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ggrewe

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  1. ggrewe's post in Custom Livery not working for Essex ? was marked as the answer   
    Confused me as well, as there is a livery folder called Essex_Class_Carrier_1944, with the module?
    But if you open the ships LUA file the correct livery folder will be:
    GT.Name = "Essex"
    I've attached the folder (no textures) but with a full extract of Description LUA, incl. some custom arguments (at the bottom) - if you want to open some of the side hangers etc. Just remove the "--" in front of the specific arguments at the bottom.

    Essex.7z
  2. ggrewe's post in Bridges on the Normandy map was marked as the answer   
    From what I've experienced, yes they are destructible. Adding a destruction level trigger in the ME will destroy them. No sure how much ordinance it will take?
    Don't think repairing is simulated currently in game. But maybe if you set a timed trigger for destruction ( instead of at start) at a "time after" in mission & then reverse?
    Not sure if that would work to simulate? Could have vehicles move close to simulate them repairing.
    So all would have to be triggered (if possible) & would have to try co-ordinate with real time action
  3. ggrewe's post in *Request* Improvised Carriers/Warships was marked as the answer   
    T-pap has done a few interesting mods:
    I.R.I.N.S. MAKRAN (Iranian Forward Operating Base Ship)
    Oruc Reis (Turkish Research Vessel) By T-Pap
     
    Eight ball also has a few great civilian mods here in this thread:
    1. CIVILIAN ASSETS PACK - NAUTICAL v2.1
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