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Tacbat

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  1. It depends if that's what the membership wants.
  2. 1st vFW - 25th Virtual Fighter Squadron The 25th vFS supports DCS A-10C. We fly under the 1st vFW which also supports F-16 FBMS through the 294th vFS. Work is nearly complete on standing up the 402nd VTHS which supports the DCS Black Shark. Recruiting Currently Open for all Squadrons http://www.firstfighterwing.com/forums/content.php The 25th is comprised of around 20-25 active pilots who participate in the A-10C Fighter Sqn with about double that many pilots between FBMS, A-10C, and KA-50. The First Fighter wing has logged over 20,000 (actual logged) multiplayer flight hours since its inception. We have a Commanding Officer, Deputy CO, and Flight Leads but we are also a democratic organization where all full members have a say. Pilots who log over 50 multiplayer hours also receive their own jet/hangar/and nose art that is viewable on the dedicated server by all members who install the nose art pack that is updated monthly. Sample Nose art and formation Flight We are very active and have our own dedicated server, hosted in the USA on a 15mb/up connection, where we rotate large scale missions. We also conduct regular combat sorties on smaller scale dynamic missions that squadron members host. A-10C and KA-50 squad communication and teamwork are encouraged and supported in the wing. New cadets can look forward to a training program that will help them integrate into the squadron and make them feel at home. Prior to your first flight, you will be provided with documentation on our SOP's so you can get an idea of things you will need to learn prior to attaining full membership within the squadron. The first flight new cadets will do will be a Ferry Flight. This flight will introduce you to the squadron and how we do things. For this flight, general setup and procedures will be discussed, such as TARS, which is a realistic radio environment (see the mods section of the ED forum for more detail) and is required on all Dedicated Server and combat missions. We will discuss basic essentials such as aircraft lighting and ground handling requirements and most importantly, just get to know you. The next steps will be a series of 3 LIFT flights (Lead In-Flight Training) where you will be asked to demonstrate a basic understanding of the A-10C, Ground Operations, SOPs, munitions employment, buddy lasing, and other tasks not typically used in a single player environment. Don't worry, you don't need to know everything to join. There are willing member ready to help you when needed. If there's something you don't know, we'll be happy to help you learn it. LIFT candidates will be allowed to fly on the dedicated server in a training environment with other full members of the squadron to encourage participation and preparation for LIFT flights. After completing LIFT3 there’s more if you want and we hope you do. We have a LIFT4 Aerial Refueling qualification, IQT rating which promotes the pilot to an instructor pilot, and more. The goal is to always be learning. The minimum requirements to join are: -18 and older (with a mature, positive attitude) -Not currently a member of another Virtual Fighter Wing -Ability to make at least one multiplayer flight a month (and hopefully more) -Ability to adhere to Squadron SOP's which are mandatory but do allow freedom to have a good time -Ability to have fun and get along with a dynamic group of pilots from around the world. Some shots of things you can expect to do if you join the ranks of the 1st vFW 25th vFS:
  3. Thanks PeterP, I'll check it out. I knew there had to be someone out there smart enough to fix this. Maybe ED will take note.
  4. I'm running a screen res of 3840 x 1024, without the mod.
  5. I ended up having to move the "name" and "category" lines to the bottom of the new payload entry. Strange, but it works again.
  6. I tried the above, but I only ended up with two menu choices. One was "Default" and the other was my custom loadout. Any ideas?
  7. I don't see this line in the 1.1.0.9 version of the CommandMenu.lua file: menuItemMaxLength 1) Unlock the maximum string length: within ...Games\DCS A-10C\Scripts\UI\CommandMenu.lua, search for and change local menuItemMaxLength from 26 to 100; this is the cutoff length where it uses (...) So, how do you increase the length of the menu text? I was able to shift the text to the left of the screen via the menu.res file, but some of the rearm options are still cut off.
  8. Or you could extract the coordinates for the buttons of the runway, and make a new waypoint from that.
  9. Very enjoyable mission. Rep inbound!
  10. Sorry, can't help you there. I don't have FC2.
  11. Try: http://www.lockonfiles.com
  12. No problem. I found one that wasn't blank, and just edited out the offending numbers and insignia. It's working just as I had hoped. Yeah the new Steel Beasts looks to have some extra stuff for the map/mission designer this time around. It'll be interesting to see what get's added this time. Can hardly wait for more info from Ssnake.
  13. Got it to work, in a round about way. When you mentioned the NOMERA.tga file, I had an idea. I just made a blank file, renamed it and put it in the Temptextures folder. Turns out to be exactly what I was after. Thanks for your help C.E., skinning BS isn't as easy as it is in Steel Beasts, that's for sure. :) Rep inbound!
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