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Posts posted by Hunter Joker
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Leatherneck is working on a Iwo Jima map, on a Corsair and probably (it's what I would do from a marketing perspective) at least on a Japanese AI aircraft to counter it.
They are also working on a WWII Carrier, american to start but if the Corsair and Iwo Jima sell well I bet a japanese will follow toghter with a japanese module. The Pacific scenario wuth carrier ops is probably the most rewarding at the moment (no other sym to fight...) for ED and third part producer si I think that we have good possibilities for it.
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Thx mate, if possible I will come to a try.
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Yeah, if you're familiar with the Dynamic DCS server, I'm involved in the creation of a server using that model, but in a WW2 setting using the asset pack.
It'll probably take place up in various areas of the Caucasus map (currently the Mozdok, Min. Vody, Nalchik, Beslan area) with Normandy possibly later. The objective will be to capture the main airbases in the area. There will also be capturable Forward Operating Bases that the player can use to spawn tanks, aaa, etc. to assist in the battle that are synced between server restarts to save progress. The player will also probably get the ability to call in ai controlled bomber raids, CAS raids, etc. Additionally, we are looking at how to add a supply system, like trains convoys, etc. that will give teams resources to call in special features.
If you want to check it out, I think the server owner has a test server up named, "TEST Dynamic WW2" or something similar where we are in the initial testing phases (testing fps, server stability with all the ground units, etc). The ground units are all pre-spawned at the moment in defensive locations around the map as we have not implemented any of the features yet, but you can still move them around in the tac. command slot if you would like.
Could You pls be a little more specific in the name of the test server, I'm interested....
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I know there will be tons of people stating that the gunsight opacity is realistic; but in real life the pilots were operating in real daylight and not looking at a PC monitor with very limited luminosity.
Anyway, fact is I can hardly see trucks even when I'm in firing distance and I have to strain my old eyes more than is good for me.
Maybe you could introduce a tick box under "Special" to select "Gunsight reduced opacity".
On some aircraft I've been able to fix this myself; but in the Anton I cannot even find the object in the .dds files.
Exactly, the real light is what make the things different...
At the moment the visibility inside the Revi is poor...after a single hit with the sparks and smoke it became pratically inexistent....
So pls reduce a bit the opacity...try to fight with the Anton now and see what we (don't) see now.
Thx
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In my opinion some fit perfectly....
Inviato dal mio BLA-L09 utilizzando Tapatalk
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Hi, The KdO 40 is a fire director/radar range finder. It gives accurate data to a battery of 88s, and greatly increases their effectiveness. I made a template of 4, 6, and 8 gun batteries with a KdO in the center... works very well. Also to see the range benefit, place an 88 on the map alone, and look at the detection and firing range circles in the f10 map, then add a Kdo near it, it is a substantial increase. also it is only certain 88s that are able to be used with it, I believe it is 88-36 and/ or 88-38, it will tell which ones will work with it in the encyclopedia.
Hi, could be possible to share these template? There are so few materials for WWII around....
Thx.
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I've seen that the new release is opensource....so I'm asking here if there are some people able to mod it to make a WWII.....
There's nothing at the moment in the field of mission generator (even the one in the game) capable to generate some WWII missions.....
Thx.
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+1Hi, are you planning to release the guide also for the F-109 A8?Thanks
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Still hoping for a WW2 version....
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Many is not all and probably nor the majority... With my Squadron I play pvp and even pve... Sometimes sp... Pretending the AI fixed when there are other products on the market that have a decent AI is not a kid's cry, is a loyal customer (own pratically all the modules apart the Heli and 3 or 4 airplanes, all the maps, CA and so on..) that want something for wich I payed usable in all the possible contest...Many people fly in multiplayer, so the new DM would not be irrelevant if it would not apply to the AI.Forgive my bad English...
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The AI must be fixed, is starting to be a "too big" problem to be ignored, actually PvE and SP missions are a pain...
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Still hoping to see an Axis Version Deadly ;)
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Ahh even the magnetic compass and comunications need to be fixed.....
Then we hope that external tank, bombs and rocket will arrive... :)
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After the patch the chronic problem of power loose during a turn is still the biggest one....with the 20/30kmh of best achievable speed...
Another thing I noticed...is possible that at the moment there's a mixed DM (a mix old one and new one) that cause some strange behaviors....cause I have the impression that the 20mm shot are calculated as if they were MG.....I need pretty the same amount of shot of 20mm cannon/MG to down a P-15D (for example).
Some others noticed this?
Forgive my bad English.
Thx.
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Thx mate!
Inviato dal mio BLA-L09 utilizzando Tapatalk
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There's a way to have the Swastika in the default textures? Are them implemented in some way or it need to be painted?
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I'm in agreement with this. So far, I have been unable to do an energy neutral loop regardless of power settings and whether I'm flying with the prop in manual or automatic. I always seem to loose 40-50kph per loop
Yes, even a loop is very difficult at the moment.
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C'è già un'animazione....
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I hope they release a patch this week for these.... Then the tweak on the FM...
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Confirmed, the plane loose speed very quickly even in not so much thight turn and then is pretty impossible to regain it...
Normally I start a Dogfight a 500Kmh only to found me struggle below 300 after two turn....
At the moment fight Vs AI Mustangs (who pratically climb vertical and is impossible to follow) or Spitfire (that can manintain a sustained turn impossible not only to match but even to approach) is really tough....too much I think...
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because, probably only my impression, but the manual suck a bit...:):)
Very few informations about normal procedure, nothing on bombing etc. etc.
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At the moment in the ME there's the possibility to check to fill G3 injection fuel in the 85lt auxiliary tank, so at least we could hope in the future to have it....
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Yes, sure.
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In the movie there are only M2000C
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Through The Inferno (Normandy 1944) - Highly dynamic and endless task-based mission
in User Created Missions General
Posted
Inviato dal mio BLA-L09 utilizzando Tapatalk