

DmitriKozlowsky
Members-
Posts
2550 -
Joined
-
Last visited
Personal Information
-
Flight Simulators
DCS: A-10C, KA-50, Mig-21Bis, F-5E, AV-8B, Mirage200-C, FC3, UH-1H, NTTR, Normandy
Prepare3D -
Location
Northbrook, Ill USA. Haifa, Israel
-
Interests
Flight simulation, combat flight simulation, 3D graphics, CGI
-
Occupation
Advertising post production, defense consulting
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
No FPS perf difference with DLSS ON/OFF with 3070Ti FE
DmitriKozlowsky replied to DmitriKozlowsky's topic in 2D Video Bugs
I don't like AA in DCS. Makes instruments blurry. I have it turned OFF. I guess I am better off without DLSS. -
Gunsight still WAY off after IHADSS Boresight
DmitriKozlowsky replied to brettt777's topic in Bugs and Problems
I am not sure if it matters. But sight range is in meters. On hot start , on runway, Quickstart missions, the boresight is not set. I have to boresight on every mission. -
RAZBAM Situation Post Archive (will be deleted)
DmitriKozlowsky replied to Rhinozherous's topic in RAZBAM
Yes. I tried 583.72 Game Ready. Worked fine. However I appear to have somewhat less black screen and black flickering with Studio driver. -
RAZBAM Situation Post Archive (will be deleted)
DmitriKozlowsky replied to Rhinozherous's topic in RAZBAM
System runs fine. Its clean. Runs my DCC software fine. Runs Houdini, Maya, NUKE, Rhino3D, Renderman(CPU and GPU) , Unreal,without problems. In DCS I get 150-180 FPS in AV-8B and Mirage. 120 avg in UH-1 , KA-50, and Gazelle. AH-64D is really my only two digit FPS performer. As DCS is my only game. I judge it against Unigine stress test. Unigine gives 150-180 FPS at 2560X1440 high textures. I get no black screens, no crashes in DCC apps or in unigine, and with latest 583.72 Studio drivers I get intermittent black screen flicker, and mostly in AH-64D. -
RAZBAM Situation Post Archive (will be deleted)
DmitriKozlowsky replied to Rhinozherous's topic in RAZBAM
HPZ Xeon W-2125 4.1, 64GB 2666 ECC, RTX 3070Ti FE. HP Superdrive SSD (system), WD Blue SSD SATA3 6GB app drive. Win 10 Pro. Cannot upgrade to Win11 due to TPM 1.2 and no TPM 2.0 upgrade available. -
RAZBAM Situation Post Archive (will be deleted)
DmitriKozlowsky replied to Rhinozherous's topic in RAZBAM
You make a persuasive argument for ED to tap into talent and experience of RAZBAM in optimizing code. I am glad you thought of it. Credit to you. Great idea! Now, how do we get ED to do it. -
RAZBAM Situation Post Archive (will be deleted)
DmitriKozlowsky replied to Rhinozherous's topic in RAZBAM
Oh wait I forgot. MY opinions have to be popular and favor ED. Darn'it. I just can't seem to toe that line. Oh well. OK, RAZBAM has a team with skills to optimize highly realistic sims to execute faster, to run at significantly higher FPS then inhouse ED teams. The wise choice for ED is pool talent with RAZBAM team. But no, they ED has to be big bear in the cave. -
RAZBAM Situation Post Archive (will be deleted)
DmitriKozlowsky replied to Rhinozherous's topic in RAZBAM
RAZBAM modules are among fastest, FPS wise, in my stable. The worst performing. ED modules. Only exception is South Atlantic. RAZBAM is aggrieved party and I'll stand by them. Thank you very much. Cheers. -
RAZBAM Situation Post Archive (will be deleted)
DmitriKozlowsky replied to Rhinozherous's topic in RAZBAM
So thats it then with RAZBAM and ED. RAZBAM modules are no longer on sale at ED store. The relationship is over. AV-8B, M2KC, F-15E are now stranded and orphaned along with those who bought modules. Thank you ED for handling this with grace, class, and thoughtfulness. job well done! -
Got it! Thank you But really. Three button presses to advance waypoint. Is there a HOTAS bind in controls to circumvent this? Feature request. Navigation commands to AI George CPG. In multiplayer, CPG can handle NAV, while pilot flies. But for single players we have to play both parts.Its too distracting, even with decent autopilot. At 50 GL, pilot can be pushing buttons on MFDs. Guess thats why most armed forces consider military helicoptering as two crew operation. Pilot flying, co-pilot/gunner monitoring(weapons and systems).
-
I realized that I got vulture circle asswardback. Vultures have keen eyesight. THey use their stereoscopic smell to sniff out a target, then fix eyesight on it. Exactly like a Apache or KA-52. Use FCR/RFI to sniff out a battlefield for targets, then fix them with optical sensors, then go in for feast. Vipers (snakes) are same way. Smell to detect prey, IR/optical vision to fix&track prey location and position for attack. Strike! True predator-prey reaction logic that is used in algorithms in military drones. Now taking the Vulture Turn. By keeping nose or nose gun arc pointed at target, while circling, does three things. All advantageous to attacker. Reduces chances of target fixation. Cause of many CFIT crashes from WWI to both Gulf Wars and GWOT, and few SU-25 in Ukraine. Pilot shalow dives aircraft at target fires guns, but does not pull out, or pulls out too late. Geeggiitte Prevents or reduces distance closure of aircraft to target. Making defensive fire less effective Gives defender more difficult sideways moving target to engage.
-
You do have to practice, keeping nose, or within gun arc for Apache, while vulture circling. Originated not with helicopters, but with attack aircraft during WWII. Soviet IL-2 pi.ots would form a high circle around German tanks. Then take turns doing strafe runs. When strafing, pilot would slow down to maximize rudder authority, then fire his guns while rudder working to keep nose pointed at target. Skilled A-10 , KA-50, MI-24,Su-25 pilot can do that. I practice it in A-10C, SU-25. KA-50 in DCS. I tried it in MI-24 trial, and it works. You can use rockets and fixed gunpods with this tactic. A matter of skill and practice. Rockets (unguided) are an area effect weapon, so there is no need to physically impact a specific target. Just fire at point on ground, let area effect of warheads do their job.
-
Thats entirely realistic. Been used since Korean War. Its called a Vulture Turn, or Gun Track (for fixed gun ). You fix your nose at a point and circle around it, with nose pointed at it. When vultures circle a dead or dying animal, they keep their beak pointed at it, as smell is primary sensor augmented by eyesight. Not too different from electronic target tracking in attack helicopters. When working in teams, care to be taken to avoid friendly fire.