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TheBigTatanka

ED Closed Beta Testers Team
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Posts posted by TheBigTatanka

  1. It is striking the assumptions people make about air combat; granted, this is an opaque world. Our organization, made up mostly of real world pilots and people with knowledge of the tactical skill-set, is interested in improving the quality of virtual fighter pilot in DCS. If you have a group of pilots interested in going to the graduate level of virtual air combat -- drop us a line. We are modeled as an aggressor squadron, but we are really a group of instructors here to shed light on the mechanics of this skill-set.

     

    Check us out: https://v65th.wordpress.com/

     

    Cheers,

     

    Dances

  2. I am so happy someone brought this up. The origional post seems to be gone, but there is tremendous need for a smarter boom in DCS. THIS is probably my biggest complaint with the sim, and I hope it gets some attention before the Viper comes out.

     

    The boom is very very sluggish in the sim, and does not start moving to plug you until you are perfectly stable and in a box much smaller than indicated by the lights as correct. I just want a more aggressive boom that reaches out to grab you, and latches on to you. It is sooooo easy to disconnect in DCS, where in real life the boom can latch onto the fighter and hold it better.

     

    DCS is much harder to AR than real life, and I wish they would do something about it.

     

    As far as being able to speak to this, I am a 2k hour pilot, with 500 hours in the KC-135, and I've watched a lot of refueling from the boom pod. My dad (also a DCS simmer) was a 6k hour fighter guy, and we've talked about this at length. Refueling can be challenging at night and in the weather..... But on a smooth day it is normal and just as easy as flying formation. In DCS it is a miracle of airmanship to hold the contact.

     

    ED Please send the boom opperators back to Altus AFB to learn how to be more aggressive. Please do this before we have a few thousand virtual viper pilots lined up waiting for gas.

     

    Thanks for the great Sim, you've done an amazing job modeling this world of flight, and I hope you realize what a true accomplishment it is. But please.... Smarter Booms.

     

    The Big Tatanka

  3. Never too old to learn new tricks. I flew a DCS sortie with my dad yesterday on his 87th birthday. We hit the tanker, got two sets of BVR in, and flew a low-level to a pop-up airfield attack. He has 6,000 hours of real world F-86, F-100, and F-4 time -- so that helps, but he's done a great job learning the complex systems of modern aircraft thanks to DCS. We can't wait for DCS to get the F-4E out so he can strap that jet on again. Hopefully before he is 90!

     

    Good luck finding someone to fly with -- the key is to have patience, make sure you are doing what is enjoyable (don't push yourself to learn everything at once), take lots of notes, make checklists if that helps, and realize that the sim is a lot more difficult than real life.

     

    The Big Tatanka

  4. Agathorn,

     

    This is actually a really good question. I flew in the USAF, and now at the airlines. The jets I flew until the airlines were all like big cessnas, by which I mean they had no slats (leading edge devices). In that kind of airplane, you do just like you do in a cessna... you point the nose at the runway and hold an airspeed, then round out, chop power, and flare. Because you are going to float a little as your round-out and flare, you can normally aim short of your intended touch down point.

     

    In a plane like the F-5, or F-18, or anything with leading edge slats -- you have to fly AOA. It is the same idea, but because the nose will be up above the horizon, it came make seeing a challenge. The F-5 (and most fighters) fly an 11 degree AOA approach. So on a normal 3 degree glide slope -- you nose is 8 degrees above the horizon. That is pretty nose high to get the "on speed" indication. Raising your seat is the best option. Both the Hornet and the F-5 have a switch you can program to raise and lower the seat position in the jet (not your VR viewpoint). I raise it to the maximum position prior to landing. That allows you to see the runway well, and keep your aim-point.

     

    My technique for landing leading edge equipped aircraft is to aim for my aim-point, hold the AOA attitude with the stick, and adjust power as needed to keep "on speed". You can then add a little power before touchdown to "flare with power," or you can still round-out, and flare -- but hold the power on. You may well end up landing with some power still on the jet.

     

    Hope that helps, good luck. It's a great sim -- I think ground effect could be better though, and that makes a big difference in landing real life.

  5. Thanks Lex for the reply.... that is good to know. I was trying to use it to simulate the "dive-toss" release my dad used to tell me about in the F4E. I'm just a tanker pilot, so my knowledge of the tactical world is from the margins. Did you ever loft LGB weapons? I know that is being done to good effect in some communities now.

     

    Tomsk.... i'm noticing the same for any auto delivery where aerodynamic forces are not zeroed out before release. But it is worse after last update. I'll stick to CCIP for dumb bombs and await JDAM.

