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Blinky.ben

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Posts posted by Blinky.ben

  1. Based on my tests, the AIM120 will go pitbull from 7 nmi from the target at Mach 2.48. The SD-10 will go pitbull from 9 nmi from target at Mach 3.5.

    I was maintaining the same altitude and Mach 1.0 speed, so based on this test, the SD-10 goes pitbull earlier than the AIM-120.

     

    Are they modeled based on time to react or distance from target?

    The Tacview files are attached. I am in the red and I started defending as soon as the RWR ringed.

     

    Update: Based on further tests, it seems like the AIM-120 and the SD-10 both have around 14-15 seconds time to react.

     

    Why do 2 different missiles from 2 different manufacturers from 2 different countries have to have the same pitbull limits?

    • Like 1
  2. I have recently been testing the type 200 bombs and I think I’m missing something. I run in on some aircraft parked on the runway and I have them marked as wpt 2. I go to release the bombs in auto mode (wpt 2) with a quantity of 4 at 200ft intervals. I stay some where around 2000ft rad alt at 500knots or so and the bombs don’t release. I do a orbit and try again and some times it works or sometime I have to come around again before it works. All my attempts I make sure I fly dead centre to the SPI.

     

    however I don’t take notice of the speed or altitude when they do release but it wouldn’t be too different to the other attempts.

     

    is there specific parameters for the bombs to work? As certain speeds or altitudes?

  3. When you launch the missile it is flying to a predicted point to hit the target. If you keep the target on radar that predicted point will continue to update making it more accurate. But if you turn away and loose the target on radar then as long as the target doesn’t completely change direction the missile will keep tracking to where it was predicting to intercept allowing the radar on the missile to get close enough to pickup the target and track it again, Remember the missile can also see 60 degrees out the front so it doesn’t need to be pointing straight at it to pick it up again.

     

    However I find if you launch the missile in TWS and loft it you need to keep tracking the target until the missiles nose starts pointing down again or it just keeps flying into space.

  4. After the yesterdays patch I got an issue.

     

    Even I also had the issue of the "digital detent" in the antenna axis, like it was described not happening with key bindings, now instead of reduce the deadzone like is described in the changelog, the whole behavior of the antenna elevation has changed, in my case, I use a wheel axis with no mechanical detent, if I do not center manually the axis, the antenna will keep going up or down, it's working like the axis in the Hornet module, before the last patch it was working like the axis in the Viper module but with this "deadzone / digital detent" or whatever.

     

    Could be healthy have the chance to set up all this stuff, due not all the users have certain hardware, some people have HOTAS with some or other configurations of axis, wheels, hats, sliders, etc.

     

    I have no idea how's in the real plane, if the antena elevation is changed by a wheel with a mechanical detent to center it, or if it has an spring, or if is a kind of slider, but users sadly cant have we all the same hardware.

     

    The point is, in my case, it is really annoying have to "guess" where is the center of my wheel axis for aviod the antenna keeps going up or down, and doing it in a middle of a fight is not good at all, funny dissapears, right now I have no choice to use two buttons in my HOTAS to lower or rise the antenna, so I have two buttons less and an axis with no use, really a shame.

     

    Kind regards.

     

    +1 for me also, it’s really hard to get dead centre so the antenna stops moving. I would prefer the old way.

  5. I know this topic has been brought up before, however it has been some time now so is it possible to revisit the load outs again? E.g BRM’s on inner pylons and dual mk82’s and so forth.

     

    thanks

    • Like 1
  6.  

    We all await the promised takeover of all missiles by Eagle Dynamics, it needs to be a much higher priority than it is now.

     

    I for one am not looking forward to this at all. 3rd party modules with weapons issue I believe will never be in the higher priority category for ED and as we all know they already have more work then they can handle just with their own bugs.

     

    Plus I also have a few trust issues with ED having total control of 3rd party weapons. We still need the 3rd party to fight against any biased wrong doing.

  7. Yeah, I'm wondering what the status of the A/A radar rework/update is gonna be. It still seems pretty magical now in terms of the update rate for maneuvering contacts and such.

     

    I can’t say anything for the radar onboard the JF-17 but the radars we use in real life that send out over 700 pulses every second with a 360degree refresh rate with less then 2 seconds then I would expect that a radar only looking forward would be close to instant.

  8. Depends how long you’ve been away.

     

    The radar in ACM is now much better and picks up contacts quicker in dogfighting but that was done awhile ago.

     

    There is a bug where the F-16 and F-18 can pickup a SD-10 launch from any range even tho fired in TWS so those aircraft could have 50nm warning of incoming missiles. As a result it is a ED problem and is going to take time to fix so in the mean time the SD-10 is has become the Aim-120 but with a lower performance with counter measure resistance but has kept the longer battery life.

     

    The BRM’s are no longer beam riding and now on the A-10C II apkws scheme and last time I used them they are really good. There was a problem discovered a little while ago that some vehicles hit box was actually larger then the 3D model so the BRM’s would just fly over the top of the target. But that was fixed by ED.

    • Like 1
  9. Why it has to be notched? We no longer live in the 80s. Modern radars have special submodes, to avoid that for example

     

    I see the radar get notched. But the target doesn’t instantly disappear or reappear the very microsecond it turns into a notch profile, which can also be a very small window in itself. Radars have memory that it constantly builds up and down on when it is determining what is and isn’t a target. So even tho the radar hasn’t detected the target for a few antenna sweeps the radar can still be working in memory for 2-3seconds before the radar determines the contact as lost. However if the contact is detected within the time then the contact was never lost but just simply missing for a couple of sweeps. However this is also the case for detecting a target originally. A Radar will never put a contact on the screen after a single sweep the radar will always need to do a few sweeps over the contact before it will determine that it is in-fact a contact.

     

    The radars we use IRL the display is more of a raw radar display so you can actually see the radar building up the memory on a contact as it gets brighter and brighter and again as the radar can no longer see the contact the display will show the contact getting darker and darker as it is being removed from memory over time.

  10. Yes and no.

    The radar will find your target. but it I wont hear tone all the time.

    your best bet is use radar to find the target, and I use the tiny circle ( honestly dont know if thats where the seeker head rlly is pointed but...) and try to get it over the box wehre the enemy is.

    Usually if I do so suddenly I get a LOUD tone, if within 10 miles. fire and kill

    If I fire with NO tone, it usually just flops

    I cant seem to recall, is there a cage seam unseam

     

    Yes there is a cage/seam button but I don’t recall what it is called within the bindings. But I do use it a lot and it works good

  11. The radar tells the IR seeker where to look, so due to the seeker being able to look exactly where the contact is the seeker will pickup the contact easier with the IR signature so you maybe able to lock onto the target beyond the missiles range (Especially if it has after burner on) so still take note of the contacts range with the radar

  12. It is presented by the author as an example, only that. In reality it is probably something more of a PL-15 feature, but here it is only written as speculation for what data links can do in the article.

     

    After reading the article it doesn’t sound like they are saying it is something that could be done but more that it is in fact a real feature of the JF-17 and SD-10. The example part is just a scenario that this feature can be used for. This doesn’t sound like some Wikipedia talk either. He points out that the source of this information is within the combat commanders school for Pakistan airforce

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