. The Stick and throttle can not be moved by the Oculus Touch controllers. All other switches appear to work fine using Touch controllers.
  23. Hi Would it be possible to make the Stick and Throttle useable in VR please?. Thanks
  24. Thanks Fusedspine33, yes, I have been following the progress of Point CTRL and it looks impressive. During these times of lockdown and deliberately forgetting to buy paint I have set myself a goal to go hardware free... casting my trusty Sidewinder FF2 aside and going VR total. I am having a lot of success using Oculus Rift and the virtual joystick plugin for Voiceattack. I control rudder inputs for ground steering by voice. F18 carrier landings and aeros in the Yak 52 are excellent fun, sadly my two fave planes, the M2000 and Harrier are unusable until VR control is available for stick and throttle. Another bonus for VR control is no joystick lag and I can stand up and fly thus getting exercise and relieving the st giles. If anyone is interested in trying it or needs help just ask. Thanks for listening
  25. Hi Can you tell me if the Harrier and Mirage flying controls will be usable with Oculus Touch hand controllers in the future?. Most other switches work fine, so would be good to have the full suite. Would it also be possible to have a rudder control mapped to the left hand Oculus Touch thumb stick?. Thanks for listening. :thumbup:
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