

shdwp
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[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
What map? DCS simulate correct dusk and dawn times for the location, so 20:00 could be fine on one map, but too dark on another. Also I'd not want to skip the dusk due to it being way too pretty. I got another reports, it seems that it's bugged right now. Could you try the same with easy comms? I might've tested that initially with it being enabled. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
Sorry, I’ve missed your message. You should run by going to the tools folder. This should replace the resource file in “respurces”, so you can restart the campaign and see it in game. Bear in mind that I’d need to update it first to support your map. Sent from my iPhone using Tapatalk -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
[ALL MODULES][sP/CO-OP] Liberation Dynamic Campaign -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
[ALL MODULES][sP/CO-OP] Liberation Dynamic Campaign This is a good idea, so yeah, go ahead (I’ll add the support in near future). Just remember that there’s lots of ground to cover, so don’t spend too much time on single FARP [emoji4] -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
I've drastically improved ground objects generation process, it's a lot simpler and objectives itself could be more versatile. Here's a guide: https://github.com/shdwp/dcs_liberation/wiki/Development-guide#ground-object-strike-targets-placement-guide Especially take attention to the fact that every static object type that you would use should only be in one of the categories (like, "Factory A" should only be in "power plant" category, "FARP Tent" only in "FARP", etc), so, some generic object cant be a part of multiple categories, and, also, to define a strike objective (a group of static objects), all of the static objects in the strike objective should be in single category. The objective categories aren't final yet, so you can add to it as you like, also you can add any static unit type into any category. I'd need that information from you, in addition to the miz file. Generally speaking, there should be around 5-6 strike objectives around the CP (or, rather, it's airport) in question, each containing from 1 to 10 objects + AA which defends it (if needed). You can use existing "cau_groundobjectsmap.miz" in "resources/tools" for an example. You don't have to specify any kind of specific naming (example mission does that, but those names aren't used anymore), just place the objects to the map and position them correctly. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
Use 2 backslashes. 1 will only mitigate following ", making the arguments list wrong. But I'll release the version which would let you specify the exact path to "Saved Games" in a few hours. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
In this case it checks for "C:\...\Saved Games\DCS.openbeta", it's not there, so it falls back to "C:\...\Saved Games\DCS" (which is not there, but there's no check like that in the app). Okay, this is not working, because you don't have "E:\Saved Games", you have it like "E:\ Juegos" I will change the semantics of first argument in the next, so that it wouldn't assume the "Saved Games" name (and you'd specify "E:\Juegos" and it would work). What happens if you go to the "C:\...\Saved Games"? You see the contents of "E:\Juegos"? Also, if you really don't want to wait for the next build, you can always pass "E:\" as argument, and create folders for path "E:\Saved Games\DCS\Missions". This way it would work, only that you'd have to select the path manually in DCS. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
This is great news. I'll put together a brief tutorial, ATM you can open the resources/tools/cau_groundobjects.miz and familiarize with it; left side of Caucasus is mapped already. Don't put new stuff in yet, since there's few prerequisites and requirements regarding placements and naming. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
So, it looks like you have only DCS.openbeta, and no DCS? From the last log it looks like it use DCS nevertheless, and fails because there's no Missions folder in it. Did you create "liberation_save_tmp" folder by yourself? It looks like a folder on screenshots, but it should be a file. Delete the folder and try again. General gist on how the application behave regarding to the first argument: it would append "Saved Games\DCS.openbeta" to it, and if it exists - use it as base path. If not - repeat the same thing without ".openbeta". Then, two files would be created "liberation_save" and "liberation_save_tmp", under the base folder. Then, mission files would be created under base_path + "Missions" (it should've been created by DCS itself). Can you show full log files when you start it with "%UserProfile%" and with "E:[two backslashes]"? And, also, show directory listing for "DCS.openbeta" and "DCS" (if it exists) under %UserProfile% and E: Thanks. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
And a hotfix for some of the missions being unavailable: https://github.com/shdwp/dcs_liberation/releases/tag/1.4_rc3 Should be compatible with RC2. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
Another minor update: https://github.com/shdwp/dcs_liberation/releases/tag/1.4_rc2 Saves with previous RC is incompatible! * helis would spawn at frontline FARP for Fronline CAS * updated caucasus ground assets placement * flight freqs are possibly fixed and should always be at 251 * few bugfixes -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
Cool. You can actually change the default loadouts editing the db.py file so you don't have to change them every time: https://github.com/shdwp/dcs_liberation/wiki/Modding-tutorial#change-default-load-out-for-the-aircraft Although it feels that some kind of selection should be in the application anyway. I might add that later. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
