Thanks for the replies sobek and EinsteinEP.
I should clarify - to maintain a true level turn, one does need to add power since some of the vertical lift becomes horizontal. To maintain constant altitude power has to be added (because collective pitch must be raised), and therefore left pedal (with a counterclockwise main rotor). But aside from that, tail rotor is not used for coordination. There is significant weathervaning, yes, due to the shape of the helicopter (tailboom, etc.) and the vertical/horizontal stabilizers - esp. in cruise. But in a turn, you tilt the rotor disc and the fuselage basically swings out 'behind' the disc (like a pendulum) and that is what turns the helicopter. No rudder/tail rotor pitch change required if power doesn't change.
I've only flown three types of helicopters, but this is the case in my experience.
What you're saying makes sense if use of rudder in DCS is partly due to the autopilot's heading hold fighting the pilot's inputs (I know that's a topic floating around here a lot). Whether it's right/wrong/fixable it at least makes sense what's happening. And if it's wrong - glad to hear it'll likely be fixed.
And yes - I'm quite sure the maneuverability of the Black Shark is top notch and designed to do much more than I'm used to. Sure I can jam the pedal in cruise flight and find myself with some high crab angles, but I wouldn't feel confident in things holding together for very long at high airspeeds! :)
That said, even the little civilian helicopters are extremetly maneuverable compared to fixed-wing aircraft and can fly sideways at 30-40 knots all day long.
I think I'm still on topic - curious to see how the flight model evolves with the patch. They've brought the Black Shark to life with such fidelity that my inclination (for the first time ever in a PC helicopter sim) is to defer to the simulation, not my own experience. So any oddities I assume are true to the Ka-50 and mark down as differences before I dismiss them as inaccuracies.