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  1. Hobel, it's not correct, but ED thought it was. They've coded in this 5% per degree look down penalty regardless of actual ground clutter interference. Should ground clutter produce problems for an F-16 radar? Yes. But.... What should that look like? It should look like false radar hits that get through the signal/noise filter, and it should affect the radar when your own jet is low (like below 10k feet). It should not cause problems when up high and looking down, as it currently does in DCS. I'm hopeful it will get fixed. There are SMEs trying to educate ED on how to read the manuals ED has. It's really just a problem of computer guys trying to interpret aviation stuff. Fighter Pilots can't code this sim, and software engineers aren't fighter pilots... But everyone wants the same thing, a realistic implementation, it just takes the work of interpretation. I'm confident the sim will get there. Sent from my Pixel 3 XL using Tapatalk
  2. Nope, i meant what i said. You can lock stuff as soon as you can see it, and you can hold that lock further than you can detect something (for instance if it turns around and moves away from you). Let's say you can see something at 40nm and lock it there. Then you crank and the locked contact turns around and drags away.... You can hold that lock further than the 40nm you initially saw it. This is because a lock focuses your radar energy and gives better returns than when the radar is scanning a wide area. Sent from my Pixel 3 XL using Tapatalk
  3. Google Korean F-16 basic employment manual. Go through it cover to cover and make yourself missions in the editor that allow you to train to each section in the manual. And find friends to do this with, since so much of flying tactical aircraft is about the arrangement of your aircraft and the management of weapons and sensors across multiple jets in a team effort. Sent from my Pixel 3 XL using Tapatalk
  4. There was no improvement in today's patch when it comes to F-16 radar modeling. The key problems persist: 1. Look down penalty is applied as a 5% reduction per degree of look down regardless of the actual signal/noise ratio. I.e. ED isn't actually modeling signal/noise and is instead just applying the 5% per degree penalty. 2. The misunderstanding between detection and track ranges and radar energy for a 4th gen digital radar continues to be the opposite of reality. IRL, If you can see a contact between 40-45nm in scan, you can lock it right then and there, and there's a good chance you can track it well beyond that max detection range once your radar has it. DCS does this the opposite of reality. 3. The notching effects of a MPRF radar, like the one in the F-16, are much exaggerated in DCS. The result of these three issues is that the F-16 cannot be employed in BVR as it is meant to be (even in the limited DCA role that it has today). On a positive note, the AMRAAM changes in today's patch made the missile much more deadly -- it's on its way to becoming a more believable weapon. It still needs HPRF/MPRF modes and a significantly longer battery timer. But.... It's at least making progress when employed well. In the meantime, until this radar is fixed, I'll be moving mud. Sent from my Pixel 3 XL using Tapatalk
  5. I shot about 30 AMRAAMs today between 32nm and 20nm at MiG-29s carrying Alamo-As. PK was 100% for shots supported to active that were not kinnematically defeated. Shots snipped at 10 seconds to active were perhaps 70% effective when not kinnematically defeated. I'm happy with what ED has done. If / when we get longer battery life timers so we can take ~60nm shots, we will have a solid missile. Today's patch was a big step in the right direction though. (Off topic -- the 4th Gen radars that ED has in their F-16 and Hornet are so poorly modelled at the moment, that these 25nm shots against Alamo-A fulcrums are about all we can expect to accomplish in BVR). Sent from my Pixel 3 XL using Tapatalk
  6. The real question is, can tactics be set to match the role of the AI flight? If on an escort or OCA role, perhaps a banzai flow mentality. If on a DCA, a preference to turn cold and drag shots. If the AI could use red air pre-planned maneuvers, that would be really cool too (to overcome their fox-1 only limitations and shorter Fpole limitations). Sent from my Pixel 3 XL using Tapatalk
  7. OP is correct. The MPRF radar of the F-16 should be very hard to notch, and although it doesn't see fighters until around 45nm, it should see very well inside that range. DCS implemention is all kinds of wonky right now. Good news is, i think ED knows this. Sent from my Pixel 3 XL using Tapatalk
  8. Not working for us in the F-86. Sent from my Pixel 3 XL using Tapatalk
  9. That downward track of the missile could be a good cue for when to pull up hard and defeat it, but alas.... It's not modelled. #wishlist Sent from my Pixel 3 XL using Tapatalk
  10. Whenever they overhaul the ATC/AWACS, i hope they give some love to GCI. I don't know any scripts that do what you want. The Moose stuff isn't exactly what you're asking about. Sent from my Pixel 3 XL using Tapatalk
  11. While I'm thinking about it..... Imperfect IFF for SAMs would be cool too... SAMs that shoot because they are skiddish and maybe shoot their own side. Also, SAMs that take a minute to try to figure out IFF instead of shooting right away. Sent from my Pixel 3 XL using Tapatalk
  12. If you watch videos of SA-3s and SA-6s, they loft up above their target, and make a pretty aggressive downward turn to impact from above. I'm told that SA-2s do the same (by a guy who dodged a lot of them in Vietnam). It would be cool to see that guidance behavior in DCS someday. Sent from my Pixel 3 XL using Tapatalk
  13. Yes, the bug here is only on cold started jets that the GPS clock doesn't auto set the system time of the jet, as it should. Sent from my Pixel 3 XL using Tapatalk
  14. It works great to keep track of your wingman, unless you lock them up with the FCR, then it freezes their PDLT position, but i think there's already a bug report on that. I used it th other day in a 4 ship tactical formation flight and it was sweet. Sent from my Pixel 3 XL using Tapatalk
  15. It's great against the threats it was designed to counter.... MiG21s, MiG23s, etc. It will outfight any 3rd gen jet. Against 4th gen jets, you can expect a pretty neutral fight and it probably won't be survivable for either party because of HOBS missiles. Sent from my Pixel 3 XL using Tapatalk
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