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Avalanche110

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About Avalanche110

  • Birthday 06/04/1987

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  • Flight Simulators
    DCS 2.5.1
  • Location
    Australia
  • Interests
    Planes
  • Occupation
    Cars

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  1. Garf at DCS hacks has started a short tutorial series covering some basic procedures and how to interact with AI_ATC. Be sure to like and subscribe!
  2. A huge shout out to @PeneCruz for integrating VAICOMPRO with AI_ATC.
  3. @Gary Thanks for the question. The good news is that AI_ATC is "Feature complete" for release. We are working on trying to ensure that users get a trouble free experience when setting up AI_ATC and Voice Attack. Its a very complicated subject matter, combined with complicated software. We don't want the barrier to entry to be insurmountable for new players. Right now were working on documentation and testing, understanding where players have difficulty and finding ways of mitigating it. I'm confident it will be released within a few weeks. (subject to change)
  4. Part 3 of Cabi's tutorial series. This video covers lFR Recoveries back to Nellis. A HUGE thankyou to Cabi and Garf for the work they have put into this Tutorial series.
  5. Initial point objects for BLUE coalition are hard to make out over water. (Because their Blue) It would be good if mission designers could select their colour. or If the coordinate of the IP object is over water, have them change colour automatically (to white for example)null
  6. Part two of the Radio call series covering VFR recoveries back to Nellis. If you like the video, be sure to like, share and subscribe.
  7. Great questions @Purzel It was designed to be modular and portable to other maps. It can read out the name of any airbase or runway heading. However it does require a lot of data points in order for it to work. I think each airbase will be its own project. How much work is required will depend on the airbase. It’s not essential to use Voice attack, but I highly recommend it. It allows you to keep your hands on the HOTAS rather than fumble with key commands. its also a great tool for learning and practising realistic Radio Calls. Performance over head is minimal and I don’t notice any impact on DCS with it running.
  8. @FupDuck @t_hedlund @Abburo Correct, its just Nellis AFB. I would like to do more air bases on other maps in the future. I've tried to make the code as reusable as possible, so future projects "Might" not take as long to develop. Just to clarify, AI_ATC uses some of the MOOSE classes but It is not part of MOOSE. I am not affiliated with the MOOSE Dev team.
  9. AI_ATC uses 2000+ pre recorded sound files and all processing is done locally. I looked into using the MOOSE text to speech API, Its an excellent system and would have made things a lot easier. But it comes with some trade-off's. * It's complicated for users to set up and would exclude 99% of players. * It costs $$$ each time a message is generated. For this reason I decided to stick with pre-recorded sound files.
  10. This is part one of a series of tutorial video's for AI_ATC. Think of making radio calls like a muscle you can train. It took me a while, but with practise you can make accurate radio calls quickly and confidently. A huge thankyou to Cabi~599 for the work he's put into this. Remember to Like, share and subscribe!
  11. A short demonstration of AI_ATC using Voice Attack.
  12. I'll let you know when the goal post stops moving. In the meantime I think a development update is past due. DEVELOPMENT UPDATE: The AI_ATC was originally conceived as an emersion tool for single player missions that could provide some useful instruction. Since posting the video back in August, It has evolved into a study level ATC simulator that's multiplayer capable. "STUDY" being the key word there. Treat it like a new module you have to study and practise to get the most out of it. I think it will be a great tool for virtual pilots to practise realistic ATC procedures and Phraseology. The AI_ATC system is completely modular so it can be added to any mission on the NTTR map, allowing people to design their own missions around it. I have had the extremely good fortune of collaborating with some incredible people. They have been instrumental in driving the project in the right direction. So when is it going to be released? I would say its ~ 85% complete, although I'm sure I'll keep finding new features to add along the way. Hoping to put a showcase video out soon.
  13. Check out this excellent video from Cabi~599 and DCS Hacks. Outlines the Correct procedures for a USAF Overhead pattern. Your going to need it for the AI_ATC. Be sure to give it a like and subscribe. The channel has some incredible content on real world procedures.
  14. This issue started when the Squelch noise was added to the viper at the start and end of transmissions. I've not noticed it in other modules. Randomly and Intermittently, that squelch noise will get stuck on. causing a loud blast of static through the radio. the only way to get rid of the noise is to cycle the radio channel. No mods installed. Track file available upon request. Please comment bellow if you have also experienced this in the Viper.
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