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TheBigTatanka

ED Closed Beta Testers Team
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  1. Other guys with the same force sensitive stick say they also get the "sloppy" pitch. I'm on a virpil stick, and I get a noticable rubber-banding of pitch. The FPM doesn't stop where you place it, instead, it oscillates up and down for a few seconds. Going back to the original post, I think it's reasonable to think that the yaw and pitch inertia values could be reversed in the code, giving this kind of excessive pitch inertia. Sent from my Pixel 4a (5G) using Tapatalk
  2. There are US block 50 vipers today that can have HARM on 4/6. The functionality was removed for a time, and then added back. Sent from my Pixel 4a (5G) using Tapatalk
  3. You get a launch warning from fox-1 shooters (AA-10s and Sparrows) because at launch the shooter turns on a CW antenna to illuminate target aircraft. If the target aircraft's RWR gear is programed to detect that CW illumination, you get a missile launch indication. Is it theoretically possible that you could program a RWR gear to trigger a missile launch warning from a Fox-3 shooter by combining STT + some datalink waves out there? Maybe. How do you know where those datalink waves came from? How strong is that single if it's being directed towards a lofted missile and not the targeted jet? Does the enemy have the EW signature of those waves? Do they change? It's very very unlikely that an RWR set (especially the very old flanker and fulcrum sets in DCS) would get any launch indication until MPRF. Don't forget how very old the Russian jets in DCS are. Meanwhile, the fox-1 shooters are blasting the target with a CW antenna.... RWR gear is going to pick that up and give you a missile launch warning. Also.... Don't be reliant on that RWR gear. All you should care about is: 1. Was I ever spiked? 2. Distance to the leading edge. 3. Type of shooter you face. Sent from my Pixel 4a (5G) using Tapatalk
  4. Great data Gortex! Sent from my Pixel 4a (5G) using Tapatalk
  5. Yeah, i think everyone has experienced the leap in performance when you hit around 2k pounds of fuel, and the sheer doggedness of the aircraft above 3k pounds of fuel. Sent from my Pixel 4a (5G) using Tapatalk
  6. I too think the sustained turn rate is matching, but above the Ps=0 line it bleeds a lot more than it should. It's also possible that below the STR line, it isn't gaining energy as easily as it should. It seems to be an induced drag problem. Sent from my Pixel 4a (5G) using Tapatalk
  7. Are there Microphone click sounds in it yet? Or any kind of VHF/UHF sound filter? Sent from my Pixel 4a (5G) using Tapatalk
  8. Any updates on this? If these values are indeed inverted, it would explain a lot of the wonky feeling in the flight model. Sent from my Pixel 4a (5G) using Tapatalk
  9. Not just subsonic, but below .9 Mach. I hope this gets looked at. Let us know if it fixed your problem. Good luck. Sent from my Pixel 4a (5G) using Tapatalk
  10. You're not an idiot. ED coded an arbitrary max mach of 0.9 for bomb release. It's much lower than the real carriage or employment limits -- and we know real world viper guys who loft their bombs on the mach for max WEZ -- But, alas, ED coded this limit in and it's something you need to be aware of when making an attack. Sent from my Pixel 4a (5G) using Tapatalk
  11. If you like to survive, then fox-3 threats need to be kinnematically defeated. If you trespass, you stand a good chance of dying. Sent from my Pixel 4a (5G) using Tapatalk
  12. Going to FTR+ at meld is a real world technique that works great in DCS. Sent from my Pixel 4a (5G) using Tapatalk
  13. Use your eyes and drop in a visual mode. The F-16 is designed for visual bombing and can also bomb at night. If you want all weather (no visibility) attack, you need something like the strike eagle. I'm not saying you can't do an attack in the weather or without visibility of the target in the F-16, but it's not really what it was designed for, so you're asking a lot of the jet. Offset aimpoints could work for such a thing, but it seems unlikely to happen. For a low level CAS in a major combat operation, you're going to be dropping visually. For everything else, your target will be stationary. Hope that helps cage what expectations should be for the jet. Sent from my Pixel 4a (5G) using Tapatalk
  14. No, the real jet doesn't support that functionality. FCR page is linked to master mode. Sent from my Pixel 4a (5G) using Tapatalk
  15. Skywalker, thanks for posting the manual pages. So it says there on the last line that the buttons are identical, and different buttons won't have a different effect. Sounds like for now, we can just leave one selected. Thank you! As far as the rest of the discussion -- good stuff, here's hoping it gets further fleshed out on both the jammer and jammed side of things. Sent from my Pixel 4a (5G) using Tapatalk
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