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Nazgûl

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Everything posted by Nazgûl

  1. Hey @Habu_69. Whts up. The deck crew will direct you to park. Once parked, the option to relaunch or rearm will automatically appear. No need to shut down, for example. At 10:18 this is exactly what appears ps: In this video I used the mission "Cold Start - Caucasus" on the first takeoff; "Case 1 - Caucasus" on landing and second takeoff. On the night takeoff I used a mission created by me.
  2. Many thanks Sir. Even if ED doesn't implement this soon, you've already helped a lot.
  3. The good thing is what I said before. It seems much more stable and with less crashes after the last update . I haven't had any crashes during flights either. So, despite all of the above, I'm not desperate . I'm able to fly the Supercarrier again and the crashes during loading windows have drastically decreased.
  4. Interestingly, when I turn on the PC, it starts with all cores unparked. However, after about 1 minute, they are parked again (10 of then during the flight) I tested turning off Hyperthreading. It only turned off the 8 logical threads, keeping the other 12. But in the end, it kept the 10 running during the flight (2 parked). What I noticed (but I will do more tests) is that, right after starting the PC (when it still has all 20 cores unparked) is the best time to turn on DCS. But I don't want to conclude this wrongly. I will continue to observe if this behavior is true. null
  5. I did some tests here and it seemed the same (fortunately ), whether unparking or not . In the Task Manager, I saw that both in the default and unparking versions, all cores (20) work during loading and 8 or 9 cores during flights. One thing I noticed is that sometimes, when there are small freezes, just press alt+tab and go to the browser window. DCS goes back to normal. I've read something about this in other topics as well. I've been flying for the past two days and it's been good. I haven't had any crashes and it's run smooth most of the time. Probably because of the latest update. Even with the Supercarrier, in multiplayer, looking at the carrier island, it's been running fine now.
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