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tedcrowley18

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About tedcrowley18

  • Birthday February 13

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  • Flight Simulators
    P3D and DCS
  • Location
    Charlotte, NC

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  1. With the C130 mod and other helos that are coming out, and possibly more, i would love to see a map in the southeast highlighting fort bragg, shaw afb, charleston areas. Be able to train and do some stuiff such as airborne drops, air assault practice ops and airfield siezures is always cool. Also with having the 77th at shaw, it would be cool to see something to represent the SC guard and them. Just my $.02.
  2. I have a Thurstmaster HOTAS and Thrustmaster TFRP. I sit at a desk, no crazy setup, just the stick on the desk and rudders at my feet. Would love to see your curve setups and settinmgs for the Apache for a possibly smoother flight. Thanks in advance
  3. Hey guys, first time poster long time reader of the forums. With that being said, let's get started...I haven't seen any word on a cluster bomb that is actually effective in the game play for the F-18. I was wondering, has anyone seen or heard about any updates about getting a fixed or improved one? Thanks for the responses!
  4. Me and a few buddies were talking about "two weeks" and see what we could come up with and something fun to think about... Could the P-47 carry a HARM or HARMs? Would they be able to take off? Complete a SEAD mission? Just having some fun...making some laughs...whatcha all think??
  5. I have been starting recently doing mission editing and in the forums I have found various answers but none of which really align, so I figured I would go right to the source. When I place aircraft on the carrier I wish to fly (client), if I place the aircraft on the ship with take off from ramp hot, or ramp (cold start), the aircraft spawn do two things: 1.) They don't spawn on the elevators as they should, but instead one spawns behind CAT 1 and then maybe one or two on the elevator. 2.) Players joining the game get the "your flight is delayed and will start shortly" error message. This seems like a very easy fix on your guys end as to be able to setup the aircraft in the mission editor that are flyable by the players. Is there any chance we could get a fix for this in the next update? I am sure more mission editors and creators will appreciate that fix especially with the carrier based F-14B coming out soon. Unless I am doing something wrong or have read something incorrect, I look forward to hearing from you guys. Thanks!
  6. i sent ED a ticket and they said to post it here so i just did what they told me. using the stennis, not carl vincent
  7. Hey, tthis works great with one aircraft, but what about 4? I have tried this on my latest mission and two spots ont he 4 get filled. I am about to try it on the server and shoot a message out on the FB group if ppl can join up and see where i get them spawned...stby...
  8. I have been starting recently doing mission editing and in the forums I have found various answers but none of which really align, so I figured I would go right to the source. When I place aircraft on the carrier I wish to fly (client), if I place the aircraft on the ship with take off from ramp hot, or ramp (cold start), the aircraft spawn do two things: 1.) They don't spawn on the elevators as they should, but instead one spawns behind CAT 1 and then maybe one or two on the elevator. 2.) Players joining the game get the "your flight is delayed and will start shortly" error message. This seems like a very easy fix on your guys end as to be able to setup the aircraft in the mission editor that are flyable by the players. Is there any chance we could get a fix for this in the next update? I am sure more mission editors and creators will appreciate that fix especially with the carrier based F-14B coming out soon. Unless I am doing something wrong or have read something incorrect, I look forward to hearing from you guys. Thanks!
  9. tried that as well, same issue, and this time only the 4 original aircraft show up. what about static aircraft as well, that should stay on the deck correct?
  10. Hey guys, started making and messing around with maps and missions. I have a issue with putting aircraft on the carrier. Whenever I put them on, it goes to spot 1,2,3 or 4 which are the ramps. How do I get them out or offside the ramps and into a different spot?
  11. The aircraft will not pick up the JTAC laser with my GBU's. I can pick it up with the 65E Mavericks. I have attached photos. On the HUD tutorials, there is a RAUT on the right side, mine says BAUT for whatever reason. I have all the latest updates. Any help would be great. I dunno if it is a bug with the update or what. Master Arm is on, everything is good to go, and I have walked through this with other buddies of mine, uninstalled and reinstalled.
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