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RSWedge

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Everything posted by RSWedge

  1. The USL recently upgraded their website/Forums and was unable to move the old data over. The new season starts in January I believe. I only see two forums at TCL: Forfeit Requests and Tech Issues 08:25 PM
  2. IL2 already has a quality league/tournament format with the USL with plenty of squadron participation. I would suggest that Team Combat League focus on modern air combat simulations to peak the interests of the modern air combat community by offering quality matches to get the league upto the participation standards of the USL. The thing about Black Shark is you would need to have mission builders that could build the mission in such a way to provide a balanced competitive environment within the map being used with compairable objectives. This takes time and creativity - you just do not want the match to turn into an A2A battle as noted before. If you were able to offer these type of matches you would be able to get garner more participation throughout the modern air combat community. The way the USL has it set up is that they have "seasons" where one season might be 6-8 weeks with 1 match a week and each week is a different mission on a different map. At the end of the season there are playoffs to decide who is the overall champion for that particular "season". All missions are objective based to cut down on the match just turning into one big A2A "quakewar".
  3. I would like to see 4+ vs. 4+ pilot match in an objective based mission instead of the air to air combat. Seems like the TCL has a base for low numbered A2A matches (1v1s and 2v2s, but not enough for 4+ vs 4+). If you guys could promote a more mission/objective based matching format such as The United Squadrons League www.uslglobal.com has done with IL2 I think it would attract more squadrons with the numbers needed to kickoff a league or a tournament.
  4. I was thinking more along the lines of the way the USL handles their matches. For example each match is objective based and in the case of IL2 some missions are historically based - anyway I was thinking each side would have an objective. Such as one squad is tasked with taking out a convoy while the other squad must protect the convoy as it tries to reach it's destination.
  5. After downloading the manual I received the following info: "Because DCS: Black Shark is solely focused on the Ka-50, we do not expect a gameplay focus of the product to be head-to-head multiplayer. Rather, we believe that DCS: Black Shark will provide interesting cooperative multiplayer given the nature of attack helicopter missions and the ability of a flight of Ka-50s to exchange targeting and navigation data over the data link. With the inclusion of later DCS modules, we do however expect head-to-head multiplayer to be an important part of DCS." The head to head match-ups I was originally thinking of and hoping to generate discussions on looks like will be put on hold for a while until additional add-ons are released.
  6. I am trying to gather some info for possibly having a reoccuring ladder/tournament competition for DCS Black Shark/future add-ons for the DCS simmulation series. Squad vs Squad set up like the United Squadrons League for IL2: www.uslglobal.com Is there enough DCS:BS squads out there (enough support community wise) to hold a competative tournament or ladder?
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