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About tflash

  • Birthday 02/16/1961

Personal Information

  • Flight Simulators
    Lockon, FC1, FC2
    IL-2 series
    Strike Fighters/WOV/WOE series
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  • Occupation
    Professor in Information Science

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  1. Djeez did I loose a lot of time with the waypoints from the ME not working before realizing something was wrong. How do you load waypoints from the F10 map? Is there a quick tutorial on that somewhere?
  2. I guess AI aircraft apply the same logic? Would explain what happened to me with the (un)friendly AI. Was in a furball situation where I was close to the bandits.
  3. I do not know if it is related, but since the latest update I've been killed two times in a row by an AIM-120C of my own AI wingman! Two different missions, 1 mission I was flying F-16C, the second F-15C. In both cases my AI wingman shoots me when I ask him to engage bandits. Is there a comms command to express my hurt feeling to my AI wiingman before I bail out?
  4. Ah OK I will try that, I think I didn't have an Area track running.
  5. Do I understand it right that when you activate LST it switches to the DMT? So the Litening pod is in the Harrier not capable of LST functionality? That would be utterly strange, it would mean the radar-equipped Harrier, which doesn't have the DMT, cannot laser track? It was my understanding that the DMT was no longer used when they installed the TPOD?
  6. New Russian single engine fighter jet unveiled: https://edition.cnn.com/2021/07/20/europe/russia-checkmate-fighter-jet-unveiling-intl/index.html
  7. Sometimes, when I dive into some enemy positions to do a good gun strafing or rocket attack, the Mi-24P abruptly banks to the the right, losing lift and crashing straight into the ground. When it happens control inputs fail to have any effect. I guess this is a correctly modeled effect of the tail rotor no longer having windstream due to the main rotor wash? Is there something I can do to avoid this?
  8. The Mi-24P is absolutely bonkers! Fantastic work ED!!!
  9. PS I think what was happening, when Mig-23's are coming straight unto you, and go wings swept back, they just disappear from the radar between about 25 miles and 10 miles, no possibility to get them back in TWS, whatever frequency / scan volume. So this must have to do with the RCS of the Mig-23 model in game.
  10. Makes sense! I have to withdraw what I said: I made a new mission, same distance, height, but other map and better weather, and now things worked normal, I could get stable TWS lock on two tracks from around 20 NM, not 10 as I posted before. I still do not understand what goes wrong in the other mission, but anyway so I have no reason to claim something is wrong with the patch.
  11. I tried both. By narrowing the scan I can detect better, but I continuously loose lock, in a way that makes TWS irrelevant. I resort to waiting till they are close enough and lock themin boresight ACM. To be sure after the latest path I experience problems *below* 40 NM. Very strange. With the F-16 no problems of course, but it's the Hornet I'm worried about, I like that is more realistically modelled, but my feeling is something is not OK, TWS really became useless for me (single player, againt AI).
  12. Anyway something is just clearly wrong with the latest patch: Against AI Mig-23's at 20K altitude I have relatively useful detection range when I narrow my sweep, but I loose lock continuously (in whatever mode). The AI Migs can engage me first 100% of the time. They are actually not really manoeuvring as they are AI. It is only when I boresight the radar when the bandits are within 10 NM that I can lock and engage.
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