     

     

     

    Tatanka

  6. Hello guys,

     

    I am observing all of my lofted weapons going a about 200 feet long now. Can others conform this? They were on target before the last update, but now they go long. If i release from level with 1 G on the jet, the bombs are accurate. I'm wondering if this has to do with INS changes in the beta, or if it is tied to pulling Gs durring release as i loft. Any input is appreciated.

     

    The Big Tatanka

  7. v65th AGRS

     

    The v65th AGRS is still looking for a few pilots. Our membership is about a dozen now, with 8 launching regularly on our weekly sorties. We would like to add another 4, preferably with expertise in air to air combat. Here is a video of our weekly sortie from last night. If you guys are interested, please visit our website at www.v65th.wordpress.com and send us a message. Cheers.

     

  8. 65th vAGRS going public

     

    Hello DCS Pilots, GCI controllers, Combined Arms users, and ATC personnel,

     

    Over the last year the virtual 65th has flown weekly sorties to build our capabilities in the tactical skill-set. With 12 pilots spun up on tactical employment, we feel ready to open our doors to the public, and see what interests is out there from the wider community in either flying with us, or flying against us in a squadron inter-fly.

     

    Many of our pilots have flown together for at least 3 years, but in April of last year we made the full-time transition to DCS and coalesced as the Virtual 65th Squadron -- in honor of the now disbanded 65th AGRS at Nellis AFB, whose mission and mentality is dear to our hearts -- producing better fighter pilots.

     

    Our pilots in the 65th vAGRS have a strong background in real world aviation, and real world military aviation. Five of our pilots are either current or former USAF pilots -- two of them are retired fighter pilots. Another six of our members hold current pilot licenses from the FAA, and several are involved in the aviation industry as airline and cooperate pilots, or work for major aviation firms. Our pilots bring real world experience to DCS from a wide variety of aircraft, including the: T-6A, T-33, T-37, T-38, T-6 Tex II, T-1, F-86H, F-100, F-4E, C-130, KC-135R, the CRJ, and a wide variety of corporate and GA aircraft. Our pilots have flown combat in the skies over Vietnam, and multiple conflicts in the Middle East.

     

    Our squadron is devoted to the realistic employment of aircraft in DCS -- that means realistic in terms of administration, tactics, communications, and airmanship. It also means we are cognizant of the limitations of simulators, and of the real world constraints that life puts on us -- this is a hobby for us, and we don't believe that we can quickly learn the tactical skill-set that takes real-world fighter pilots about 3 years of full time study and practice to get a handle on. That being said, we strive to operate at a high level of realism.

     

    Now, to the details -- Our group flies its regular sorties on Tuesday nights at 0300 zulu time, which is 9pm Central US, 7pm Pacific US time. We have several pilots from Europe, so we also keep our server up 24/7 and work to fly with our European partners throughout the week. We normally launch 8-10 jets on our Tuesday night "GO's." We fly a variety of aircraft, but mostly the F-18, F-5, M2K, and F-15C. We don't want to constrain our members to one particular aircraft, so we are accommodating to what people want to fly. Learning the tactical skill=set is more important to us than learning a particular jet.

     

    Those who apply to fly with us will have the opportunity to get to know us on a "dollar ride," and see if personalities and interests are a good fit. After that, we put students through a 5 ride Introduction to Fighter Fundamentals (IFF) modeled on the real-world USAF course. At the completion of the course, students can decide if they want to stick around for further flying with the v65th as aggressor pilots, or take the lessons learned to the wider DCS community. We are about building better virtual fighter pilots through sharing our experience. Kill pixels tactically, with teammates.

     

    You can reach us through our website: https://v65th.wordpress.com/

     

    Here are two videos of us employing as a 3 ship and a 2 ship:

     

     

     

    Looking forward to being part of the community -- both producing better pilots, and flying against current squadrons to meet their aggressor needs.

     

    Best,

     

    Dances

     

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  9. Mission 3

     

    Mission 3, lead will only taxi out of his hanger a few feet, then is stuck. Really enjoyed the first two sorties, looking forward to trying the rest. Version 2.5.1 open beta.

     

    As a fellow mission designer and planner -- I'm blown away by what you've accomplished.

  10. Hello,

     

    Is there a way that we can change this back to how it was before the bug fix? I'm fine if it does not pass integrity check, but it would be great to know how to do, so that we could fly with the SU-25T as a lasing aircraft for our F-5s.

     

    Thanks

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