Thanks! What type of mission did you attempt? Usually, if plane support the task in the Editor, it should load appropriate loadout from the start. It kinda gets more complicated, since there are few main tasks in the campaign related to A2G - CAS, Anti-Ship, Ground Attack. And there's also specific issues with specific planes. Also I had the same issue with radios, will fix in next update. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
New update: https://github.com/shdwp/dcs_liberation/releases/tag/1.4_rc1 Strike operations are available only for a western part of Caucasus at the moment. They're placed manually, so it's pretty tedious (but much more believable than random), and it'd take a lot of time to cover the maps completely. Anyone wants to help me out with this? Also I don't really know how exactly this kind of stuff are placed on the battlefield, so any comments regarding the placements are welcome, especially before I've completed the bulk of the work. Next thing, apart from finishing with the strikes, would probably be expanded heli operations. Changelog: strike operations - perform bombings of infrastructure buildings, enemy bases and warehouses support for multirole aircraft - now any aircraft can be assigned to any flight updated AA units selection new UI by Khopa number of bugfixes -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
Smokes are pretty much just a visual thing, they're placed randomly along front lines to represent, ahem, frontlines. When you attack the airbase they are also placed randomly, based on total strength of that base (lower - more smokes). Regarding the aircraft modifications - you can pretty much remove everything from game/db.py that mentions the aircraft in place. Also refer to modding guide, which covers adding the aircraft, and gives the general idea about which section does which (https://github.com/shdwp/dcs_liberation/wiki/Modding-tutorial#add-a-unit-to-the-campaign). I might write a proper guide for this later. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
A small FIY on what's next: https://imgur.com/a/Y7zOVta + lots of fixes. I'm really busy with the day job ATM, so progress is pretty slow. Also big thanks to Khopa for the UI overhaul! -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
Whatever works for you. Mind sharing the direction of the attack? -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
Update with fixes and AMRAAM for Hornet: https://github.com/shdwp/dcs_liberation/releases Full changelog: option to force DCS over DCS.openbeta AIM120 for hornet fixes for some aircraft being not user flyable other minor fixes -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
Not at the moment, sorry. That will probably be one of the next things to come - proper support for multi-purpose aircraft and Tarawa with Harriers. I assume all 4 of the eagles were in the same flight? I'll certainly look into this in the following days. Also I'd rather took a look at the generated mission. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
Thanks for the report. The problem is in Viggen. Please use other planes until I fix this in few days. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
Minor update: https://github.com/shdwp/dcs_liberation/releases, few fixes and F5. 1. I've widened the spawn windows for the release (just to be sure), but still going to investigate this later. 2. Yes, if there's not enough parking you will start mid-air. I have only two options - parking or runway, and runway spawn is limited to single aircraft, so there's no real workaround to this. There's actually a few airports with 2-3 parking slots. 3. Currently they're more like a decoration, just to mark a base on the map, TBH. The "real" SAMs which will be used during operations are Zu23, Sa8 and Sa19 for REDFOR and Vulcan, Avenger and Patriot for BLUFOR. Does those look more like it? -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
You mean airplanes, right? I did fix a problem like that, could you specify which units for which mission type spawn this way? -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
This is a workaround. Last time I've tried AI would always try to VSTOL, which obviously won't work with a full loadout. Multiple missions - no. I guess that does sound taunting, but this is not something that would be easy to implement. Multiple assets - most of the current operations are strictly separated, yes, and I'm thinking on how to incorporate more roles into single mission. One operation which does this right now - base attack operation - will use both CAS and CAP at the same time. -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
If your %UserProfile% points to correct location then it should work. If you did a fancy thing and moved only the "Saved Games" you can edit the "start.bat" and replace "%UserProfile%" with parent folder for "Saved Games". I.e., if your DCS folder is "D:\Saved Games\DCS" your "start.bat" should look like this: py.exe __init__.py "D:\" -
[ALL MODULES][SP/CO-OP] Liberation Dynamic Campaign
shdwp replied to shdwp's topic in User Created Missions General
Minor update to the latest RC: https://github.com/shdwp/dcs_liberation/releases Now, when error is occur in application, window will prompt with the logs and other information. You could then pass it on to me to help debug the potential issue. Other than that this fixes heli spawning at 300km/h + some improvements. Thanks, this one is fixed in the update. Does that happens every time you load the mission? If so I guess I need to check it out. This build should prompt you with error window with debug info. Could you try again and pass me that info?