Jump to content

Vibora

3rd Party Developers
  • Posts

    7994
  • Joined

  • Last visited

  • Days Won

    3

Community Answers

  1. Vibora's post in Preset radio & sensitivity binds was marked as the answer   
    Fixed internally. It will be available in a forthcoming update.
  2. Vibora's post in Radio preset & sensitivity selector binds was marked as the answer   
    Fixed internally. It will be available in a forthcoming update.
  3. Vibora's post in Bombs drop problems was marked as the answer   
    Right, it should be usually released in that update.
  4. Vibora's post in F1EE & Pre-contact AR binding was marked as the answer   
    Thanks for reporting it. Done. It will be available in a forthcoming update.
  5. Vibora's post in Simplified firing safety doesn't work for F1 EE on multiplayer was marked as the answer   
    This was fixed according to the description shown in the following post:
    https://forum.dcs.world/topic/372604-some-options-are-always-read-from-the-mission-now-dcs-29159408
  6. Vibora's post in F1 EE Light and panel lighting rheostat bug? was marked as the answer   
    Thanks for reporting it. Fixed. It will be included in a forthcoming update.
  7. Vibora's post in Navigation and formation lights not visible to other users in multiplayer was marked as the answer   
    Thanks for reporting it. Fixed. It will be included in a forthcoming update.
  8. Vibora's post in "Some options [...] are always read from the mission now." DCS 2.9.15.9408 was marked as the answer   
    Txs for your report. This will be fixed in a forthcoming update.
    Description of this fix:
    Now global options will be taken from the server mission only for F1BE in multiplayer, and when it has 'Solo Flight' option disabled. In all other cases the options will be read locally. And of course, when a track is played, options will be read from the track.
  9. Vibora's post in Afterburner sound rework? was marked as the answer   
    Engine sound improvements and partial rework are planned.
  10. Vibora's post in Keybinding for radio operation was marked as the answer   
    Fixed internally. It will be available in a forthcoming update.
  11. Vibora's post in Immediate Fire Light at Engine Start F1EE was marked as the answer   
    You're starting with throttle at idle. It should be in the cut position. If you had the throttle at idle, before pressing the start button, you should set it to cut and make a crank before attempting the engine start.
  12. Vibora's post in BE-Variant. Front cockpit right canopy handle has no clickbox anymore..... left side works (minor inconvenience) was marked as the answer   
    It is fixed, see this report:
     
  13. Vibora's post in Single and Salvo mode was marked as the answer   
    This is fixed. Thank you.
  14. Vibora's post in Unable to click on right handle of canopy when open was marked as the answer   
    Thanks for your report. Fixed. It will be included in a next update.
  15. Vibora's post in Keybindings inverted for "Master valve control switch" was marked as the answer   
    Fixed. Thanks for your report.
    It will be included in a next update.
  16. Vibora's post in Caucasus "Mirage_F1EE Aerial Refuelling" instant action's tanker immediately executes sharp turns. was marked as the answer   
    Try the attached mission. ED must have changed AI tanker behaviour. Now, when the first waypoint (wpt 0) coincides with the orbit initial waypoint (at least in racetrack pattern) the tanker performs a turn to re-enter the orbit. What I did was adding a new waypoint (wpt 1) where the racetrack is started.
    Thanks for reporting it.
    The new modified mission will be included in a next ED's update.Instant_Action_Mirage_F1EE_refuelling.miz
  17. Vibora's post in Mirage F1BE Fuel transfer sequence selector switch was marked as the answer   
    Thanks for your report. The BE doesn't have that switch, so there should be no binding for it in that version. Fixed internally.
  18. Vibora's post in CE/BE TACAN & VOR Flags appearance, BE Radar Screen. was marked as the answer   
    Fixed internally.
  19. Vibora's post in Problem with Tacan mode selector ussing button mappings was marked as the answer   
    Thanks for your report. Fixed internally.
  20. Vibora's post in Jumping in an AI F1, some functions won't work was marked as the answer   
    We can't reproduce it. We tested jumping into an AI F1 and AUF2-GBU-12 works. We would need a short trk recorded in Caucasus, please. Thank you.
  21. Vibora's post in Keybind for fuel quantity reset wheel only allows you to increase the amount was marked as the answer   
    Fixed internally.
  22. Vibora's post in [FIXED] Can Aviodev please include a binding for the Thrustmaster Warthog for off/idle? was marked as the answer   
    Added.
    Thank you for your feedback and cooperation.
  23. Vibora's post in TEL Radar mode inoperable? was marked as the answer   
    Thank you for the trks. After watching them, we've identified the issue.
    Recently we’ve added a condition for acquisition mode, in which a target is not attempted to be locked if it is at more than 1.5 km away from the strobe current position. This condition, that reflects real behavior, was intended for manual acquisition (when there’s an attempt to get a target locked from normal search mode). And, due to a bug in the code, the same condition was applied to automatic acquisition modes, where the strobe is actually almost 7 km (6600 meters) long and where this condition should not be a factor.
    It is already fixed internally.
    BTW, the range for automatic acquisition modes is from 400m to 7Km, not 7 NM, and this is correctly described in our manual (page 108), as you mentioned.
    Also, not breaking lock using the "telemeter/zo ne scanning switch - CENTER (OFF)" input, is a correct behavior. The lock is retained when switching to/from an auto acquisition mode. To break lock you should press the unlock button (“Backspace”).
    Again, thank you all for your reports and compliments! Specially Tiromir and Kerosene, you’ve been fast catching it!
  24. Vibora's post in Add Radio frequencies to X:Cockpit params was marked as the answer   
    Done. It will be available in next DCS update for third parties.
  25. Vibora's post in Phimat paint scheme was marked as the answer   
    We have made a new 3D model and for now it has only blue skin by default. We have sent it to ED to make it operational, so that depends on them.
×
×
  • Create New...