Hi, thanks for quick reply!
Yes they dont break the game, but the openvr_fsr loosing its upscaling of the game somehow... It still upscales the image, but you loose the supersampeling...
Just tried this and openvr_fsr again and the result is the same, upscaled image but a really jagged game (poor AA)
What i understand you both upscale the textures
Albedo texture supersampling. 0=off, 1=2x, 2=4x, 3=6x, 4=8x
And vrf:
// if enabled, applies a negative LOD bias to texture MIP levels
// should theoretically improve texture detail in the upscaled image
// IMPORTANT: if you experience issues with rendering like disappearing
// textures or strange patterns in the rendering, try turning this off
// by setting the value to false.
"applyMIPBias": true,
But im not sure if thats it?
My settings in openvr_fsr:
"enabled": true,
"renderScale": 1.30,
"sharpness": 0.6,
"radius": 1.5,
"applyMIPBias": true,
"debugMode": false
*Edit*
If there is a way to only install the NVG untill i get things sorted out? Please let me know!