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LeipeDruyl

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About LeipeDruyl

  • Birthday 11/03/1973

Personal Information

  • Flight Simulators
    * Version: DCS World Latest Unified Stable

    * Maps: Caucasus, Nevada, Normandy 2.0, Marianas ,Persian Gulf, Channel, Syria, SouthAtlantic, Sinai, Afghanistan, Kola, Iraq

    * Add-ons: SuperCarrier, Combined Arms, WWII Assets

    * Mods: Flaming Cliffs 3 + 2024, AH-64D, A-10CII, AJS-37, AV-8B, CH-47F, F-4E, F-5E, F/A-18C, F-14, F-15C, F-15E, F-16C, F-86F, Black Shark 3, Mi-8MTV2, Mi-28P, Mirage F1, M-2000C, MiG-21bis, MiG-29, P-47D, Spitfire, Su-25, Su-27, Su-33, UH-1H

    * Campaigns: F/A-18 Aggressors BFM, M-2000C Red Flag, AJS-37 16-2 Red Flag, F-5E Aggressors ACM, F-5E Aggressors BFM, F-15C 16-2 Red Flag, F-15C The Georgian War, F-14B Op. Sandworm, F-14A Zone 5,
  • Location
    Nederland
  • Interests
    gaming, sims, dj-ing, music, nerd-stuff
  • Occupation
    owner / self-employed
  • Website
    https://www.32nd.nl

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  1. Nope.... The lead-refueller somehow needs to be a KC-135. The rest following have to be KC-10's to be able to keep adding them. Adding KC-10's & KC-135 randomly messes all their roles and objectives up..... I guess that many refuellers flying "race-track-loops" while having the tanker-role AND following the "refuel objectives" makes DCS act really weird and buggy. (I guess the game isn't build for this?? ) So the only way I got this working is adding KC-10's to the lead KC-135..... With 7 to 10 refuellers in line, you start hitting the maximum..... The game could handle adding more and more BUT the approach speed of every added tanker is also slightly increasing which WILL result in collisions and formation-breaks.... So these 9/10 in the screenshot are about the maximum...... But then again...... Who needs 9/10 tankers in a mission?
  2. 1) Air to Air Refueling is a "standard" in the game! No real need for a MOD.... The KC-135 comes with the game! Search the user files for "ready-made"-missions OR make a simple mission with the mission editor. (YouTube has some very decent tutorials on "how-to-make-missions & Air-to-Air Refuelling) 2) The refuellers in my screenshot are KC-10's which ARE A MOD. They work 95% the same with setting up as the KC-135! The KC-10 is part of the splendid "Military Aircraft Mod" or MAM (in short). https://www.digitalcombatsimulator.com/en/files/3307071/
  3. Hey Mike!

    Sorry for the late reply.... I've been "grounded" for some weeks due to a bad case of the fluuuuuuu.....
    Didn't see your message!

    We are still open to meeting new pilots and having a great time with eachother in the air!

    PM me if you wanna fly some time? I'll give you our discord when needed

  4. Hiya, First of: thanks for making this mod! It's has given me and my mate (RIO in my F-14) loads of fun and much needed help during heavy missions while we are training our skills in the F-14. Great to see that you are working on a newer version for the apache and other helo's. Keep up the good work!! Since I'm not a real wizard with scripting and modding lua-files, it takes me quiet some time to find out how scripts are written and where to find some things. I did find the specific details on the planes, weapons and number of jets in the packages and know how to change some details to get variation in each missions that has your enhancerScript "injected". So far all the aircraft come from the "install-dir/coremods" with standard skins...... This raises 2 questions for which I hope to find the right answers here? - Can the skins be (somewhat easily) changed? - Can I add planes from outside the "coremods"-dir? I would love to get the YF-12A Blackbird in a mission as the recon plane! Is it possible to get planes from mods in the enchancerScript? Thanks in advance for any reply!
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