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ggrewe's post in Custom Livery not working for Essex ? was marked as the answer
Confused me as well, as there is a livery folder called Essex_Class_Carrier_1944, with the module?
But if you open the ships LUA file the correct livery folder will be:
GT.Name = "Essex"
I've attached the folder (no textures) but with a full extract of Description LUA, incl. some custom arguments (at the bottom) - if you want to open some of the side hangers etc. Just remove the "--" in front of the specific arguments at the bottom.
Essex.7z
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ggrewe's post in Bridges on the Normandy map was marked as the answer
From what I've experienced, yes they are destructible. Adding a destruction level trigger in the ME will destroy them. No sure how much ordinance it will take?
Don't think repairing is simulated currently in game. But maybe if you set a timed trigger for destruction ( instead of at start) at a "time after" in mission & then reverse?
Not sure if that would work to simulate? Could have vehicles move close to simulate them repairing.
So all would have to be triggered (if possible) & would have to try co-ordinate with real time action
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ggrewe's post in *Request* Improvised Carriers/Warships was marked as the answer
T-pap has done a few interesting mods:
I.R.I.N.S. MAKRAN (Iranian Forward Operating Base Ship)
Oruc Reis (Turkish Research Vessel) By T-Pap
Eight ball also has a few great civilian mods here in this thread:
1. CIVILIAN ASSETS PACK - NAUTICAL v2.1